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Old Mar 04, 2007, 08:02 PM // 20:02   #1
Lion's Arch Merchant
 
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Default The Spartan

The idea behind this class has already been done in the form of the assassin, who trades armor for attack power. But I'd just like to share my idea. It revolves around the Spartan Hoplites of ancient Greece, who were the finest soldiers to ever live.

Weapons
Traditionally, Spartans were equipped with a Doru spear (5-7 feet long) which they held in one hand and a Aspis shield in the other. The Doru was balanced by a spiked counterweight called a Sauroter which could be used to kill an injured foe as the Spartan phalanx advanced over them. For variety Spartans in GW could also wield the much longer, two-handed Sarissa (14-18 feet long!) which was equipped with a small, bolted-on shield. The Sarissas in GW would have no equipped shields for the sake of balance. Spartans also used a short sword known as a Xiphos. It was somewhat shorter than a Roman gladius, around 60 cm long. Since Warriors already carry swords we shall restrict Spartans to spears.

Doru
Piercing Damage: 20-30
Att: Spear Mastery (I know Paras already took it. Anyone know how to say Spear in ancient Greek?)
Attack Speed: 1.5 seconds

Sarissa
Piercing Damage: 25-40
Att: Spear Mastery
Attack Speed: 1.75 seconds
Two Handed

Aspis
Armor: 16
Requires: Defensive Skill or Courage

Armor
Spartans were unique among other Hoplites in their day as Spartans often used uniform, identical equipment. Hoplites were militiamen, who purchased their own armor and weapons. However, Spartans were forbidden by law to own gold or silver or take part in manufacture and trade. Because of their spartan way of life (Hehe a pun!) they were equipped with identical armor and weapons.

Note the red cloak they wear.

In GW, Spartans will have an armor level of 70 (+10 vs Physical)

Attributes
[P]Courage: For each rank in Courage, you gain 2 Health.

Spear Mastery: With a higher rank in Spear Mastery your Spear skills will become more effective and you have a higher chance to critical.

Teamwork: It is common knowledge that a Phalanx requires teamwork on a large scale. The more ranks you have in Teamwork the more effective your area-wide shouts and stances will become.

Defensive Skill: Spartans were trained from birth to be the finest soldiers in the world. With higher ranks in Defensive Skill your defense-related shouts and stances will become.

Health and Energy
As a melee class, Spartans will have high amounts of health. Spartans will have more Health than any other class. This is countered by their lower armor level.
Spartans will make use of only a few energy powered skills. Most of their skills will be powered by adrenaline.

Skills
"With it or on it!"
E:5
R:45
Shout. Must have a shield equipped. For each ally within earshot you gain +5 armor (Maximum of +30 armor) for 5...20 seconds. If there are no allies within earshot you deal +5% more damage for each foe within earshot (Maximum 25%)
Att: Courage

Fight to the Last
A: 10
Skill. If there are no allies within earshot, you gain 10...20 armor and deal 10...20% more damage for 5...10 seconds.
Att: Courage

"We are Sparta's walls!"
E:5
R:30
Shout. Each ally with earshot gains 10 armor for 10...15 seconds.
Att: Courage

Unbreakable Will [E]
A: 7
Skill. For 5...15 seconds your attack speed cannot be modified.
Att: Courage

Overarm thrust
A:10
Spear Attack. If this attack hits, you deal +5...15 damage and daze your foe for 10 seconds.
Att: Spear Mastery

Underarm Thrust
A:5
Spear Attack. If this attack hits, you deal +10...25 damage and your foe suffers from bleeding for 5...20 seconds.
Att: Spear Mastery

Sauroter Smash [E]
E:10
R:15
Must strike a knocked-down foe. You strike for +30...50 damage

Phalanx [E]
E:15
R:60
Stance. You and each near by ally gain +30 armor and deal +33% more damage but move 25% slower for 10...30 seconds. This stance ends if you move outside of "near by" range.
Att: Teamwork

"Hold the line!"
A:7
Shout. Each ally within earshot gains +10...25 armor for 10...20 seconds. This shout ends if they move.
Att: Teamwork

"Tonight we dine in Hades!"
A:8
Shout. For 5...10 seconds, you and all allies within earshot deal +25% damage but also take +25% damage.
Att: Teamwork

Deflect
A:4
Stance. The next attack against you is blocked.
Att: Defensive Skill

Brace
E: 5
Stance. For 5...10 seconds, you take 2...6 less damage. This stance ends if you attack.
Att: Defensive Skill

Fearsome Assault [E]
E: 10
R:20
Stance. For 5...15 seconds You attack 33% faster and have a 66% chance to block attacks. When Fearsome assault ends you are knocked down for 3 seconds.
Att: Defensive Skill

Last edited by Cataclysm; Mar 06, 2007 at 11:28 PM // 23:28..
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Old Mar 04, 2007, 08:26 PM // 20:26   #2
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you ever played a paragon?
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Old Mar 04, 2007, 08:33 PM // 20:33   #3
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I like the idea of having a non-throwing spear. This should be more like a front line-fighter rather than a paragon buffer with shouts and stuff.
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Old Mar 04, 2007, 11:26 PM // 23:26   #4
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Beside the oblivious homage to the the movie "300" (soon to be the greatest movie ever made), it seem not a bad concept.

Its pretty well writen. I like the skill "Phalanx" alot, and skills that depend on allie location is an innovative idea.

But like said, it really is alot like Paragon or Warrior. What might make this work is that if this is suggested as a alternative Core, say, for Dwarfs. Modified it to fit the idenity of a Dwarven Defender-type, and make it part of the new 6 core profession of Dwarfs (if alt core proff idea ever do come in play, that is).

