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Old Mar 21, 2006, 03:14 PM // 15:14   #21
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Quote:
Originally Posted by Silent Kitty
Either way, I am sure they can change the offline gamepart slightly, so it wouldn't be compatible with on-line gaming. Unless Dungeon Siege and Diablo programmers are much better than GW programmers.
AFAIK none of those games are MMORPG's, and none of them have a balanced economy like GW does. Another note to consider is the number of hacks available for these games. I would much rather play GW as an online game rather than have the economy go crazy with everybody selling their max dmg, req 7, 15^50, gold sundering crystalline swords of fortitude, 10/10 and +30 hp (note the trailing s in swords). Also, there are far too many things to remake if it were to be released in an offline version too. The economy would have to be remade, since who would farm for FoW armor if it was an offline game? As soon as you beat it, it goes back up on the shelf. The favor of the gods would have to be taken out of the game, or would you play in HoH against henches to get favor so you could enter UW and FoW? If so, you would never lose favor unless henches played against each other aswell.

Speaking of UW and FoW they would have to be redesigned so you could bring henches there. Sure all this can be done but who would pay for all the re-programming? So, either rewrite the entire thing, or simply leave it online. Which would you choose?

edit: Excuse me if I sound grumpy, but I had a bad day. No offense meant.
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Old Mar 21, 2006, 04:41 PM // 16:41   #22
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Uh.

Did any of you actually read the initial post?

Quote:
Originally Posted by FireMountain
They made the play at home characters and whatever you might find only for home use and not interchangeable with online play. What's played at home stays at home.
Sure he can't spell to save his life, but he did think of this already.
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Old Mar 21, 2006, 06:17 PM // 18:17   #23
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Quote:
Originally Posted by Kakumei
Uh.

Did any of you actually read the initial post?

Sure he can't spell to save his life, but he did think of this already.
If you read my post above yours you will see I did.
Quote:
Originally Posted by Myself
Also, there are far too many things to remake if it were to be released in an offline version too. The economy would have to be remade, since who would farm for FoW armor if it was an offline game? As soon as you beat it, it goes back up on the shelf. The favor of the gods would have to be taken out of the game, or would you play in HoH against henches to get favor so you could enter UW and FoW? If so, you would never lose favor unless henches played against each other aswell.
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Old Mar 21, 2006, 07:29 PM // 19:29   #24
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/Signed

(for the offline/online seperation reason)
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Old Mar 21, 2006, 07:32 PM // 19:32   #25
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sry i didnt read the whole pages

my point d be that, ofc the game should'nt be playable offline, cauz it d be so easy to cheat yer chars since they d be "stored" locally and not on a Anet server.

BUT, the game should be available to ppl as a single player game (w/o access to the online chars ofc) the engine and content d be so great for modding our own items/maps and stuff, i d love to, myself

the best d be like Diablo 2 .. a Single player Mode, an online Open mode (u can use mods and SP chars) and the actual Closed mode

One more thing, i aint sure of what it's said in the EULA of the GW product about it, when u buy ur GW key, u r paying the "Anet Service" means your right to play with your product and use the online servers of Anet ...
We can't probably expect to have "more" than that for the same price
(hard to be clear with my bad english, sry )
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Old Mar 24, 2006, 06:42 PM // 18:42   #26
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Don't like PVP? But Guild Wars is a PvP game.
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Old Mar 31, 2006, 11:44 PM // 23:44   #27
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Quote:
Originally Posted by Silent Kitty
I'd like to play this off-line too. Sometimes the server is down, or my internet connection broke. Either way, I am sure they can change the offline gamepart slightly, so it wouldn't be compatible with on-line gaming. Unless Dungeon Siege and Diablo programmers are much better than GW programmers.
An independent offline version of GW is not a bad idea, but I think that would take away some of the fun part of playing online.

Quote:
Originally Posted by Silent Kitty
I'd like to play this game without people calling me noob, lagging or heaps of spam in the towns. Also it looks like fun to play this game on LAN.
I completely understand where this suggestion comes from. I got this game as a Christmas present, but I will never buy games that are only playable online. Most definitely not WoW, and others that require a constant fee. Only being able to play a game online, puts one completely at the mercy of the server owners and the game upgrades.
Really nice players online still exist, even some gentlemen. I admit those are rare. Those who call me noob are not on my friendlist anyway.
I fully agree with you, a monthly fee is l4m3.
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Old Apr 01, 2006, 12:35 AM // 00:35   #28
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Most of the responses here haven't read the original post. The OP clearly states the home version would be single player and no way to bring a single player char online.

