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Old Mar 04, 2007, 11:17 PM // 23:17   #1
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Default Pre Expansion (Adding the Lost Land Back)

Ok before you guys say, "No, there will not be one in the near future." or "Galie Gray said they are not planning to be one." also deleting or locking this forum Keep that in mind. People these days are now staying in pre. Also Gaile once or twice said they were NOT adding anything in pre and right under our noses they Added the Charr Bag Green Drop. Noticing people been asking about pre so much, A-Net has to give in to their fans and players of Guild Wars. An if anyone is wanderin "Wat kind of expansion, there is possibly no area in Tyria that they would add, Yea there is one area in Guild Wars everyone wants to see at least once in Post. ((THE LAND OF ORR)) Many people really want to bring Orr back. Its is almost impossible to bring ORR back in post at all....except underworld or the Rift etc. But Lets not put it in Post Let put it in Pre. During the Time of Pre The Region of Orr was still prospeous and it wasnt destyoyed at all yet. Why, Its because the Charr never broke through the northern wall yet and the Searing was never casted.

How they would do this and add this? Um or how can people get there. Well because its on the other side of Tyria I am not really sure. the only thing I can think of is to have a NPC in Pre-Searing to send you there. Or Only people Who reach the Legendary Defender of AscalonTile only Go there for a safe Haven you know so it will give others the reason to stay in pre more often trying to get the title. This would be a really cool idea esspically to the people who play Pre-Searing Like me or people who Wants to Bring Orr back into game. Also if they bring Orr back it would be awesome that it had a Altlantis Like theme because it was the homes of the Gods and the most advance region on Tryia so yup ^,^

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Old Mar 04, 2007, 11:30 PM // 23:30   #2
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no i really do not wanna see that a space that big added to the prequel to a game is too much and not fair imo

say i owned factions or NF and not proph why should they get 12 hours of gameplay more then me. leave pre as it is.
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Old Mar 04, 2007, 11:34 PM // 23:34   #3
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Default please!

YES! This would be a great addition. I would PAY for a upgrade/more content in presearing.

Presearing has some of the best graphix in all 3 chapters. Make a 10 dollar upgrade available. Everyone would buy it.
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Old Mar 05, 2007, 12:00 AM // 00:00   #4
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I sort of like the idea, but the real problem is that it's in an area not accessible to most players without creating a new character. A lot of people have used all their slots up. I don't think it's a good idea to add an area to the part of the game that you can never go back to once you leave.

Also, I don't think it should be exclusively for defender of ascalon people. A lot of people don't want to go for that title simply because it's grind. Sure, it's a grind that you can just go afk for most of it, but it's still a very lengthy process. And especially for those people who got the title and left pre to play the rest of the game (I will be one of these people in a couple of weeks), it's a bit unfair that they'd have to go through all that again for the new area.
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Old Mar 05, 2007, 12:49 AM // 00:49   #5
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Quote:
Originally Posted by WhiteWasabi
YES! This would be a great addition. I would PAY for a upgrade/more content in presearing.

Presearing has some of the best graphix in all 3 chapters. Make a 10 dollar upgrade available. Everyone would buy it.
If they did do it, it would cost more than that....
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Old Mar 05, 2007, 01:21 AM // 01:21   #6
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Quote:
Originally Posted by WhiteWasabi
YES! This would be a great addition. I would PAY for a upgrade/more content in presearing.

Presearing has some of the best graphix in all 3 chapters. Make a 10 dollar upgrade available. Everyone would buy it.
No better graphics than the rest of the game, what are you talking about?
Maybe it's more appealing to you because it's the closest thing to the real world most of us know, but that makes it opinion.

Everyone else:
Expanding Pre now would be horribly unfair to alot of people that have grinded out the title they have gotten there, indeed, unfair to every prophecies character that has gone to post, because they would have to create a new guy and start all over to experience it.

