Aug 29, 2005, 05:20 AM // 05:20
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#1
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Jungle Guide
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Weapon-Smiths should be able to increase max-min damage of a weapon
I think it would get rid of a lot of frustration and "grind" if you could change the base damage properties of a weapon. Say, I have a 13-26 damage bow. I should be able to go to a Weaponsmith in Droknar's Forge to increase the bow to 15-28.
The Attribute Requirement for the weapon would go up as you increase the damage specs.
You could only increase the damage of the weapon to an amount appropriate to the area you are crafting from (ie, you cannot create a 15-28 bow in Yak's Bend, but in a place such as Amnoon Oasis and Droknar's Forge).
You can also increase the "+energy" on wands and staffs.
You must customize the weapon for yourself before upgrading it's min-max damage.
You can upgrade a weapon as many times as you wish. However, the price for the upgrade goes up according to the number of times you have upgraded it, in much the same way the skill trainers work (this would most likely be more expensive, though).
You can add inherit upgrades, such as "+15 percent damage while health is above 50 percent" and "10 Percent chance to halve casting speed of spells."
Once a weapon is upgraded, it cannot be salvaged.
You cannot upgrade the base damage of collector or forged weapons (from weapon smiths) weapons.
Last edited by BigTru; May 24, 2006 at 05:38 PM // 17:38..
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Aug 29, 2005, 05:22 AM // 05:22
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#2
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Death To Society
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that would be really good. I never thought of it, but thats a great idea.
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Aug 29, 2005, 05:37 AM // 05:37
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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Nice idea...
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Aug 29, 2005, 06:08 AM // 06:08
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#4
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Yeah that would be nice. It would be nice if some of the weaponsmiths did more than just gimme 10 gold and I'll customize it for you.
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Aug 29, 2005, 09:22 AM // 09:22
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#5
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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Fun idea, but hopefully it wouldn't be overly abused or too expensive.
Cool Idea ^^
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Aug 29, 2005, 09:50 AM // 09:50
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#6
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Frost Gate Guardian
Join Date: May 2005
Profession: Mo/
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I don't see how it could be abused. Players would be able to take their favourite weapon, increase it to usability level, and use it for the entirety of their PvE 'life'. You could take that awesome mods but low damage crystaline sword you found in pre-searing Ascalon (for example) and use it until the Fire Islands, or you could just increase the damage on that nice hammer you found. Unique weapons like the crystaline in Dragon's Gullet come to mind. No longer would players be disappointed they found a low damage storm bow (though maybe disappointed that low damage storm bow had no mods, though the possibilities of what they could add to customized weapons could be almost endless...), but happy they found their own weapon.
However, if players could customize their weapons in such a way, the weapon economy as we know it would most likely slow to a crawl (except those lazy people who can't even be bothered to even find a storm bow, for example), and the game would gain another large gold-sink from players getting decent weapons from an NPC, instead of a player.
I'd be interested to read how it could be abused at all.
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Aug 29, 2005, 10:05 AM // 10:05
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#7
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Great idea, i love the +20% damage and all but crafters seem like a very small factor of the game right now (infact i hardly talk to them.. poor lonely guys), with luck they will do something and they will become popular like armor guys
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Aug 29, 2005, 10:26 AM // 10:26
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#8
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Frost Gate Guardian
Join Date: May 2005
Guild: Tavern Raiders
Profession: N/E
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That would be nice for when you find a rare axe with great mods but its 5-26 damage. xD
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Aug 29, 2005, 10:55 AM // 10:55
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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/signed
Best idea today.
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Aug 29, 2005, 11:27 AM // 11:27
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#10
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Achieving Deficiency [aD]
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to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
[EDIT]
oh and...
/signed
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Aug 29, 2005, 12:08 PM // 12:08
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#11
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Excellent idea.
I agree.
/signed
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Aug 29, 2005, 03:10 PM // 15:10
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#12
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
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/signed
Very good idea. This way you really need to decide whether to use it yourself or sell it.
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Aug 29, 2005, 04:54 PM // 16:54
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#13
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Fantastic.
/signed
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Aug 29, 2005, 05:00 PM // 17:00
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#14
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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If not abused it would be fine.
what would be really nice, if they added more swords/....blah looks, would be if you could also customize the look. Kinda like
Make Sword
-Dmg
-Look
-benefit type
and all of them would add to the cost, as well as the amount and type of materials needed to craft it....of course that would take a lot of work (diff items have diff material requirements like the brute sword looks just like it is pure cast iron no steel)
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Aug 29, 2005, 06:32 PM // 18:32
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#15
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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As sort of a add on to the idea presented, which is an excellent idea by the way, also have the option of creating a completly custom weapon for your style, personality etc. Custom blade styles, pommel and hilts for a complete unique look. That weapon, like crafted armour, is customized for the char and can be upgrade in the presented idea above. Found and salvaged mods can be applied to created weapons, as the char and weapon progress through the game the base damage can be increased as said.
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Aug 29, 2005, 06:42 PM // 18:42
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#16
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Ascalonian Squire
Join Date: Aug 2005
Guild: Urban Heros
Profession: W/Mo
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Quote:
Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
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I agree with this, It should only work for customized weapons.
Great Idea.
/signed
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Aug 29, 2005, 06:49 PM // 18:49
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#17
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Team Play First
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Very nice and neat idea. Very useful and easy to make un-abuseable. Another thought is to have it be like skills... every time you upgrade a weapon for a character, it gets a bit more expensive.
/signed
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Aug 30, 2005, 12:30 AM // 00:30
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#18
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Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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i disagree. i dont want the smith to be able to max damage a lesser item.
maybe he can sharpen it to make a low end item, a moderate....
say a 3-6 dam sword to 4-7... or 4-9.
*also there would be a chance that the smith Broke your item.
2% break
5-10% can not upgrade...
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Aug 30, 2005, 01:08 AM // 01:08
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#19
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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as long as the weapon has to be customized first...
/signed
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Aug 30, 2005, 01:11 AM // 01:11
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#20
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Academy Page
Join Date: Jul 2005
Guild: Dawn of Fury
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Just like Valerius- As long as it's customized-
/Signed
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