Mar 11, 2007, 10:05 AM // 10:05
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#41
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Academy Page
Join Date: Dec 2006
Location: United Kingdom
Guild: Guild Wars Eye Of The North [GWEN]
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/signed
We don't need new classes just to mess everything up again.
I hope if ANet do bring out this Guild Wars 2 they don't bring out new professions every so often.
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Mar 11, 2007, 02:07 PM // 14:07
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#42
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Jungle Guide
Join Date: Feb 2006
Location: London
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Quote:
Originally Posted by Shadowfrost
It's not just the new professions that unbalance PVP and (not as much) PVE. New skills for the old professions are just as bad, and have to be balanced just as much as the skills for the new professions have to be.
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No disagreement here for the most part. Skills can be a problem as well. But more than new skills, classes and the skills they've brought in became big problems for the most part. When factions came out it was rit spirit spam that came out and required nerfing. Assassins were in fact actually underpowered until recent times but both classes were extremely one-dimensional. It tooks months for them to get around to adjusting skills like rit lord. But rits also brought in something that would not become an issue until later buffs, weapons which cannot be removed. Many of these are of enchantment level power or greater but nothing in the game can remove them. This is somewhat offset by the fact that one toon cannot have multiple weapons at a time. The real problem arose in Nightfall. Paragons and Dervishes both have required extensive nerfing. Paragons as a class also introduced something inherantly flawed, strong stacking shouts that again could not be removed by anything, and in terms of skills much nerfing was again required.
At the very conceptual notions of what these classes were supposed to be were flawed leading to imbalanced powers, or imbalanced skills, albiet in a very one dimensional way.So while bad skills in general is a major part of the problem which should have easily been solved there are still fundamental core issues with the new class designs themselves.
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Mar 11, 2007, 02:58 PM // 14:58
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#43
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Forge Runner
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Quote:
Originally Posted by C2K
It doesn't take a campaign to throw the metagame out of whack. And its not the professions themselves that do it, its the skills. Shadow Prison wasn't in Factions, neither was Weapon of Remedy. In fact, alot of the claimed imbalanced skills and builds from Nightfall have nothing to do with the new professions of that chapter. Maybe the only thing that comes close is AoM Dervish?? I haven't seen too much complaining about that.
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Avatar of Grenth was the biggest imbalance when Nightfall came out, and Energizing Finale. It took them several months to nerf those.
The fact that Shadow Prison, rit spike and Weapon of Remedy only really saw play after Grenth and EF were nerfed should prove that they were less overpowered than EF and Grenth.
Melandru (assuming that is what you mean by AoM) is strong, but hardly imbalanced.
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Mar 11, 2007, 03:13 PM // 15:13
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#44
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Thomas.knbk
If everything in that inquirer-article is true, we won't get new classes in CH4.
Thank god, I say.
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Indeed.
And for future expansions it should only be ONE new class per expansion (if any).
~Z
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