So what if a single player version is hackable? Many single player games can be hacked/modded. It won't affect anyone at all. There already exist hacks which can let you edit the memory GW.exe occupies and give you loads of gold (but it doesn't get shared with the server in any way so you can't spend it/save it, it's meaningless hack)

It's a nice idea to have an indepedent version for single player use, but the game was designed and is advertised as online multiplayer (despite the number of single player farmers hehe) and would probably require extra work/costs for the developers.
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Old Apr 01, 2006, 04:50 PM // 16:50   #29
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Yeah Firemountain, it's hard to post an idea and NOT get personally attacked for it by alot of the people who post here. I just attack back, its fun and despite the posting rules the moderators don't seem to do anything. The best games I found are the ones with the most options and freedom. Being able to mod the single player side would keep the game interesting to those that would be getting bored and with a lot of mods (maybe even released by anet) available, the game may sell more. You knew people would use hacking as an excuse against it despite your solution that would solve it. "It opens up hacking since everything will be on your computer" guess what, all the towns and maps are already on your computer. When you enter a new area you haven't been to or an area that's been changed you get a downloading progress bar and where do you think that that info is downloading to? Firemountain is right, if the characters used for single player couldn't be used for multiplayer and your multiplayer characters couldn't be use for single player then the online side of the game couldn't be hacked anymore than it can now. Your multiplayer characters wouldn't be stored on your computer just like they aren't now only your single player characters would be. This will also allow one to have as many single player character as one wants since your only taking up your own computer space. So really there wouldn't be a change to the current guild wars just an expansion to it that is not tied in to the mmo side in any way other than from clicking the same icon on your desktop to be given a menu choice to play single or multiplayer. The single player economy would be the same as the multiplayer only that you will be the only one having any affect on it or they could program a new economy altogether. You also got to realize the these guys are professional game designers and not the amatures that you see on here talking about programming. It can be done so it really comes down to profit. Does Anet see any profit from doing this since it will take money to do this? I think they would.

/signed
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Old Apr 01, 2006, 04:54 PM // 16:54   #30
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Quote:
Originally Posted by Hunter Sharparrow
Yeah Firemountain, it's hard to post an idea and NOT get personally attacked for it by alot of the people who post here. I just attack back, its fun and despite the posting rules the moderators don't seem to do anything. The best games I found are the ones with the most options and freedom. Being able to mod the single player side would keep the game interesting to those that would be getting bored and with a lot of mods (maybe even released by anet) available, the game may sell more. You knew people would use hacking as an excuse against it despite your solution that would solve it. "It opens up hacking since everything will be on your computer" guess what, all the towns and maps are already on your computer. When you enter a new area you haven't been to or an area that's been changed you get a downloading progress bar and where do you think that that info is downloading to? Firemountain is right, if the characters used for single player couldn't be used for multiplayer and your multiplayer characters couldn't be use for single player then the online side of the game couldn't be hacked anymore than it can now. Your multiplayer characters wouldn't be stored on your computer just like they aren't now only your single player characters would be. This will also allow one to have as many single player character as one wants since your only taking up your own computer space. So really there wouldn't be a change to the current guild wars just an expansion to it that is not tied in to the mmo side in any way other than from clicking the same icon on your desktop to be given a menu choice to play single or multiplayer. The single player economy would be the same as the multiplayer only that you will be the only one having any affect on it or they could program a new economy altogether. You also got to realize the these guys are professional game designers and not the amatures that you see on here talking about programming. It can be done so it really comes down to profit. Does Anet see any profit from doing this since it will take money to do this? I think they would.

/signed
Paragraphs. Paragraphs. Paragraphs.
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Old Apr 01, 2006, 04:58 PM // 16:58   #31
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All the game logic that processes characters, movement, drops, hits and misses etc are on the server side. Client only acts on the data provided by the server and is simply a dummy (did I say that? no, it's brilliant really) program that tells the server which buttons the player pressed and displays what the server says is happening in response to that.

Making the client able to play offline would mean writing a new game from scratch. (Not to mention it would be a shallow, unfun single player title)

Diablo is not a good analogy. It is designed from the ground up as a single player game with multiplayer support.
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Old Apr 01, 2006, 05:19 PM // 17:19   #32
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Quote:
Originally Posted by Silent Kitty
Unless Dungeon Siege and Diablo programmers are much better than GW programmers.
Did you ever actually play those games?
A) They're in no way like GW. They have seperate "rooms" per game.
B) Both games were RAMPANT with hacks. Diablo 1 and 2 especially. In fact, the "single player" characters weren't usable inside of actual battlenet.
C) Again - THEY ARE NOT MMORPGs or CORPGs
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Old Apr 01, 2006, 06:10 PM // 18:10   #33
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Exactly my point Kakumei. Personal attacks with some off topic. Oh and because I was talking about just one thing then guess what? One paragraph. If I was goin to talk about different topics or subtopics then I would have use seperate paragraphs for each one. I've also read books that had paragraphs go on for pages, maybe you should read a book or two and you would know. I mean the ones that don't have pictures.

No, Ishmaeel, they wouldn't have to write a new game from scratch just make modifications to the existing game and add some new content. They then can release it as a new game like they did with the next chapter and make a huge profit off it. Also this way people like yourself who think it would be a "shallow, unfun single player title" don't have to buy it while the rest of us can.

