This is totally bogus, you just explained their alternative. Giving every class the same offensive and defensive options is broken, the whole point of seperating the skills is so each character has only a limited number of capabilities. And since there is no such thing as a necromancer, but a combination with a secondary, one can only imagine that if they feel the need for hex prevention or blocking, they will use the proper combination to utilize it, not give the unique abilities of one class to another so they are solely efficient.
Diversity is what keeps every action from looking like the last, and makes attacking, defending and interferance a little more interesting than 10 skills which all do the same thing. Disadvantages are completely natural and neccessary.
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