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Old Oct 02, 2006, 03:36 PM // 15:36   #1
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Default Jade Quarry

1) Its broke and it’s why NO players are playing there so Anet please fix it (I don't know why it’s so unpopular I just want to finish the defogging the map)

2) Open Jade Quarry and Fort Aspenwood PVP areas so people can finish their explore titles like have an explorer weekend event + unlock inside of the controlled towns while freezing the faction degen & take over of the towns.
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Old Oct 02, 2006, 05:25 PM // 17:25   #2
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Do you realize that saying "its broke" does not help?

So basically you want ANET to change the whole game so YOU will get your title more easilly. Sadly, highest tiers of titles are not meant to be easy to get.

If you want to propose something for the Quarry, great, but be constructive please.

A constructive idea could be (this is just an example): make the factions earnt in the Quarry and Aspenwood "floating", depending on the number of competitors: you'd earn something like up to 25% factions in the emptier area, and up to 25% less in the other area, adjusted by the difference of population.

This is a constructive idea I think, whether it's good or not. Whining for his title is not.
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Old Oct 02, 2006, 05:35 PM // 17:35   #3
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Give the player's a choice:

1. Enter Jade Quarry or Fort Aspenwood PvP "mission".

2. Enter Jade Quarry or Fort Aspenwood "Explorable Area" through a portal.

Satisfy everyone.
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Old Oct 02, 2006, 06:03 PM // 18:03   #4
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Quote:
Originally Posted by Sir Mad
Whining for his title is not.
Who's whining? Its just couple of Ideas that's all & I'm at 99.4%I just need 6 tenths to go so nice try lamer.


Yes Jade Quarry is broke and if it wasn't players would be playing there duh.
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Old Oct 02, 2006, 07:49 PM // 19:49   #5
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The reason Jade Quarry is empty as opposed to Ft Aspenwood is that it just isn't a lot of fun. It really needs to be redesigned. As it is now the layout and objectives don't go well with randomly formed teams. One way to redesign is to make Quarry the opposite of Aspenwood. Turn it into a Kurzick assault of the quarry and the Luxons have to defend. Obviously it would need to be fleshed out more but it could be salvaged.
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Old Oct 02, 2006, 07:56 PM // 19:56   #6
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The few times I was able to play on Quarry (because that's the only times there was enough people there to play) I enjoyed it way more than Aspenwood.

Simple and cost effective fix: make Quarry Faction rewards equal to the Faction rewards of Alliance Battles. This would instantly bring Quarry from "totally dead" to "bursting with life".
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Old Oct 03, 2006, 04:15 AM // 04:15   #7
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Yea just increase the faction it gives. During the double faction event, there was a bunch of people playing in it.
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Old Oct 03, 2006, 07:32 AM // 07:32   #8
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Quote:
Yes Jade Quarry is broke and if it wasn't players would be playing there duh.
No it's not.

Quote:
The reason Jade Quarry is empty as opposed to Ft Aspenwood is that it just isn't a lot of fun. It really needs to be redesigned. As it is now the layout and objectives don't go well with randomly formed teams. One way to redesign is to make Quarry the opposite of Aspenwood. Turn it into a Kurzick assault of the quarry and the Luxons have to defend. Obviously it would need to be fleshed out more but it could be salvaged.
1. The reason why Jade Quarry is empty - and this is coming from someone who has played in this arena since the FPE and has constantly played JQ for the entire duration of FPE - Is because it's an even playing field. The big flaw in Aspenwood and the Luxon's ability to complete that area in minutes is what deterrs them from JQ. During the FPE, there were more Luxons than Kurzicks, the reason is because JQ is more challenging and faster paced for Luxons.

2. It is more difficult to get to JQ on the Kurzick side than it is on the Luxon side, and because people travel to Aspenwood first, they just settle there and over time, JQ loses interest.

There's nothing wrong with JQ, but these are factors the lie outside of the arena itself, that make it so unpopular.
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Old Oct 03, 2006, 07:34 AM // 07:34   #9
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Quote:
Originally Posted by Navaros
The few times I was able to play on Quarry (because that's the only times there was enough people there to play) I enjoyed it way more than Aspenwood.

Simple and cost effective fix: make Quarry Faction rewards equal to the Faction rewards of Alliance Battles. This would instantly bring Quarry from "totally dead" to "bursting with life".
Agreed.
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Old Oct 03, 2006, 09:13 AM // 09:13   #10
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I know my guild mostly avoids those areas because we can't play together there. Random groups seems a little odd for a game called guild wars.
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Old Oct 03, 2006, 03:00 PM // 15:00   #11
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Quote:
Originally Posted by bigwig
I know my guild mostly avoids those areas because we can't play together there. Random groups seems a little odd for a game called guild wars.
Random groups are absolutely essential for these arenas. Organized teams would utterly destroy Aspenwood into a "boring, only certain builds work" type of area. The variety of builds you see in Aspenwood is astounding (outside of the skill less wonders who bring touchers or shadow form). Besides I think the idea behind Aspenwood and Quarry were to have more casual PVP experiences where one could go and quickly get into a match without having to take an hour to form a team and set skills.