Last edited by Hunter Sharparrow; Apr 01, 2006 at 06:21 PM // 18:21..
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Old Apr 01, 2006, 07:10 PM // 19:10   #34
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Man I cant wait for Fractions to come out!

I may actually pass math!

"Oh no! Not the dreaded 3/16ths!"
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Old Apr 01, 2006, 07:59 PM // 19:59   #35
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Quote:
Originally Posted by Hunter Sharparrow
Exactly my point Kakumei. Personal attacks with some off topic. Oh and because I was talking about just one thing then guess what? One paragraph. If I was goin to talk about different topics or subtopics then I would have use seperate paragraphs for each one. I've also read books that had paragraphs go on for pages, maybe you should read a book or two and you would know. I mean the ones that don't have pictures.
Hey guess what that is. That's a personal attack.

How about refraining from that hypocrisy, get off of your high horse, and stop acting like an idiot when someone asks you not to make your posts an enormous, unreadable block of text?
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Old Apr 01, 2006, 09:08 PM // 21:08   #36
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Flamebaiting is a nasty habbit
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Old Apr 01, 2006, 10:13 PM // 22:13   #37
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Quote:
Originally Posted by Hunter Sharparrow
No, Ishmaeel, they wouldn't have to write a new game from scratch just make modifications to the existing game and add some new content. They then can release it as a new game like they did with the next chapter and make a huge profit off it. Also this way people like yourself who think it would be a "shallow, unfun single player title" don't have to buy it while the rest of us can.
Think of it like this: Game client is your web browser and the game server is the GWGuru forums we are rambling on right now. Now, your web browser cannot display forums, let you write new posts, search within old topics by itself. It is simply a dummy client (however complicated) that displays what the server offers. If you want an offline forum, you have two options:

1. Install the forum software (the server) on your machine and tell your browser to connect to the local host. I don't see ArenaNet releasing their server to the public, ever.

2. Convert your web browser into something that can handle a forum-like database. And cry as you might, this is a major re-write. It simply cannot be done with minor "modifications", as a "person like yourself" would put it.

I know a thing or two about software development, so trust me on this. And also, do not get everything personal and go into the "me against all those people" mode, you might get burned.
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Old Apr 02, 2006, 12:47 AM // 00:47   #38
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Online. And you're asking for more than you realise. this would be a massive re-write of the game from the ground up. From the core engine that runs it to the graphics that pop up on your screen; everything gets signed off on by Anet servers first.

It's an online game, free to play...as long as you can afford an internet connection. Former dial-up user here, so i understand the appeal of not getting kicked off whenever someone in your house needs to make a phone call, as well as getting bumped in the middle of a mission because Aunt Franny wnats to talk to mom, there are just certain realities to the game you bought.

It's communal.

/not signed.
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Old Apr 02, 2006, 01:36 PM // 13:36   #39
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If I may make a suggestion.. try EQ and the EQ server for home play. basically the same experience and you can run your own server then. Play DM play on your home LAN network. whatever.

but GW. naw its not a viable play at home only game. Without the multiplayer aspect its not that great ...

And no GW is not primarily a PvP game. PvP only constitutes 16 2/3 % of the game if you count up all the maps. (1/4 of the game total) if you include all the guild halls too from the GvG portion of the game. So stating that GW is primarily a PvP game is not a statement of any fact, but wishful fancy of a PvP purest that wants to insult the PvE community yet again.

Face it folks its BOTH. Deal with it.

oh in case you missed it my math was done mostly to piss off the OP for the fractions bit. lol

Last edited by =HT=Ingram; Apr 02, 2006 at 01:43 PM // 13:43..
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Old Apr 03, 2006, 08:11 AM // 08:11   #40
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whenever I buy a game I first scout the internet to see if there is any information about the game's multiplayer aspect. Does it add something new, exciting and daring, does it require teamplay, is it fast, slow, tactical, co-op. Is it all?

Let's face it, the single player side or story mode (call it what you like) is being melted into the multiplayer, Halo and Halo 2 has co-op, not yet on Xbox Live though but it's still multiplayer, Rainbow six got co-op, strategy games when it's players vs comp is a kind of co-op. Alot of people who bought GW bought it to play with friends (at least me) and not to play some other diablo style game.

sure you wouldn't have to get angry at servers that are down and other malfunctions caused by the internet. But when you wait for those problems to get fixed, go out get some fresh air, read a book, construct something, make some food, hang out with friends, or simply just play another game that has some fun singleplayer because it was single player you wanted. Offline GW would not be Guild Wars anymore, there would be no guilds, no PvP, the Cities would need major reductions, alot of missions and quests would have to be redone because they require teamplay which only a couple of real players can achieve, but that has been said before.

As for "Fractions", there is even more multiplayer, as it is implementing more PvP into the story
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