Oct 10, 2006, 07:44 PM // 19:44
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#21
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Guardianes Del Honor
Profession: R/Mo
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differents hammer skins that looks like swords or axe.
/signed as long as they requires hammer attribute and use only hammer skills.
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Oct 10, 2006, 10:15 PM // 22:15
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#22
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Ascalonian Squire
Join Date: Jun 2006
Guild: Wandering Oracles of Time
Profession: Rt/N
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Quote:
Originally Posted by The truth itself
/no
This is a typical mmorpg request, but if you think over it, it would ruin warrior balance completely. Also the ammount of new models needed for this.
No thanks, i rather get rid of err7, iway, touch rangers and other gimmick before this.
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Well, err7 is more of an ISP problem, iway is nerfed due to some new Necro skills in Nightfall, and touch rangers are also nerfed by a single Paragon skill, "Can't Touch This."
So... That leaves 'Other Gimmick.' What'd you have in mind?
(P.S. /Signed. I'm curious as to why this still isn't in.)
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Oct 11, 2006, 06:58 AM // 06:58
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#23
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Been asking for two handed swords in different suggestions threads for months...
/signed
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Oct 11, 2006, 07:17 AM // 07:17
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#24
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Administrator
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Um, no. Removes one of the main strategies of being a Warrior - picking your weapon. Don't forget Evis/Executioners will own squishies in PvP with 2 handed weapons.
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Oct 11, 2006, 07:40 AM // 07:40
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#25
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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I think this would require an huge investment of the devs. not only the weapon, but the whole skillsystem of a weaponline would need to be re-evaluated how much damage a particular skill would do in dualhanded or single-handed combat.
it also takes a bit of charasteristic away. people asked for a dual wielding class for a long time, and they got the assassin. now, suddenly the assassin isn't good enough anymore?
i just don't understand.
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Oct 11, 2006, 11:09 AM // 11:09
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#26
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Wilds Pathfinder
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sin really is not a dual wielding.. it's more like wielding a two handed weapon...
but i disagree on the dual wielding... if warriors can dual wield, as a monk, i insist that i can hold two foci...
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Oct 11, 2006, 11:13 AM // 11:13
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#27
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Ascalonian Squire
Join Date: Dec 2005
Location: Gold Coast, Australia
Guild: Australian Syndicate of Dark Forces
Profession: W/Mo
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I want to see dual swords... Now that would be good.
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Oct 11, 2006, 11:18 AM // 11:18
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#28
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Ascalonian Squire
Join Date: Aug 2006
Location: Sugar Land
Guild: Free Fame For [Us]
Profession: W/
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i love my shield and theres a reason for one handed weaps on most classes.
/dontsign
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Oct 11, 2006, 02:47 PM // 14:47
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#29
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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I don't understand people who don't like this idea.
/signed
Tutonic Mace
Nordic Great Axe
and the German Great Sword
These were great weapons and I would like to see them in the game.
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Oct 11, 2006, 03:02 PM // 15:02
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#30
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Blunt 1 Handed: Jitte
Two Handed Axe? (Collosal Pick anyone? :P)
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Oct 11, 2006, 04:11 PM // 16:11
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I've been wanting this for a while. To me, it seems like the lack of a shield (16 def. with + health or damage reduction) is a pretty good step along the route of balance.
We currently have the choice of 2 handed, or 1 handed. However, this should totally extend beyond the choice of hammer vs. sword/axe, so that you can pick both your chosen weapon, and then wether to use it 1 handed (more defense from an offhand) or 2 handed (sacrifice defense for greater offense).
/signed
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Oct 11, 2006, 07:06 PM // 19:06
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#32
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Knight Othin Of War
barbarians are warriors so it wouldn't ruin anything.
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Basicly any melee type fighter could be considered a warrior.
The warriors having 3 weapons swords/axes/hammers actually screwed up the future from the moment it received 3 weapons.
If they had simply given the Wariors swords then we woudnt have missed the other 2 weapons, i mean if you think of a warrior you would think of a guy holding a sword , right?
If they had left the 2 other weapons out of the arsenal of the warrior it would have made coming up with other melee classes a bit more easy and a bit better , instead of having 3 weapons spread around 1 class you would have 3 profesions that are extremely good at using their weapon.
The warrior would have become the ultimate swordsman, we could have gotten the 7 feet tall characters that carry the huge hammers and bash people.And the axe man a that throw their axe when the enemy os running towards them, you all know what kind of characters im talking about, you seen them in movies.
Sorry for long post , now im gonna go to concept forum and finally post my idea.