As far as the balance difference between the two areas and the faction rewards, those are good points. Actually its probably a combination of many different factors that contributes to the Quarry being all but abandoned.
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Old Oct 03, 2006, 03:13 PM // 15:13   #12
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Quote:
Originally Posted by Terra Xin
The reason why Jade Quarry is empty - and this is coming from someone who has played in this arena since the FPE and has constantly played JQ for the entire duration of FPE - Is because it's an even playing field.
Quoted for truth, and surprised this hasn't been taken into account yet by the developers. It's depressing to see JQ so empty, and FA runs the risk of getting old if everybody plays there.
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Old Nov 04, 2006, 10:41 PM // 22:41   #13
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I think the easiest solution for explorers should be to have an option to explore it by talking to the NPC that gives informations about the mission.
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Old Dec 16, 2006, 11:31 AM // 11:31   #14
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There is a possibility to get Grandmaster Explorer without entering the mission. Replay two mission cinematics and hug all walls in 4 cities

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Old Dec 16, 2006, 12:47 PM // 12:47   #15
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Quote:
Originally Posted by viper008
(I don't know why it’s so unpopular I just want to finish the defogging the map)
*This* is why my alliance stopped playing here (and for months, we dominated the area and were responsible for actually *getting* people to play here some nights) There are people who enjoy this area, but a good 25-50% of the people entering are babies who want their cartography title and think its ok to screw everyone else by running around and not being helpful (crying, "dont kill me, i just want to map").

And honestly, this area is no more difficult to get to than it is on the Luxon side. Once you complete the quest to retrieve the art supplies, there is *nothing* to fight all the way north to the Quarry.
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Old Dec 16, 2006, 07:31 PM // 19:31   #16
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Quote:
Originally Posted by viper008
1) Its broke and it’s why NO players are playing there so Anet please fix it (I don't know why it’s so unpopular I just want to finish the defogging the map)
Anet will NOT change the mechanics of the game to suit one person whining about it. it is easy to get the title and many people have gotten the title without this problem
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Old Jan 04, 2007, 01:15 AM // 01:15   #17
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Also you all seem to have forgotten about the Leechers/Bots/AFK`s that really gets up your nose and make you never want to go back there, our guild and alliances, total of approx 250 all refuse to play this area as a direct result of these people, a simple solution, stop this and the areas will again become a happy hunting ground. i posted my thoughts on this on another thread about leeching, but will do so again here and I dont care if its not for here. this really needs to be fixed.

1) Upon entry no points are awarded, none are now nor can be
2) Upon Start of play you have 5 to 10 seconds to enter the/a portal or go past a certain point or no points/experience/factions are awarded until you do so, i think 5 seconds is ample
3) Upon Death and up to Resurection all points/experience/factions are awarded as they are currently, even for Leechers/Bots/AFK`s, if you die you get rewarded
Upon resurection at any shrine that is not available to the opposition you have 5 to seconds to enter the/a portal or go past a certain point
4) If you where slow to load in and start late, bad luck, no Points until you go past those points, you didn`t help get them to dont get rewarded for them.

If you are a BOT you will soon become recognisable and easily reported,if you set your BOT up to go -past these points then you will become available for killing like the rest, if you go AFK and die, when you resurect in a shine outside of enemy availability, you get no points. If you get resurected in a point that is available to the opposition and you are AFK, good luck to you, its still better than what is currently happening at the moment.

I have a big grip with the current system mainly because someone can currently set up a BOT on PvP/PvE character and will eventually get Legendary Survivors title Survivors with no risk at all for PvP and the only risk for PvE is getting there in the first place, if they have risk of death they will soon leave and have to earn the title like the rest of us.
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Old Jan 04, 2007, 03:11 AM // 03:11   #18
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ok please stop flaming the OP for trying to get his title. it is basically impossible to get grandmaster without Jade quarry. my suggestion is that you find the forum on here that gets groups together specifically for exploring JQ.

also having it as an explorable area would be a great idea, or having henchmen placed in the empty team spots after a few minutes of waiting.
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Old Jan 04, 2007, 03:21 AM // 03:21   #19
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Quote:
Originally Posted by Coloneh
ok please stop flaming the OP for trying to get his title. it is basically impossible to get grandmaster without Jade quarry. my suggestion is that you find the forum on here that gets groups together specifically for exploring JQ.

also having it as an explorable area would be a great idea, or having henchmen placed in the empty team spots after a few minutes of waiting.
Wait...

Quote:
Originally Posted by wojek
Something just doesn't add up.
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Old Feb 27, 2007, 03:35 PM // 15:35   #20
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I tend to agree with the OP. I'd like to see an "open house" weekend event to explore JQ.

After spending an hour trying to get into the glitched area for 0.4% of the map I felt I'd accomplished something... of course, I still have 3.2% of the map to find.

I'm not a complainer and I don't want to make it rediculously easy (just finished spending two weeks locating the last .2% of Nightfall I needed for the GmC title)... I just hope I'm not down to .2% again on Factions looking at JQ's unexplored area knowing that's all I'd need.

(Edit: Assuming Factions is the same as Prophecies and Nightfall... there is some leeway in all the Grandmaster Cartographer titles). I know of at least two spots in Nightfall I haven't been to but still got GmC there. It's probably POSSIBLE to get GmC (as seen above) without Jade Quarry... we're only looking at .5% of the map from what I hear... but it's going to take the entire rest of the map - every last little nook and cranny. I like to play with the margin or error and would rahter use that .5% toward the title than worry I've didn't stand in one spot long enough for the map to register a hit.)

Last edited by Carmina; Feb 28, 2007 at 12:01 AM // 00:01..
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