Nov 16, 2006, 03:57 PM // 15:57
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#21
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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I agree that this happens. But a solution would be to clear the enemies that are near the rez shrine as a precautionary tactical measure.
You need to stop being a victim! Take control of the battlefield! Own it!
Or something like that.
Oh, and don't die.
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Nov 16, 2006, 06:39 PM // 18:39
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#22
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Happened to me too on the barbarous shore where the derv and rit boss are. We were fighting near the rez shrine and we all died and kept dieing over and over because they wouldnt leave the shrine. They stood right on the shrine.
That stuff doesnt happen much to me but I guess I'll sign if it happens to others a lot.
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Nov 16, 2006, 06:44 PM // 18:44
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#23
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Krytan Explorer
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/signed
was trying to cap a skill and got mobbed at a shrine, not fun.....
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Nov 16, 2006, 07:16 PM // 19:16
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#24
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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/signed
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Nov 16, 2006, 08:31 PM // 20:31
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#25
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/notsigned
no reason to really. The chances of it happening are very low, and if it does 90% of the time its because your build isnt good
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Nov 17, 2006, 12:39 AM // 00:39
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#26
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Desert Nomad
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/signed
even though they have a 5 or 10 second invulnerability when you get ressed it never helps, and this is a very annoying thing too.
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Nov 17, 2006, 01:23 AM // 01:23
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#27
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Desert Nomad
Join Date: May 2006
Profession: A/
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/signed
On the prophicies box flap thing, it says "No spawn-camping"... Well we got it.
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Nov 17, 2006, 03:19 AM // 03:19
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#28
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Not A Fifty Five
/notsigned
no reason to really. The chances of it happening are very low, and if it does 90% of the time its because your build isnt good
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How exactly was the situation I related to do with my build?
Or does my build influence the chances of me having to go afk?
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Nov 17, 2006, 03:21 AM // 03:21
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#29
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: W/
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All I read was the title...
/signed
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Nov 17, 2006, 09:10 AM // 09:10
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#30
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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BTW - would change the title on this thread. It suggests you WANT mobs by res-points. I was confused when read it.
Quote:
Originally Posted by Ultimate Warrior
... where does this happen?
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Tryia -
In the north part of southern shiverpeaks there is a res-point right next to the a warp into the next section. Trolls swarm around it. You die and your buggered.
In the center of southern shiverpeaks, in that hard section. When you warp into that section from the previous side, you end up right in the middle of a mob. That same mob is right next to the res-point and the mob contains an MM.
Outside one of the towns in southern-shiverpeaks, down a hill a res point is right next to a mob. They dont move around it, but if you die after agro-ing them, then they do because they get pulled in.
Another one exists north of the southern most camp in souther-shiverpeaks. It res's you in middle of a crawl mob. Or very very very close.
Elona -
The south east end, where the beach is with the boats. A res-point is directly next to the huge mob of enemies near the 3 collectors.
There was another one - but its lost on me.
Cantha -
You could include virtually all the res-points in the forest, because its that close cut in there.
But the one north of the southern-most camp in the forest. Its rather close to mobs when you res.
No doubt there are more, but right now I cant think of any.
Anyway
/signed. Totally. I find it frustrating Anet doesnt realise not to put res-points next to huge mobs.
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Nov 17, 2006, 10:49 AM // 10:49
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#31
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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It brings a whole new meaning to resurrection shrines
Maybe rename them to 'redying' shrines?
/signed
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Nov 18, 2006, 04:50 AM // 04:50
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Mobs inside Abaddon's torment seem to specially LOVE this behaviour.
The 3 second of invulnerabily are not enough to get of our there and recover, when there are 7*5=35 replicated Abaddon Beasts waing for you and bodybloquing the way.
- Mobs should scape the shrines and stay away by a long bow range from them.
- Players won't be able to attack in a 'in the area' range from the Shrine.
Additionally:
- A player of a party using /beg in a shrine should take back dead allies to the shrine like when they are wiped.
- /kneel called god messenger spirits in Cantha should have the same options like they have in Elona, for all the 10 classes.
