Apr 06, 2007, 06:50 AM // 06:50
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Petition: Soul Reaping
Ok well my main toon is a necro and I play him all the time. I stick to PvE mostly and rarely ever venture into PvP anymore except on a monk. Soul Reaping is the profession specific attribute(PSA) for the necromancer. This like many other PSA's it provide a bonus that only the necromancer gets, Which is Energy when something dies. This comes in handy because alot of necros skills have a hefty cost, most costing around 10-15 energy. Now because of Soul Reaping it helps the necromancer be rewarded for killing an enemy(or multiple enemies). That was the point of Soul REaping.
Now, Arena Net has yet again nerfed something that is completely good for PvE players yet for PvP players it is not. The nerf now makes it so you only get the energy reward every five minutes...What does this do in PvP? Well first it helps stop spirit spammers and other energy costly necro builds...But what does this do to PvE? well it makes killing or helping anything more of a hastle because it will take more time because now instead of using soul reaping(which now is useless) we(necros) must wait on energy regeneration. This is even harder then it sounds becuase lets say a minion master is set up with fiends and a golem....well golems=15 energy and fiends =25 energy....yeah with soul reaping its hard to stay with enough energy to keep your minions at 10.
So Arena Net this is for you, Please either change Soul Reaping back or please do the following.
Make Fast casting slower then it is
Make the heal from Divine Favor less then it is
Make the armor penetration less then it is in Strength
Make energy storage less then it is
Make the saved energy in Expertise less and increase skill value
Make the chance of critical strike less and energy gain from it less
Make the health bonus in Spawning power less then it is
Make the gained energy from leadership less then it is
Make the health and energy gain from Mysticism less then it is.
This request shouldn't sound to rediculous because its the equivilant of what you(anet) did to Soul Reaping.
Thank you in advance because I know you will at least reply because I am a long time costomer of yours...
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Apr 06, 2007, 06:56 AM // 06:56
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#2
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Frost Gate Guardian
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
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Do not dare taunt the Gods, or they shall smite you.
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Apr 06, 2007, 07:13 AM // 07:13
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#3
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Yeah my edit button doesn't work but its not 5 minutes its 5 seconds...yeah sorry for that.
And @ xaleo21 these gods you speak of aren't my gods....I would only worship smart gods that know what they are doing, and know why they are doing it.
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Apr 06, 2007, 07:36 AM // 07:36
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#5
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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Honestly...in PvE...I almost never had problems with minion mastering, I often have toomuch energy in battle, with the change to soulreapin, playing a necro only got harder, not impossible.
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Apr 06, 2007, 07:43 AM // 07:43
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Quote:
Originally Posted by Does-it-Matter
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Honestly that is a load of crap!!! You talk about as "buldozing" through things...yeah because we all know if we have 10 minions we are unstoppable...*sarcasm*. also you talk about the endless supply of energy...yeah right I wish...energy only comes after a death which means you get low really fast and if nothing dies(which happens) then your stuck waiting to get to 15 energy to cast a spell.
Necros have gotten the blunt of the major nerfs recently, AI nerf which almost killed SS in any form not just farming, the minion cap which stopped alot of minions from being produced, then this with our primary attribute...and its all for the pretty boys over in PvP...but I spent over $150(american) to play this game...making me a costomer and I want to be heard!!! Anet if your going to nerf something for PvP don't screw us PvEers over...
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Apr 06, 2007, 07:49 AM // 07:49
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#7
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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PvP needs to be balanced, PvE does not.
You seem to forget that your enemies in PvE are mindlessly easy to beat. Unless the nerfs ever make it impossible for a certain main mission to be completed out of sheer difficulty ( Wont happen, LoL ) PvE'rs have no right to complain.
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Apr 06, 2007, 07:52 AM // 07:52
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#8
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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The problem is where you were getting energy when something died you are no longer getting that. ie. If three things died you got say 30 energy you are now only getting 10 after 5 seconds. I agree the cost of the other spells need to be reduced to make the necro not play like the poor energy constrained warrior. My main character Vinny is a warrior and I hate the fact that warriors have so little energy. Next thing they will find an excuse to reduce the maximum energy an elementalist has.
Its an unbalanced change, sure it may have been too much the other way but to swing from 100% to 25% is crazy IMHO. Maybe it should be a every 3..1 seconds based on spawning power, or reduce the amount of energy returned, so instead of say 10 reduce to 8, but this is like instead of 10 reduce to 3.
Well the Spiteful Spirit necro has surely been sorely targetted. Curses!
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Apr 06, 2007, 07:56 AM // 07:56
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#9
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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You mean that you have a problem with the SR nerf because you will have to take energy management like EVERY other caster class?
Basically you are only complaining because the primary attribute is not overpowered anymore. I played on my necro, using various builds, and still had NO PROBLEM managing energy, if you are running out of energy on a regular basis, take energy management, and if you still have a problem, you are doing something wrong. I tested the builds with QZ up, just to try to replicate the worst case scenario, and still had no problems.
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Apr 06, 2007, 07:56 AM // 07:56
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#10
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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oh no right to complain aye??? yeah well then I want my $150 back...because as a costomer I have every right to complain. yalll PvP guys shouldn't be able to complain because yall claim to be "leet" so stop complaining about an "overpowered build" and just come up with something to counter it...
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Apr 06, 2007, 07:59 AM // 07:59
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#11
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Frost Gate Guardian
Join Date: Jul 2006
Location: AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT
Guild: [Dong]
Profession: Mo/
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Quote:
Originally Posted by Master Ketsu
PvP needs to be balanced, PvE does not.
