Dec 22, 2006, 11:58 PM // 23:58
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#241
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Ascalonian Squire
Join Date: Aug 2005
Location: Finland
Guild: Guardians of the Underworld
Profession: W/Mo
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I would LOVE to play a Margonite, as there were atleast a few Margonites which switched sides. But they have the face problem I guess, that will their faces be masks or would they have fleshy faces which you would edit, and most of their headgear would be masks? Either way I'd like to play one .
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Dec 23, 2006, 02:34 AM // 02:34
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#242
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Frost Gate Guardian
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NO!!!!!!make aliens or maybe ants or rats or anything small!!!
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Dec 23, 2006, 02:51 AM // 02:51
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#243
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Ascalonian Squire
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Ugh. Dear lord no. If i wanted gnomes, night elves, and all that crap I'd actually play WoW... or that Lotr online game they'll eventually attempt to make. In WoW/Lotr at least they fit in with the previous WoW themes.
I could only see Tengus/Dwarves/Margonites/Muursaats/Seers (since they at least look appealing) or things that are already in the game.
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Dec 23, 2006, 07:16 AM // 07:16
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#244
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Academy Page
Join Date: Dec 2006
Location: Ascalon
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The only races I see fitting for new things would be:
Tengu
Dwarves
Charr
Perhaps in GW: 4 the Charr could even be the main people. See from there point of view for once. Or maybe not. They could just team up or somethin =D
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Dec 23, 2006, 07:27 AM // 07:27
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#245
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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please, for the love of god, no new races, that's what makes GW cool, none of that stupid elf crud, just good ol humans.
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Dec 23, 2006, 08:06 AM // 08:06
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#247
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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So you're proposing that races act the same as professions......If that were so, then wouldn't humans be superior in combining two professions? If non-humans only have 2 or 3 unique skills and one profession to master, then they are at a major disadvantage. Now improving upon the usable skiills of non-human races would start to mix up the line between "race" and "profession". I don't know about this idea, I suppose if anet chose to work on it they could make it fit, but at the moment it's too unrefined...
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Dec 23, 2006, 08:25 AM // 08:25
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#248
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: none
Profession: W/E
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How about Grimlins? ya, you guys who have seen the movies know what i'm talking about, imagne a small green monster (looks like a grentiche) walking into battle and pwning you with a hammer, thats a happy thought right ther .
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Jan 15, 2007, 11:52 AM // 11:52
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#250
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Friends Of Appalachia
Profession: R/E
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Now seeing as so far the first three chapters of guildwars takes place on the same planet it would be only logical to incoporate in a later expansion a new continent that includes other races such as elves and dwarves as playable characters. I say elves and dwarves only becuase these are two of the most classic and beloved races of all time.
Though they arent "new" races in the general sense of the word they would be new to this game as playable and would therefore open up new areas of play and build creativity with the new races having an effect on the types of professions that could be taken on by that character. Elves are notorius as Rangers and Magic Users which could open up new types of weapons (crossbows and staffs) while Dwarves are the true tank of the fantasy genre being both infamous as warriors but also as shamans and weaponsmiths (opening up a new type of play such as quests involving the learning of skills required to craft weapons, quests that would be available only to this race).
These races could be used to further improve the storylines of the previous chapters in numerous ways which im sure the infinitely creative developers would have no trouble in implementing.
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Jan 15, 2007, 06:09 PM // 18:09
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#251
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Ascalonian Squire
Join Date: Aug 2006
Guild: Vassals of Zenith
Profession: D/Mo
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Well, If guild wars did use any other races then humans, it would definatly have to be either Generic races and races that GW created.
An idea that i have is that certain races could be restricted to certain charecter classes, something like this:
Warrior: Human, Tengu, Dwarf, Charr, Lizardman.
Elementalist: Human, Imp, Elf.
Ranger: Human, Tengu, Elf, Dwarf, Charr.
Mesmer: Human, Elf, Imp.
Necro: Human, Undead, Dark Elf.
Monk: Human, Elf, Angel.
Assassin: Human, Tengu, Lizardman.
Ritualist: Human, Elf, Undead, Dark Elf.