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Oct 11, 2006, 07:31 PM // 19:31
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#33
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Ascalonian Squire
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Their used to be 2 handed axes if im not mistaken. They were taken outta the game for a reason.
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Oct 11, 2006, 07:37 PM // 19:37
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#34
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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Rename Hammer Mastery to The Two Handed Weapon Mastery (someone think of something better please, really.)
/signed
PS. Reminds me of Oblivion, Blunt, Blade masteries and that other one lol
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Oct 11, 2006, 07:46 PM // 19:46
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#35
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Quote:
Originally Posted by Morrandir Gurthring
Well, err7 is more of an ISP problem, iway is nerfed due to some new Necro skills in Nightfall, and touch rangers are also nerfed by a single Paragon skill, "Can't Touch This."
So... That leaves 'Other Gimmick.' What'd you have in mind?
(P.S. /Signed. I'm curious as to why this still isn't in.)
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Map stuck bugs.
Teleport underderground stuck bug.
Boat travels to Capital citys.
Improve horrible skills and elite skills.
Leechers in FA.
Premades are HA builds.
more?
I'm not convinced it's purely ISP problems, i never had any err7s before, and then after an update(6v6 HA), I now get them. I've been disconnected on different connections after..
Last edited by The truth itself; Oct 11, 2006 at 07:52 PM // 19:52..
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Oct 11, 2006, 07:49 PM // 19:49
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#36
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Tricky to balance.
Going in the 1 handed to 2 handed direction is reasonable; you don't affect it too much; just tweaking damage numbers a bit.
The hard part is going from the 2 handed hammer to one handed - that would take a lot of work, as the knockdowns are pretty potent and the only reason really for it; as well, while slowing down the rate of adrenaline gain for sword and axe would compensate for damage to some extent, speeding up adrenaline gain for hammers would really change the power of the hammer KD chains.
I'd be fine with introducing 2H swords and Axes, and not adjusting hammers to 1 handed I suspect. Then again, as is they can leave 1H hammers (blunts) for a new profession (cleric?) and reserve 2H Swords/Axes for a class (barbarian?).
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Oct 12, 2006, 02:49 AM // 02:49
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#37
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Wilds Pathfinder
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wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?
As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.
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Oct 12, 2006, 09:18 AM // 09:18
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#38
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Pre-Searing Cadet
Join Date: Jul 2006
Location: CA
Profession: Mo/W
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You could put 1h hammers/maces/flails under the axe skill spec using axe skills and axe stats, just using blunt damage since they use similer attack animations, etc..
For 2h swords, and axes, you'd put them under the Hammer(2h weapon) spec and keep the same weapons speed to damage ratio for dps, as a 12 pound sledge and a 12 pound maul (for those who've split fire wood) swing the same, just vary the speeds and damage (same dps) for 2h swords, 2h hammers, 2h maces, 2h axes, 2h picks, etc. using exsisting hammer skills.
For duel wield.. use dagger combat animation.. make it were the main hand weapon is the acual weapon, while the off hand acts like a focus, so if you had a +5e 33% bleed +7 armor sword in the off hand, you'd gain the benifts of those mods at the cost of not having a shield, keeping 1h damage the same... not unbalencing but get the looks and some benifits of duel wield.
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Oct 12, 2006, 09:29 AM // 09:29
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#39
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by TadaceAce
wow this suggestion has been brought up um... 8200 times. There is one reason this will never happen. In order for someone to use a 2handed axe over a 1handed axe would be more damage. Since a 1 handed axe is the highest sustained damage in the game already, donjathink an even more powerful 2handed axe is slightly unbalanced?
As far as one handed hammers.... it just doesn't make sense... fear my devastating 3 pound hammer! Or earthshaker with a little mallet.
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By your logic the hammer should be the highest sustained dps weapon in the game. If you make axes 2h, you have to SLOW the attack speed. They could probably make 1h hammers do something like have you kick the guy over or something...it really would be odd.
/signed, but only if they can make the animations so that you don't look like a ballet dancer trying to swing a house at someone.
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Oct 12, 2006, 09:38 AM // 09:38
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#40
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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i dont know if you guys know this game, the name is Dark ages of camelot. it was like a game like GW and WOW. and the warrior class had the same as what you guys want. a 2 handed sword. man it deals way more damage, but less armor. also the attack speed was a bit slower. but it looks great if you have a big @ss sword in your hands. this game is about 10 years old and i think gw and wow have learned a lot of this game.
Only problem is that you also have to pay for this game just like WOW. but the fun part in this game was that you had big @ss fights between 2 realms. Like 1 realm controlls a castle and a other realm wants to take the castle over. what do you get, a big fight. 150 vs 200. and no lag
http://www.darkageofcamelot.com/
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