- Since all of them in Tyria give the +3 regen blessing they may leave them that way or decide to also use the Elonian spirits.
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Jan 15, 2007, 12:04 PM // 12:04
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#33
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Friends Of Appalachia
Profession: R/E
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Quote:
Originally Posted by Kool Pajamas
Happened to me too on the barbarous shore where the derv and rit boss are. We were fighting near the rez shrine and we all died and kept dieing over and over because they wouldnt leave the shrine. They stood right on the shrine.
That stuff doesnt happen much to me but I guess I'll sign if it happens to others a lot.
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this exact spot has occured multiple times to me and its infuritating! After finally resing about a dozen times and taking out one or two corsairs at a time before getiing party wiped i was very pissed. and having 60%DP while trying to cap elites is a pain in and of itself and this is using the Fre Barrage build which is a very effective build against mobs. that res shrine in particular shoul have been on the western side of that small area instead of right next to the corsair camp.
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Jan 15, 2007, 01:38 PM // 13:38
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#34
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Kuldebar Valiturus
I agree that this happens. But a solution would be to clear the enemies that are near the rez shrine as a precautionary tactical measure.
You need to stop being a victim! Take control of the battlefield! Own it!
Or something like that.
Oh, and don't die.
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The problem is that, it doesnt always work that way. You dont always have a choice to take out the creatures first. There is a section in southern shiverpeaks where you walk through a portal into another instance and directly on the other side is a huge mob with two monks, 2 MMS, mesmas and warriors.
The res points is directly next to them too.
So the minute you walk through and apear on the other side, your ambushed and your stuck due the res point.
Its the two MMs which get you, because you get rushed by minions the second you res and obviously feed them with more once you die.
Its an issue which needs settled and never repeated, as it was in NF in the ROT with huge mobs right next to res points.
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Jan 15, 2007, 01:58 PM // 13:58
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#35
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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/s i g n e d
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Jan 15, 2007, 05:26 PM // 17:26
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#36
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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/Signed over and over and over. Leave from the Gate of Torment to The Nightfallen Jahai. It's easy to avoid that mob initially, but if your party dies anywhere else..... *POOF* You're rez'd in the middle of utter frickin madness. It's bad enough that you have to fight for 15 minutes just to start clearing them out, but then the sucker's respawn!
I'm not the type to get pissed about "most" annoyances and inconveniences in a video game, but this had me so ticked I wanted to punch the wall.
Again.... /Signed over and over and over.
KANE
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Jan 15, 2007, 10:41 PM // 22:41
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#37
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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/signed
Sometimes... just sometimes, you really don't want to have to go out of your way to kill an extra mob or 8 just so you can make sure that you're able to rez in peace. Sometimes you don't have the time. And damn it, you shouldn't have to.
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Jan 16, 2007, 03:17 AM // 03:17
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#38
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Ascalonian Squire
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North of Chantry of Secrets. Has happened to me twice before.
Try to sneak past the three groups with Scytheclaw Behemoths and whatnot with 3 heroes and 4 henchies on your trail. I always seemed to get caught. If this happens, you get slaughtered, and since they're so close to the res shrine, they'll continue killing. The problem with this: The mobs grow exponentially practically. Behemoth gravebanes summon undead minions.
That aside, it's still super-fun to attempt to kill them.
/signed I suppose (Just no spawns hysterically close to the res shrine)
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Jan 16, 2007, 04:09 AM // 04:09
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#39
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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I like the "Ward Against Everything" idea that was listed a while ago. But yes, spawn camping (funny they're doing it to us) is quite annoying.
/signed
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Jan 16, 2007, 04:51 AM // 04:51
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#40
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Tools
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My initial response is to go /unsigned, suck it up etc.. etc...
But then I read a couple of posts, and I have to agreee there are certain instances where this could be considered pratically game breaking.
You should never be ressed into a mob, that you did not engage, be it with your aggro bubble or directley. That is what I think, so however they have to go about it to make it happen they should. Perhaps the game could make a quik decision, and if the nearest rez shrine is swarmed it could assign a temp location out of way the action, probably better ideas, but its a start.
/signed
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