But you still offer a few concept that is quite good in the op. So kudo to you.
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Old Mar 04, 2007, 11:55 PM // 23:55   #5
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so your primary attribute is kinda like the elite skill Melandru's Resilience or I will Survive?

except built in?

Brilliant. -.-

and it uses adrenaline...thats real...original?

sorry if im being excessively sarcastic. but this idea makes me gag.
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Old Mar 05, 2007, 12:02 AM // 00:02   #6
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i love the primary but otherwise like previous post stated it is basicly a war/para mix but i can see it being fit in to a new unique class with tweaking

the armor is interesting but almost a duplicate of paragon
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Old Mar 05, 2007, 04:48 PM // 16:48   #7
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I'm really big on ancient Greece and Greek Mythology, so this idea appeals to me. One minor issue is that your adding real world places, for one, into a game. this can easily be fixed by changing sparta to some other citv(ascalon for instance, or the main city in expansion). The "Spear Mastery" atirbute on a paragon should have been called "Javelin Mastery" because spears are melee weapons not throwing, and if they are throwing they are much shorter and called either Throwing Spears or Javelins.

combine "Fight the Last" with "IWAY" nice combo, assuming allies are dead near u, if you had any

Change "Tongiht we Dine in Hades" to "Tonight we Dine with Hades" maybe?

I like the idea, very creative, but with a warrior and paragon already in the game, doesn't make sense to add this guy.
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Old Mar 06, 2007, 11:24 PM // 23:24   #8
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Quote:
Originally Posted by lyra_song
so your primary attribute is kinda like the elite skill Melandru's Resilience or I will Survive?

except built in?

Brilliant. -.-
Thats what I was thinking as I made it. Sever Artery + Gnash would actually HEAL you... It is overpowered

Quote:
Originally Posted by lyra_song
and it uses adrenaline...thats real...original?
I fail to see how choosing one of only 2 possible options (Energy and Adrenaline) can make you unoriginal.... Its not like they could use Tiberuim. And Energy has been done to death. Only 2 out of 10 classes have any use for adrenaline.
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Old Mar 07, 2007, 03:41 AM // 03:41   #9
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300 fanboy. Funny how people will copy the first thing that passes their view and call it an idea as if everyone else isn't seeing the same thing flash on comercials every 13 minutes.

The Romans where the greatest army the world has ever seen. They conquered the most and held it the longest, next to them was probably the Carthaginians, than maybe the Spartans.

Last edited by BahamutKaiser; Mar 07, 2007 at 03:43 AM // 03:43..
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Old Mar 07, 2007, 05:24 AM // 05:24   #10
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Quote:
Originally Posted by Cataclysm
I fail to see how choosing one of only 2 possible options (Energy and Adrenaline) can make you unoriginal.... Its not like they could use Tiberuim. And Energy has been done to death. Only 2 out of 10 classes have any use for adrenaline.
The choice of how a class powers its skill is based on its functions and how the skills work.

The primary attribute, the nature of the skills, and the purpose of the class MUST be intrinsically linked together.

What makes a class work is how the primary attribute allows the class to use its skills most effectively as a PRIMARY and classes that use the skills as a SECONDARY would not be as effective.

Example:

Warriors gain adrenaline fastest.

Paragons shouts give them boosts.

Dervishes gain energy and health based on enchantments, which is also what most of their skills are.

Elementalist skills are the costliest but they also have the largest energy pool.

Rangers expertise lowers the cost of attack skills (making this not as useful for adrenal or spells).

Necromancers get a energy gain on death of creatures (such as their own minions, essentially making minions free casts).

Ritualists have a bonus on the level of their summoned spirits, so they dont have to recast spirits as often as secondaries.

Assassins gain energy based on critical hits, which is what their primary is based on.

Monks have divine favor which makes their spells much more efficient for healing.

Mesmer have fast casting since almost all mesmer spells have long casting times.

------

Your class idea is garbage.

Your primary is overpowered.

Your identity and style has zero originality.

Your skills can exist as Paragon or Warrior skills.

Whats the point?

Last edited by lyra_song; Mar 07, 2007 at 05:27 AM // 05:27..
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Old Mar 07, 2007, 05:36 AM // 05:36   #11
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I don't like Phalanx, simply because you are forcing a movement speed reduction on allies. This could be used for something along the lines of team-killing even if it does wear off when they go out of range. Besides, the phalanx formation was eventually owned by the romans or something (can't remember year 10 history class so well, but I think they were the ones with short swords and huge body-size shields that jsut push in and stab them at close range where they are defenceless) ^^ The pike square from the 15th-16th centuries was better :P

This seems like taking the ideas of a close combat paragon who wears warrior armour. I think some of the ideas could be interesting, like using the real-world battlefield tactics (phalanx formation) and applying it in a game like guild wars where small groups fight.

Also, naming things in ancient greek seems a bit pretentious, as many of the other professions that are based on historical elements do not use the same names, only weapons seem to carry that tradition.

Sorry to be such a dampener, but also the physical appearance of that bloke up there seems to rehash that of the warriors and paragons too much to be an original and interesting addition. Keep on tweaking though, and maybe you can come up with solutions to the problems presented by people here!
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Old Mar 07, 2007, 05:44 AM // 05:44   #12
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Why the need for such harsh words, Lyra?
You are free to express difference of opinion, but no need to use the "G" word.

Other than that... agree with most of what was said above. But still think there are some idea that could be pull out and made into something else.

Anyhow, keep in mind the purpose of the fourm, which is not to put down other, but enjoy the sharing of ideas. Love and Peace~
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