It maybe be just a glitch or something, but my heroes currently try to stay inside wards.
Even without setting a flag, they usually are more reticent to follow me and leave the battle when a ward is set.
But this may be just my imagination or a weird input form my part that allow such behaviour (I'm usually the last character the IA enemies target for the way I move my character)
In Sacrifice and Black and White, you could set de distance of 'chains' your creatures where able to move from the place they are flagged to stay.
They could add some way to set an hero and the henchmen not to move from certain range from the designated spot.
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