You seem to forget that your enemies in PvE are mindlessly easy to beat. Unless the nerfs ever make it impossible for a certain main mission to be completed out of sheer difficulty ( Wont happen, LoL ) PvE'rs have no right to complain.
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QFT, PvP balance. And besides, MM's do bulldoze through PvE so it won't hurt having their initial minion buildup rate capped a bit anyway.
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Apr 06, 2007, 08:04 AM // 08:04
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#12
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by Glints Bane
oh no right to complain aye??? yeah well then I want my $150 back...because as a costomer I have every right to complain. yalll PvP guys shouldn't be able to complain because yall claim to be "leet" so stop complaining about an "overpowered build" and just come up with something to counter it...
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How are you going to counter it? E-denial? That definitely will NOT work. Interrupts? The spirit spammers used weapon spells like weapon of warding, so that most likely will not work. Teams had between 2-3 spirit spammers, so the only way to shut them down would be to take 2-3 mesmers all dedicating their bar to shut them down, which makes the team ineffective versus other teams.
BTW I play more PvE than PvP, and with the change it actually makes the necros in PvE think instead of just spamming hexes everywhere because they do not run out of energy, while the MM was pretty much untouched, because you can just take consume corpse.
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Apr 06, 2007, 08:11 AM // 08:11
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#13
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Well just got back from in game and over 75% of all the necros I talked with agreed with me on this stance. I think anet needs to think " if we want to nerf something for PvP how can we not nerf it for PvE?" well they dont and thats sad...
Oh and about "energy managment" yeah us necros have no energy skills axcept a couple of elites that will give us nrg...now its all good saying that we need to learn to manage energy like other casters...just like an ele(good example right here) starts at 102 energy gets glyphe of lesser energy bam so much freaking energy. almost to much energy if you ask me. *sarcasm*
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Apr 06, 2007, 08:23 AM // 08:23
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#14
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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I am complaining because the nerf is over the top. We agree that is may have been too one sided but to go way to the other side. I have suffered with playing mesmer and warrior and having to eke out energy, and I did not enjoy playing that way. Oh well I guess ele's now rule even more extra energy.
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Apr 06, 2007, 08:26 AM // 08:26
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#15
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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If you are a MM, take consume corpse, that is net energy gain of +11. For curse or blood necro, I just put SR and death both at 10 so when I use CC I still get an energy gain of 5, which is usually enough.
Maybe it is all due to different play styles, but I do not have energy problems, and I know that there are many others that do not as well.
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Apr 06, 2007, 08:27 AM // 08:27
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#16
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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The Soul Reaping nerf was needed, you just had to go into observer mode in HA to see why.
Ok, it makes the MM role slightly harder to play, but hey, PvE is way too easy with minon masters anyway. With this new adjustment you are going to have to think a little now, which imo, is a good thing.
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Apr 06, 2007, 08:29 AM // 08:29
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#17
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Ascalonian Squire
Join Date: Feb 2007
Location: Batavia
Guild: The Order of Baa [Baa]
Profession: R/
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the nerf of soul reaping (maybe) makes the game harder. so when the game becomes harder u complain. hehehe....
did u know that if u add mm hero (olias, or master of whisper) the game become much much much much easier? so what the problem if they make the game harder?
where is your pve's spirit? don't lose hope glints bane! fight 'till the end! destroy anything in ur path and find ur destiny!!!
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Apr 06, 2007, 08:31 AM // 08:31
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#18
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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And some of pve players were saying that only pvp players yell ^^
Oh and btw- I still see necros running around so I think it means the change wasn't so bad
How should I say it...
Learn how to manage your Energy
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Apr 06, 2007, 08:44 AM // 08:44
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#19
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Frost Gate Guardian
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Lets stop all this ranting and raving from both sides of the game (PvE and PvP).
No point in ranting and raving.
We all know that PvP dominates, primarily, the skill balances. Something we the hardcore PvE'ers have to live with.
I appreciate and understand that the necro class (my favourite char btw) is overpowered by soul reaping bonuses gained, primarily, from spirit-way related team builds, or so I am told by some of my pvp guild mates.
Fully understood and I agree that this causes unfairness to the pvp community.
So why fix something for PvE that don't need fixing Mr Skill balancer, fix soul reaping so that no energy gain can be gained when a spirit 'expires'.
I do hope that this 'so called balance' get reverted back to its original state.
How would the other classes fair if their main attributes where now balanced like for instance the Ranger's Expertise etc.
Sorry Mr Skill Balancer but no gg on the soul reaping 'balance'
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Apr 06, 2007, 08:46 AM // 08:46
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#20
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Desert Nomad
Join Date: May 2005
Location: Belgium
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The Defence calls Rebel Ghoul to the stand
Lawyer(lol): so Rebel Ghoul you are aware of the recent Soul Reaping change ?
RG: Yes sir.
L(lol): Did you find it harder to manage your energy ?
RG: Not Really cause i took out Bone Fiends from my build and added in Bone Horrors now only costing 10 Energy and Vampiric Horrors now only costing 15 energy. And with the shambling horrors also at 15 energy my Soul Reaping at 10 energy i was doing fine with energy management.
L(lol): I rest my case
Judge(Anetlols): I herebly declare the soul reaping change permanent change and adapt and don't dare complaining ever again or we'll send some wammo's over to youre house
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