Jul 27, 2006, 04:06 PM // 16:06
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#41
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Frost Gate Guardian
Join Date: May 2006
Guild: Way of the Gun [DOTS]
Profession: W/
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/signed
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Jul 29, 2006, 12:56 AM // 00:56
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#42
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Frost Gate Guardian
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Any moderators here that can either aggree or disagree on this idea so anet can actually see it? weve gotten plenty of signatures and i think this could actually work if anet sees it.
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Jul 29, 2006, 02:52 PM // 14:52
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#43
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Desert Nomad
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Ok, there is 1 more tweak i am considering, but it may become controversiel.
It is similar to the way exp is divided when killing a monster or creature. For example, lets take a hypothetical situation of 10 ppl attacking 1 guy. For each kill, if it was a 1 on 1 kill, the victor would be awarded 20 points. But, if it was 10 on 1, then the every1 who participated in the kill would only get 2 points, or 10% of the point awardance.
This would be a good idea because teaming wouldnt be rewarded as equally as 1 on 1, but it would still be effective in killing, if ppl wanted points to be marker of winning instead of king of the hill. Understand?
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Jul 29, 2006, 11:44 PM // 23:44
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#44
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Frost Gate Guardian
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your talking about faction foints right?
and wut does someone taking part in the killing someone else include? if u get 1 hit on him? or if ur attacking when the guy dies?
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Jul 29, 2006, 11:48 PM // 23:48
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#45
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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/signed
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Jul 30, 2006, 01:35 AM // 01:35
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#46
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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/notsigned
I think this goes against what Guild Wars is all about. It is mentioned everywhere that this is a game of team work, not self reliant builds. Warriors and rangers will probably the most prominent builds in this. Mesmers, Elementalist, and Assasins have weak healing in primary, and if they invest in healing with a secondary, that weakens the overall effectiveness.
Touchers would obviously be a common choice in these. It seems like the best survival build will dominate. Soft characters will be targeted first, and after awhile of this will probably just quit sending them in all together.
I will only agree if this has team work in it. 4v4v4v4 like someone said would be good. Other than that you most likely won't find much diversity in this as people move to one or two builds that are ultimate at surviving. I can't see any practical balance in what you described.
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Jul 30, 2006, 06:37 AM // 06:37
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#47
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Academy Page
Join Date: Jan 2006
Guild: Demon Dawg Knights [DAWG]
Profession: Mo/Me
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Signed.
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Jul 30, 2006, 07:19 AM // 07:19
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#48
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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EoE bomb, yay!
/griefs.
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Jul 30, 2006, 08:09 AM // 08:09
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#49
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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sound good
/sign
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Jul 30, 2006, 01:33 PM // 13:33
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#50
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
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like the idea.
/signed
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Jul 31, 2006, 08:48 AM // 08:48
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#51
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: dutch owners only
Profession: W/R
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/signed
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Aug 03, 2006, 05:25 PM // 17:25
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#52
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Desert Nomad
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Any more ideas?
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Aug 07, 2006, 01:55 AM // 01:55
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#54
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Ascalonian Squire
Join Date: Apr 2006
Profession: Mo/Me
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/notsigned
Guild Wars is a team game, the classes are not balanced to be used by themselves. And in order to balance the classes to a point where they can be used on their own it was send all of the other pvp metagame into a spiral. I think there's a reason this wasn't implemented already, and that's why.
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Oct 26, 2006, 11:37 PM // 23:37
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#55
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Desert Nomad
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lets bumpie
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Oct 26, 2006, 11:41 PM // 23:41
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#56
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/sign
This would rock Even if there would have to be no reward due to balancing issues gone crazy, I think people would still play it just so they can blow a weekend killing random people. Really who wouldn't want to throw in a bunch of death nova bombers and EoE the place. Not to mention it'd be the PERFECT place to test builds on people without jeapordizing your team. I really woiuldn't want to be an ass and join RA with a build I think won't work but I want to try anyways. I like this idea more and more the more I think about it.
Last edited by Not A Fifty Five; Oct 26, 2006 at 11:44 PM // 23:44..
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Oct 26, 2006, 11:50 PM // 23:50
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#57
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Banned
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/notsigned. It's a team game.
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Oct 26, 2006, 11:54 PM // 23:54
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#58
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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solo farming, dopple, flag runners, soloing NPCs in gvg...
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Oct 27, 2006, 12:16 AM // 00:16
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#59
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Desert Nomad
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/signed
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Oct 27, 2006, 01:15 AM // 01:15
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#60
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/Mo
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Depending how popular this thing would be it be tough if a couple of guild members got on together with vent. And there are some bots out there taht spirit spam.
It be fun but messy on other levels.
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