It's outside of the scope of the story of GW. The whole thing is based you going on to the academy. And now you want the ability to expand pre searing and what, defeat the charr before they invade, save orr? Get a freaking clue.

You want someone to create an inconsequental PvE land just because you think it would be neat and are tired of regular old pre(even though there's a huge world after to explore), arrogant selfishness at it's finest.
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Old Mar 05, 2007, 02:38 AM // 02:38   #7
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Wait. Backup. "Charr Bag Green Drop"?

Please elaborate on this.

EDIT: Charr Bag
Thanks ANet. This is VERY useful. I love you long time.

Last edited by FelixCarter; Mar 05, 2007 at 02:42 AM // 02:42..
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Old Mar 05, 2007, 04:27 AM // 04:27   #8
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Quote:
Originally Posted by Aeon_Xin
No better graphics than the rest of the game, what are you talking about?
Pre searing doesn't have better graphics, no, but it is definitely one of the most beautiful areas in all three games. There are some pretty wonderful sites elsewhere, but none of them really compare to the serene setting of pre searing. Especially Melandru's Garden near Fort Ranik, in a small cave hidden across the river.

But I completely agree with the rest of what you are saying. Expanding on content in the tutorial area that is no longer reachable is just unfair to everyone who plays the game normally. Some people like to stay in pre searing, which is why there are perma pres, but if you're bored of it, there's really only one thing to do. Leave. From my point of view, once you've finished all the quests, got the title, and maybe collected a nice amount of dyes and ales, there's just not enough left to do to constitute staying there permanently.

I'd much prefer they explore the possibility of adding Orr sometime in a future campaign. Maybe you have to explore the underwater ruins, and you use another wurm-like concept to travel around. I think this would be a much better idea than adding it to pre searing. It'd be fair to all players, it wouldn't conflict with the storyling in pre searing (why would you go all the way to Orr when you're training to defend Ascalon?), and it'd be interesting to have underwater content.
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Old Mar 05, 2007, 09:36 AM // 09:36   #9
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Quote:
Originally Posted by Meat Axe
Pre searing doesn't have better graphics, no, but it is definitely one of the most beautiful areas in all three games. There are some pretty wonderful sites elsewhere, but none of them really compare to the serene setting of pre searing. Especially Melandru's Garden near Fort Ranik, in a small cave hidden across the river.

But I completely agree with the rest of what you are saying. Expanding on content in the tutorial area that is no longer reachable is just unfair to everyone who plays the game normally. Some people like to stay in pre searing, which is why there are perma pres, but if you're bored of it, there's really only one thing to do. Leave. From my point of view, once you've finished all the quests, got the title, and maybe collected a nice amount of dyes and ales, there's just not enough left to do to constitute staying there permanently.

I'd much prefer they explore the possibility of adding Orr sometime in a future campaign. Maybe you have to explore the underwater ruins, and you use another wurm-like concept to travel around. I think this would be a much better idea than adding it to pre searing. It'd be fair to all players, it wouldn't conflict with the storyling in pre searing (why would you go all the way to Orr when you're training to defend Ascalon?), and it'd be interesting to have underwater content.
That I'd support. Maybe a neighboring continent where the orr ancestors came from or something to that nature.
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Old Mar 05, 2007, 02:41 PM // 14:41   #10
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I want green plains back.

I want peaceful land... with townsfolk and such...

Even if it is not a late access to Pre as 'history review', I'd like to see land like PreAscalon was.

They could add it in the North, far from Rin, with green plains and hills and old granite mountains and deciduous trees!
Like the lands of Scotland or Galicia.
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Old Mar 05, 2007, 05:58 PM // 17:58   #11
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I believe there are already some chronological challenges to the existing 3 chapters, this idea would compound it further.

The idea has merit for new chapter material. It coincides with my belief that the new campaign should incorporate new "lands" among the existing geography to lessen the spread of the player base.

