Mar 31, 2007, 05:09 AM // 05:09
|
#1
|
Pre-Searing Cadet
Join Date: Sep 2006
Location: Underworld
Guild: Knights of Silver Rose [KoS]
Profession: W/Mo
|
Automatic pay for runs
I am sure all people who are runners and all people who take runs have seen people who don't pay. It is really annoying when you run someone all the way to the destination and they leave without paying. What I am suggesting is that there should be a function that automatically takes payment.
First of all, the runner chooses a destination(eg. Droks), and all the party members show their money or stuff or whatever they're paying. They all agree that they're paying whatever it is to go wherever they want, the deal is made, and the payment is "held". They can't trade it to someone else or drop it or get rid of it in any way. If the runner gets to that particular destination, then the payment is automatically removed and given to the runner.
If the runner leaves or dies, then he should pay a fine for wasting everybody's time, and the party member's stuff gets "released". If the party member leaves, then the payment is paid on the spot. There should also be a time limit on the run(maybe 30 mins) to finish so the runner won't be AFK and force people to get bored and leave.
I think this will help solve alot of problems with people who get a run and leave without paying anything.
|
|
|
Mar 31, 2007, 05:24 AM // 05:24
|
#2
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
Given that anet pretty muched abolished runs with factions and nightfall, I'm guesing they have 0 interest in doing this. I'm a chest runner and prophecies runner btw.
|
|
|
Mar 31, 2007, 05:34 AM // 05:34
|
#3
|
Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
|
The game wasn't meant for running plain and simple
/notsigned (like you have any doubts )
|
|
|
Mar 31, 2007, 05:45 AM // 05:45
|
#4
|
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
|
Hmm, yes, this hasn't been suggested before...
DELORTED!
|
|
|
Mar 31, 2007, 05:53 AM // 05:53
|
#5
|
Krytan Explorer
Join Date: Dec 2005
Profession: W/
|
Eh, I am a runner myself...But I just see the runners finding ways to scam people out of their money some how.
/notsigned
|
|
|
Mar 31, 2007, 06:12 AM // 06:12
|
#6
|
Pre-Searing Cadet
Join Date: Sep 2006
Location: Underworld
Guild: Knights of Silver Rose [KoS]
Profession: W/Mo
|
Quote:
Originally Posted by Ascalon Chariot
Eh, I am a runner myself...But I just see the runners finding ways to scam people out of their money some how.
/notsigned
|
I see more people scamming runners than runners scamming people
|
|
|
Mar 31, 2007, 06:18 AM // 06:18
|
#7
|
Krytan Explorer
Join Date: Dec 2005
Profession: W/
|
I realize that, but runners will find a way to scam people...trust me. Runners still scam and this would just make it easier.
|
|
|
Mar 31, 2007, 06:19 AM // 06:19
|
#8
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
There are probably more concerning matters than making making life easier for those who assist others skip all the content of PvE.
|
|
|
Mar 31, 2007, 06:34 AM // 06:34
|
#9
|
Desert Nomad
|
I'm against skiping missions tbh. This is a bit 'cheating' for me. You can charge the payment upfront too. If they don't want to pay, than don't run. And yes, Factions and Nightfall are the good examples.
/notsigned
|
|
|
Mar 31, 2007, 06:51 AM // 06:51
|
#10
|
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
If ANET is going to officially support running, why not just unlock the towns after the player pays the runner NPC ?
This option is probably much easier for ANET to program and has the advantage of acting as a gold sink as well.
/unsigned - If you want to run people be prepared to have people skimping out on paying. Its not like you lost anything except some of your time, and if you really want the gold you can go farming.
|
|
|
Mar 31, 2007, 07:32 AM // 07:32
|
#11
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
BR's idea is the best if Anet wanted to support running, the further along in the game, the more expensive it should be.
However they haven't done anything to support or even approve of running yet so I'm going to go out on a limb and /notsign this.
|
|
|
Mar 31, 2007, 07:58 AM // 07:58
|
#12
|
Krytan Explorer
Join Date: Dec 2005
Profession: N/
|
So you want the developers to institute a method for you to SKIP their content that they worked on?
Dave: So Bill, I put in a NPC Runner system / Automatic Payout for runs.
Bill: But... but, that means that people are skipping all that content that we worked on!
Dave: Wrong! I did Factions. They're skipping all that content that YOU worked on.
Bill goes to find a knife.
Yeah, that's a bit dramatized, but it's 3 A.M.!
Anyways, seriously, I don't see them implementing this. It's counter-productive to them doing the work in the first place.
Besides, playing the game out (Yes... even Mangunna Jungle *sigh*) helps you learn the character, adjust to playing at a disadvantage, and provides other people who actually PLAY the game, more people for parties.
|
|
|
Mar 31, 2007, 01:40 PM // 13:40
|
#13
|
Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
|
/notsigned
I see no reason to facilitate running to this extent.
|
|
|
Mar 31, 2007, 01:45 PM // 13:45
|
#14
|
Academy Page
Join Date: Feb 2006
Location: Middle of Space, Corner of No and Where
Guild: Ell EFF GEE
Profession: R/
|
i see no reason to encourage people to be even lazier than they are already
|
|
|
Mar 31, 2007, 02:56 PM // 14:56
|
#15
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Running was never meant to be, period.
|
|
|
Apr 01, 2007, 02:57 AM // 02:57
|
#16
|
Pre-Searing Cadet
Join Date: Sep 2006
Location: Underworld
Guild: Knights of Silver Rose [KoS]
Profession: W/Mo
|
Quote:
Originally Posted by Winterclaw
BR's idea is the best if Anet wanted to support running, the further along in the game, the more expensive it should be.
However they haven't done anything to support or even approve of running yet so I'm going to go out on a limb and /notsign this.
|
The haven't done anything to support or approve of it. But they haven't done anything to stop it either.
|
|
|
Apr 01, 2007, 05:41 AM // 05:41
|
#17
|
Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
|
Death yes they have done stuff to stop running. They made gates locked in Factions and NF. One reason I think though why didn't take the away the ability to run in proph is because it is the fastest way to get max armor. Take Factions for example, you can get max armor very early into the game and the same goes for NF. So I am going to have to say /notsigned
|
|
|
Apr 01, 2007, 06:01 AM // 06:01
|
#18
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
/notsigned
Not needed. Not useful. Pointless.
|
|
|
Apr 01, 2007, 09:05 PM // 21:05
|
#19
|
Academy Page
Join Date: Jan 2007
Location: Cincinnati, OH
Guild: Wielders of the Black Flame
Profession: N/E
|
I agree, there are far more useful things to be focused on... like an AUCTIONHOUSE!
/not signed
|
|
|
Apr 01, 2007, 09:32 PM // 21:32
|
#20
|
Ascalonian Squire
Join Date: Jan 2006
Guild: Just About Gaming
Profession: W/Mo
|
i would have to say that this is one of the dumbest ideas suggested so far that i have seen. i am a runner as well but this would be a waste of time programming tbh.
/really not signed
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:27 AM // 06:27.
|