Jan 04, 2007, 10:06 AM // 10:06
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#21
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Academy Page
Join Date: Nov 2006
Location: known-destination:unknown
Guild: bawls deep [pron]
Profession: Rt/W
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omg please! /signed!
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Jan 04, 2007, 10:11 AM // 10:11
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#22
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by GranDeWun
/signed
I'd like all zones (think Tyria) to be explorable; for mission zones they could be entered via the same NPC who gives the mission, but with a different dialog prompt, and perhaps only after the mission is completed.
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Giving us the ability to casually explore a PvP challenge area like the query, is a good idea.
Giving us the ability to casually explore a PvE mission area, is not a good idea. Such an option would also make exploration extremely easy and de-value grand master cartographer.
Challenges like the query need to be explorable because its PvP and you cant enter it unless there are enough human players on each side. Since its extremely unpopular and you cant take henches in, that makes it unfair on PvE explorers who have no interest in PvP.
Missions you can explore using Henches. Your not restricted to whether humans are in that area. There isnt a PvE mission in any of the 3 games which cant be explored using Henches. Although some are easier with humans then other.
But my advice is complete the mission first and THEN explore it, as you dont have to worry about staying alive and completing set tasks.
The very simple solution is to have an NPC in Ford Aspenwood and The Jade Quary who you speak to and he says something similar to;
"Welcome friend, I am <enter name>. I'm the watchman here in <enter location>. I make sure those evil <enter faction> don't try to make any sneek attacks. Have you come to help protect <enter location> or is there something else I can help you with?"
Options:
"I would like to explore <enter location>" or
"No thanks, I'm here to fight."
If you choose the first one, he says:
"Very well then, you can sneek around while its quiet. But be carefull as the enemy may attack at any moment."
<teleport into other half>
I wasnt really thinking of having creatures in it, to fight or it being an instance. More have it be part of the town your in already which you cant access normally. So you speak to the NPC and say let me explore and then your on the other side of the gate and you can walk around.
It should work considering we can already see the query, we just cant access it.
Imagine the same way it works in NF, when youre in their version of TOA. How you speak to the whisper NPC and your moved to the other side of a door. Then you have access to the shrine to the new god.
It would be that simple. You could even just stand on the hill and watch people run around inside exploring. And im pretty sure the teleports are always functioning inside.
Sorted!
Last edited by freekedoutfish; Jan 04, 2007 at 11:44 AM // 11:44..
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Jan 04, 2007, 10:23 AM // 10:23
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#23
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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What a great idea. they should do this, just add a bunch of Luxons and Kurzicks fighting each other and make it an instance explorable area. Add a couple of bosses for caps?
At least give people some reason for going there.
/sign
__________________
Guru Event Guide Editor
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Jan 04, 2007, 10:32 AM // 10:32
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#24
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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/sign
i
g
n
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Jan 04, 2007, 03:33 PM // 15:33
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#25
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Quote:
Originally Posted by RTSFirebat
What a great idea. they should do this, just add a bunch of Luxons and Kurzicks fighting each other and make it an instance explorable area. Add a couple of bosses for caps?
At least give people some reason for going there.
/sign
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While that would be optimal (and I completely agree), most of us aren't even asking for that much. We just want to be able to finish our freaking titles!!!
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Jan 04, 2007, 09:26 PM // 21:26
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#26
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed I think this is the only part i am missing
I thought about getting guildies with heros but i cant ever seem to find enough on at the same time.
~the mapping rat~
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Jan 05, 2007, 12:29 AM // 00:29
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#27
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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They should just uncover the area by playing the 'mission' cinematic or set 100% explored status without the need to uncover it.
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Jan 05, 2007, 10:52 AM // 10:52
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#28
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by legion_rat
/signed I think this is the only part i am missing
I thought about getting guildies with heros but i cant ever seem to find enough on at the same time.
~the mapping rat~
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What wouldn't work, you caanot use Heros at the Jade Quarry, because its a "solo" random arena style selection.
__________________
Guru Event Guide Editor
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Jan 05, 2007, 11:03 AM // 11:03
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#29
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Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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/signed. It took us half an hour to get the 16 people needed to get in, also a bit disapointing that it's only 0.2% in there.
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Jan 05, 2007, 11:12 AM // 11:12
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#30
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Frost Gate Guardian
Join Date: May 2006
Location: England/Shing jea
Profession: Rt/
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/signed.....
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Jan 05, 2007, 12:03 PM // 12:03
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#31
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Banned
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I'd MUCH rather see them improve JQ so people actually want to play there, instead of leaving it as-is and just slapping a bandaid on it.
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Jan 05, 2007, 12:26 PM // 12:26
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#32
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Hand of Ruin
I'd MUCH rather see them improve JQ so people actually want to play there, instead of leaving it as-is and just slapping a bandaid on it.
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I agree. But that isn't going to happen. Its too deep within PvE, and it doesn't remain as much faction as Fort Aspenwood. That is why its unpopular.
That and the Luxons have an advantage there.
__________________
Guru Event Guide Editor
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Jan 05, 2007, 01:59 PM // 13:59
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#33
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Frost Gate Guardian
Join Date: Oct 2006
Location: Resident Gutter Dweller
Guild: Shards of the Silver Moon [MooN]
Profession: E/
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/signed - please for the love of god make this happen A-net!
I like the idea of having to interact with an npc to gain access and rather like Sli Ander's suggestion:
Quote:
Originally Posted by Sli Ander
Npc Dialogue- You'd like to go through this gate? What are you crazy? Not half an hour ago we heard the screams of dying men! We hadn't sent out any patrols, but whatever killed those people must be tough!
Reply Yes: My housecat could make the luxons/kurzicks scream like that. Just open the gate so I can retrieve Fluffy.
Reply No: Well...I do kinda like the way my bones are currently arranged.
But that's just my two cents
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put a smile on my face that did
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Jan 05, 2007, 02:24 PM // 14:24
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#34
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I made sure I mapped these places when my old alliance was calling for extra people to map it because it was deserted. This was when factions was only 3 weeks old, people on the forums said: "Yea, but when people actually reach this place it will become active", but it didn't.
/signed
For all those who didn't get a chance to map it.
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Jan 05, 2007, 06:52 PM // 18:52
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#35
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Lion's Arch Merchant
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/signed
123
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Mar 11, 2007, 07:20 PM // 19:20
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#36
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Ascalonian Squire
Join Date: Dec 2006
Location: UK
Profession: W/
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/signed
im at 99.2% if i had this area it would be 100% -.-
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Mar 11, 2007, 07:35 PM // 19:35
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#37
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Lion's Arch Merchant
Join Date: Dec 2006
Profession: W/R
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/signed. let us in
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Mar 11, 2007, 08:03 PM // 20:03
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#38
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Ascalonian Squire
Join Date: Mar 2007
Guild: Fruor Amicitia Conamen Effectus [FACE]
Profession: R/Mo
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/signed as a quickfix until (if ever) the area is improved for playing
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