The Sunken Lands of Orr would be a great explorable area.
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Old Mar 07, 2007, 07:49 AM // 07:49   #12
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what about an addition like historians in nf. could "go back to" pre and re explore not change story then could add in extra stuff in this post pre. that would leave pre like it is and could reminisce in a separate world not linked to well call real pre.
this way players who jumped out of pre don't miss anything and in a way you could revisit that area
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Old Mar 07, 2007, 07:50 AM // 07:50   #13
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that make any sense?
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Old Mar 07, 2007, 07:56 AM // 07:56   #14
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just a small point of reference, is it just me or is there a slight problem with this, mainly because the kingdom of orr got blown into next week before the events in presearing.
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Old Mar 07, 2007, 09:16 AM // 09:16   #15
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^Not to mention the devs have stated they have no intention of ever taking us to Orr
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Old Mar 25, 2007, 03:10 PM // 15:10   #16
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i've fallen deeply in love with pre (again), and yes

/signed

i think its a great idea, it could cause some trouble with prophecies already being the most developed continent(s) -by far-, but if you're paying for an upgrade then i dont see the difference between it and any other game expansion. ps (done to death) ADD SOME HIGHER LEVELS SO I DONT HAVE TO DLEVEL ;o
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Old Mar 25, 2007, 06:15 PM // 18:15   #17
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Quote:
Originally Posted by asp1988
i've fallen deeply in love with pre (again), and yes

/signed

i think its a great idea, it could cause some trouble with prophecies already being the most developed continent(s) -by far-, but if you're paying for an upgrade then i dont see the difference between it and any other game expansion. ps (done to death) ADD SOME HIGHER LEVELS SO I DONT HAVE TO DLEVEL ;o
Deathleveling is the only reason the title is a challenge to get, wtf change it?

With GW :Eye of the North coming out later this year, and GW2 in the works, If they go back on their word concerning those games, they'll upset a whole lot more people than they do by not adding more pre-sear content.

You don't see the difference?

At it's root, GW was created to make money. To continue making money, they have to please as many people as possible, and draw new business while they're at it. You don't grow as a business by catering to the few and telling the majority to go stuff it.

Notes on other posts:

Adding a charr bag drops is almost no work at all compared to adding expansive content. It's the token effort that says, we heard you, but we don't plan on doing much, deal with it.
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Old Mar 26, 2007, 03:49 AM // 03:49   #18
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Quote:
Originally Posted by Tark Alkerk
just a small point of reference, is it just me or is there a slight problem with this, mainly because the kingdom of orr got blown into next week before the events in presearing.
Hahaha Tark you are funny. The Cataclysm didn't happen until after the Searing took place. Ok, here is a little Tyrian history lessen but in order for the Charr to even get to Orr they had to crush Ascalon. So now you know what happened in that 2-year gap between Pre and Post.

While I would like to see maybe some more towns added to Pre, I know its not going to happen.
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Old Mar 26, 2007, 10:48 AM // 10:48   #19
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When I originally posted the proposal for this is was well before Factions hit... I revised it right before Nightfall hit when they announced PvP editions through the web store. But I never really expected it to happen... I think GW:EN will do some of the things we wanted in the presearing expansion... But allas AFTER everything else. In the end the purpose is still served however. to close that story loop and venture into Kyhlo and beyond... Just a little further out in the game time then we intended.

I mean we did see Orr in nightfall. You may not realize it but you do... Read the dialog and Lore again in torment areas for a better understanding of this...

And GW:EN will extend into the north and underground to uncover that aspect...

Also remeber Anet said they will NOT abandon GW 1... I fully expect a offschedule expansion of GW1 after the GW2 is out. Figure summer GW2 expansion, Winter GW1 expansion. and the stories continue...

This maintains the biannual money influx for Anet with expansions, and halves the workload of Chapters concept. AND makes 2 titles going, instead of just 1... I don't think GW1 is a dead dog just yet guys. However I think this particular idea for presearing expansion is... sorry...

Last edited by =HT=Ingram; Mar 26, 2007 at 11:01 AM // 11:01..
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