Dervish: Human, Undead, Dark Elf, Charr.
Paragon: Human, Elf, Angel.
Thats how i think they should do it.
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Jan 15, 2007, 08:16 PM // 20:16
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#252
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Out of all the postshere there are a few that go to the extreme. But that is not why I am putting in my 2 cents worth.
On new races:
1 Dwarves: dooable, they are already within the Guild Wars database and wouldn't be too hard tomake them playable.
Problem with dwarves: gonna be real hard to distinguish between males and females.
Assets: now we could hit below the belt and not be penalized for it (joking)
Having gotten the joke out of the way: Possibility of infiltrating several hostile dwarf camps without raising suspision.
2 Elves: Possibile to do, not much of a change has to be made to the main models that Guild Wars has for the Humans, as Humans and Elves are similiar.
Assets: The tallest race in the game, possible new profession due to their oneness with nature and abilities to use majic (Mythology states that Elves were one with the spirits of everything: trees, water, earth, and so forth and very skilled majic users). The ultimate rangers, in most movies and fokelore you almost encounter Elves with a bow and arrow and most cases a "companion".
I will not get into he Dark vs light Elf thing.
New races are needed to make this game fun again.
mega Mouse
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Jan 15, 2007, 08:31 PM // 20:31
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#253
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Ascalonian Squire
Join Date: Dec 2005
Guild: Prestigious Finale [Fin]
Profession: R/Mo
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I cannot hate an idea more than this one. One of the things that makes GW better than other RPGs is that you dont see people playing stupid elves, halflings, orcs, zergs and w/e other lame stuff around.
Pls keep the players human only, otherwise there will be some bs like innate race special features ruining the game balance (which is already struggling to keep itself from breaking with countless new skills and professions).
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Jan 15, 2007, 08:49 PM // 20:49
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#254
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Elves blow. I don't even like Dwarfs, but oh well, already in the game. It would be pretty cool if they offered expansions to each chapter, or a special race pack which offered a new race based on each chapter. Dwarves are allies in Prophecies, Tengu were allies in Factions, and Centaur are Allies in Nightfall. If they add them by chapter it there should be plenty of options, and if they ever allie or offer enemy races, we always have Forgotten, Naga, Char, Dredge, Wardens, Arcavia and more.
As for creatures like Undead, Afflicted, and Demons, those are really abominations and 100 percent enemy, I don't really see them offering these as playable characters, because they arn't even species, they are ghouls.
As for all that "Elf" crap, if they are going to add a Highborn race which has a remotely elf look, I would perfer vampires. Please go with something a little more facinating than Elves, Elves are just weak, Forgotten already poses all the features predominant to Elves anyway.
As far as originality goes, copying Elves, Gnomes, Goblins and Orcs is very weak. But on the flip side, Dwarves are not original, and Humans are the most generic characters ever, copying ourselves without even a thought. I think that making other races, which already fight along side you, into playable characters would make character customization much more enjoyable. Leave all the balance alterations aside, because it is just a recipe for disaster. But I would also like to see more than new races and new professions, and see a step taken into radically original options.
Nightfall is perhaps the best out of the 3, yet it is the one I have afforded the least time to pursue. The general gameplay of GW is getting stale, even though Nightfall had more original content than Factions (with heros), it isn't nearly enough to retain my interests. Withouts some outstanding Professions, Race identities, combat mechanics, or even better to reignite my interests, I woln't follow GW much longer. Those who like the content already available will continue to play whether the game improves or not, those who want more will seek elsewhere unless they are satisfied, the game has got to evolve to maintain and gain players.
And the one good thing about GW is not that all the characters are human, that's bullcrap. GW is a good game because it offers gameplay which doesn't stress grind and character development, and instead fosters superiority in strategy and talent. It is also a good game because the developers respect what the players desire and satisfy their customers, that is just good buisness. Imagining GW will exclude whatever select people arn't interested in is nieve, the success of a commercial game is satisfy everyone, you can play human, we shouldn't have to as well because of what you want.
Last edited by BahamutKaiser; Jan 15, 2007 at 09:03 PM // 21:03..
