Mar 03, 2007, 02:39 AM // 02:39
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#1
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Academy Page
Join Date: Feb 2007
Location: Calhoun, GA
Profession: E/
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Fantisizer
Introduction
The Fantisizer was an interesting idea. You can regain health via Monks. Why not regain energy FAST. Maybe instead of causing Exhaustion, they get Nervous, and the chance to fail spells increases? Maybe something like Party Member A is an Monk, and Party Member B is a Fantisizer. Party Member A is 5/50 for energy, and cannot heal his teammates, meaning certain death for his team in FoW, with 4 pips of regeneration, meaning about 1 energy per second. Party Member B uses a skill, which gives Party Member A X energy. Party Member A can then heal his team and saves his team from certain death.
Skill/Boss Color
-Navy Blue
Followed God/ess/s
-Dwayna and Lyssa
Health and Energy
-480 Health
-30 Energy
-4 pips of regeneration
Armor
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Defender's Armor
Special: Armor +5 if energy is below 15
Armor +5 if energy is below 10
Armor +5 if energy is below 5
Megalomaniac's Armor
Special: Armor +10/-5 energy (Same for all peices of armor, capping at +30 Armor/-15 Energy)
Weapon(s)
Throwing Knives
Piercing Damage- 12-25 (Req. 9 Knife Mastery)
2-Handed
Melee Weapon Type
Attributes
Perfection (Primary): Reduces the duration, and the effects of Nervousness. Would help spells that make the cost and the after-effects (Negative Effects obviously) weaker.
Knife Mastery: Modifies your basic Knife damage. Increases the effectiveness of all skills utilizing knives.
Zealatism: Spell, especially spells dealing with the gain of energy quickly, become more effective with the use of this attribute.
Redemption :This is the Fantisizer's way of damage. Skills pertaining to this attribute get stronger when this attribute is enhanced. Many of the damage is Energy damage. Anything other than that deals Spiritual Damage
Strengths:
-Abillity to help Monks, Mesmers, Necromancers, and Elementalists in energy managment.
-Can deal a decent amount of damage, and can effectively shutdown any Monks.
-Has a fast weapon
-Nervousness will prevent it from being abused by casters...IE Glyph of Sacrifice+Meteor Shower+(Insert Energy Healing move here)+That glyph that makes your spell recharge instantly=CHAOS!!! So Nervousness will even the playing field.
Weaknesses
-Pathetic when it comes to healing Health
-Many powerful skills may have longer recharges to balance it out.
-Is very weak..as some of the spells give him short amounts of inability (I.E He cannot move for 4 Seconds because his Nervousness has gone past 60% Chance of failure.
-Obviously this will flood the game with Elementalists and casters that use this as their Secondary...
Thank you...Tell me if you have any suggestions/comments. If you would want more information on the abilities or such please post! Over-Powered? Tell me if something makes it too powerful. Thanks Magna Carta for the Layout!
-Kokuyougan
Last edited by Kokuyougan; Mar 04, 2007 at 11:06 PM // 23:06..
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Mar 03, 2007, 04:03 AM // 04:03
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#2
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Again, Someone is copying my layout^^.
This has already happened 3 times^^.
And sounds nice btw^^.
But a throwing knife as a weapon sounds real bad.
Last edited by [M]agna_[C]arta; Mar 14, 2007 at 08:59 AM // 08:59..
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Mar 11, 2007, 02:25 AM // 02:25
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#3
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Academy Page
Join Date: Feb 2007
Location: Calhoun, GA
Profession: E/
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No Flames? No Comments? No nothing!? Can someone answer?
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Mar 11, 2007, 06:03 AM // 06:03
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#4
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Ascalonian Squire
Join Date: Mar 2007
Location: Sydney, Australia
Guild: Nightmare On Sesame Street [Elmo]
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necromancers etc. have a couple skills to give energy, and it is a small amount in regeneration form because energy is a very powerful tool especially in PvP. Certain builds of necromancer are made to be 'batteries' to give energy to monks and maybe others that need them in a balanced way - because the game was meant to be about wise management of skills and energy and not just spamming skills :/
This character seems like an entire profession devoted to being a 'battery' for the team, and would make for some very cheap PvP builds, I imagine.
Also, some of the words you use for the profession and attributes (perfection, nervousness, and fantisiser) seem tediously named and sound kinda silly in some cases.
Make up some actual skills this profession would use and maybe put a bit more effort into your naming - this would help us imagine how it would be used better, also add some detail on how this character would actually play so we have something to work on and critisize.
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Mar 11, 2007, 04:41 PM // 16:41
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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On a minor side issue....
I won't call it "your" layout [M][C].
I seen that formating befoe, and not started by you. Granted you did add few more tags, like Colors and Gods.
I for one will credit GammaRay(of another fourm), as I been using this template for while now.
-------------------------------------
GammaRay’s template
Class name: Duh. :P
Favored Weapons: Weapon types favored by your class and the attack speed.
Energy: Energy with basic armors; Regen pips.
Armor: The maximum AL that your class can get.
Premise: The flavor text of your class, giving a brief look into its function.
Attributes:- Attribute 1 -
- Attribute 2 -
- Attribute 3 -
- Attribute 4 -
Notes: Important notes about the class.
Skill Examples:
Attribute 1:
Skillname - Cost - Description
Attribute 2:
Skillname - Cost - Description
Attribute 3:
Skillname - Cost - Description
Attribute 4:
Skillname - Cost - Description
Balancing Issues: Address potential balance problems here and why you think your class is balance or may need further refinement.
-------------------------------------------------------------
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Mar 14, 2007, 08:57 AM // 08:57
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#6
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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I can't remember anything a Layout like mine.
And who's Gammaray?
But I remember copying your Attb., and skill listing and Premise part^^.
Last edited by [M]agna_[C]arta; Mar 14, 2007 at 09:07 AM // 09:07..
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