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Jan 15, 2007, 09:51 PM // 21:51
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#255
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Races are the next logical step to Guild Wars. A-net isn't stupid, the more traditional mmo features they throw in, the more people switch over. They want to make Guild Wars as appealing as possible to the widest audience possible, because that's what sells games.
and I'd like to end by saying this: Guild Wars is an RPG game, and those that cannot or will not accept this simple fundamental fact need to go back to playing Counterstrike and let the natural evolution of this game take place.
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Jan 15, 2007, 09:57 PM // 21:57
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#256
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Ugh.... No elves please!
Anet should think of something more original, like....err...... Half-Dredge!
You get the picture
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Jan 15, 2007, 10:39 PM // 22:39
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#257
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Ascalonian Squire
Join Date: Dec 2005
Guild: Prestigious Finale [Fin]
Profession: R/Mo
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Quote:
Originally Posted by Domino
Races are the next logical step to Guild Wars. A-net isn't stupid, the more traditional mmo features they throw in, the more people switch over. They want to make Guild Wars as appealing as possible to the widest audience possible, because that's what sells games.
and I'd like to end by saying this: Guild Wars is an RPG game, and those that cannot or will not accept this simple fundamental fact need to go back to playing Counterstrike and let the natural evolution of this game take place.
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The game is almost 2 years old, has 2 expansions, 3 campaigns and NO new races were used. So, I don't see where did you find ANY hint of new races being the next "logical step to Guild Wars".
You need to understand GW has its own features to be a different game, i don't see why people come here to give suggestions like these, it just looks like people want to bring WoW, NWN, or w/e other generic medieval rpg game into GW. LET IT BE ON ITS OWN, it doesnt need (more) clichès, for those who want to play stuff that are already on another game, i think you might know where you can go play it.
And, your post works better on the reverse way. If people can't accept that GW is a MMO where you cant play underdark half-ZOMGWTF's, they need to go back to play their games and stop annoying people who play this game because it isnt just like everything else.
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Jan 16, 2007, 01:24 AM // 01:24
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#258
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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Well, there is no problem with having to keep things original. If they REALLY wanted to add new races they could. We already have the frames, artwork, models, and alot of armor artwork, for at least 3 or 4 races. We could have dwarves, centaurs, tengu, and I saw a suggestion of maybe charr at a later date (a charr rit would just be bad ass ^_^)
However, I'm not gonna cry about not having races. They are not needed. If they are added, that's cool. If they are not added, who cares.
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Jan 16, 2007, 01:39 AM // 01:39
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#259
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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New Races?
Here's my thought about the idea. Now, when I found out that players can only play as humans it was part of the reason why I got the game in the first place. The game made sense to me when I found that most of the games aspects were based on different cultures around the world. Although some things like some of the monsters were entirely fantasy related, I think the game is best when it has some stuff based on reality. I feel that if there are alternate races for people to play, it might bend things into fantasy a little too much. A little is ok, like what the game has done already and to me the sole option of being a human is just fine. However, if the majority of people are still too anticipated on being another race than I would suggest to Arena Net to come up with a class (name of it would probably be a Shifter) to allow the player to change into a different being for maybe a long period of time. Also, make some image alternating goodies like possibly a potion so that anyone in the outposts and towns can change into a different being there. Much like those potions that were offered in the Halloween and Christmas/New Year special events that were held in Guild Wars. More likely, it could be a good idea that the makers of Guild Wars make a shifter class or make more shape changing potions to turn people into alternate races, even for a long time, while still being true of the games theme that it has right now. Which is an elegant fantasy game with some aspects from it that could relate to the real world. That should keep it's original feeling in the game. By the way, I understand if there are some people here that feels the same way as I do and are just listing the race ideas just for fun. I just like for game to keep it's originality.
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Feb 26, 2007, 08:32 PM // 20:32
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#260
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Academy Page
Join Date: Jul 2006
Profession: A/R
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I'd rather see more races than more classes. There's a limit to everything, and there's a limit to how many classes you can get before stuff copies into another.
And in that area, it would also be good for an npc that can change your character's race once.
Tengu- bonus for ranger class
Human- small, general bonus for all classes
Dwarf- erm... bonus on nec?
Charr- bonus on warrior
etc...
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