Mar 29, 2007, 02:01 PM // 14:01
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#21
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Pre-Searing Cadet
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heheh 100x NO NO AND NO. Reason? Well so easy
Even if it's just 2 SEC, you can use A LOT of skills can extend it to 6-7 sec EASILY in about 1-2 sec combos! PLUS you can SPREAD that condition in NO TIME! Ball up 1 sec? the next can not use ANY skill? WoW smart condition. With 6 sec of shutdown the team (No heal, no prot, not shout, not a single thing) I can kill the team of 12 with only 6 players Gee gee!
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Mar 29, 2007, 03:41 PM // 15:41
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#22
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... freezing is not something that last so few seconds and have so few consequences...
You should think of it as the 'opposite' to 'burning'.
Something like freezing It should be a knockdown, but lasting much more, and rending the target invulnerable.
Freezing should finish is the target receives fire damage, too.
Now... what could do freezing?
Let's see some possible examples:
1. Target can't move or perform any other action, but become immune to any kind damage but fire and gains +40 armor against fire.
2. Target moves 50% slower, attacks 50% slower, and has 50% recharge and casting delay, but receive 50% less damage from any kind of damage but blunt and 90% less damage form fire.
In both cases, freezing finishes if the enemy receives fire damage.
#2 looks more like the effects of chilling freeze for me.
There could be freezing immunity skills in Fire Magic, and, of course, it should be removed or transfered like any other condition.
Freezing is more like that for me.
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Mar 29, 2007, 03:46 PM // 15:46
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#23
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La-Li-Lu-Le-Lo
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There is a reason Galelock from Warriors was fixed, and why Gale was recently balanced.
For those same reasons, this skill/condition would simply not have a place in a balanced game (not that GW is currently balance, but hey, you get the idea).
__________________
Stay Breezy
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Mar 29, 2007, 03:49 PM // 15:49
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#24
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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just incase the legs in ice.
no running
no stances (how do you take a stance if you legs are stuck)
make it have exuastion
and because if you were frozen up to your yabbos i think you would shiver a bit, easy interuption
so basically its knockdown and dazed.
make it elite
Frozen 25 2 30
target is frozen in place, and is easily interupted
~the rat~
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Mar 29, 2007, 04:18 PM // 16:18
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by Polynikes of Sparta
how about:
Freeze: Water Magic spell
15 energy
1/2 second cast
30 recharge
target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.
something like that???
~Polynikes
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Lol, so what is this skill used for ?
For damage : It sucks
For snare or totally shut down : Gale, sir, owns this. 15e, 30s recharge for 2s shutdown ( same like kd) ? Lol.
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Mar 29, 2007, 05:34 PM // 17:34
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#26
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Eh, the conditions currently in the game are fine as is. If this was added, it would have to be a hex. And as stated, it is not really distinct enough from kd for it to be added.
Though some of the ideas being added about invincibilitiy are kinda interesting. Eh, it still needs to be reworked I think.
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Mar 29, 2007, 05:41 PM // 17:41
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#27
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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well if you made it last longer but any damage would relese them would seem better, cause if your encased in ice you stuck but ice will shatter if you hit it. so yea i like that idea better
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Mar 29, 2007, 06:13 PM // 18:13
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#28
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Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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If you implement the condition "Frozen" into the game it would HAVE to be a complete shutdown because if your frozen, that is, encased in ice, then you can't do anything. I'm sure Anet had this idea when GW first came out but they instead decided to implement water hexes. I give examples of skills such as Deep Freeze, Icy Shackles, and Ice Prison to name a few. All of those skills would have probably caused the "Frozen" condition but they instead were implemented as extreme slow downs and some were given moderate damage to balance it. It seems to me like Anet had this idea but threw it out or at least put it on the preverbial shelf for the time being. Who knows, it could be implemented in GW2 but I doubt we will see it before then.
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Mar 29, 2007, 06:56 PM // 18:56
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#29
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Frost Gate Guardian
Join Date: Nov 2006
Location: Thailand
Profession: Mo/E
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1) Everyone seems to agree that being Frozen would hinder movement.
2) Everyone seems to agree that it would be overpowered because unlike KD, there would be a lot of long-range skills which would cause Frozen.
3) Everyone seems to agree that this condition is unoriginal since it rehashes the effects of existing conditions.
Why not add a benefit to the target then, to offset Frozen's overpoweredness and to distinguish it from KD? It's been a while since I've played GW, but I can't think of a condition which both benefits and hinders its target. Perhaps something like this:
Frozen - Target cannot move or physically attack for x seconds, but takes zero damage from physical attacks.
Some combination of movement hindrance and improved defense (I don't know what, exactly). That way, unlike KD, which leaves its target defenseless, Frozen would be more of a nullifying condition. Like someone said before, this could be used to let yourself run away from a dangerous enemy. Anyway, those are some thoughts...
P.S. I don't really think the game needs more conditions. Why not just incorporate these ideas as spells instead?
Last edited by nebojats; Mar 29, 2007 at 07:04 PM // 19:04..
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Mar 29, 2007, 07:50 PM // 19:50
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#30
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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how bout this:
Frozen - While suffering from this condition, you cannot move or attack. Your skills are easily interrupted. Fire Damage and Physical Damage are halved while Frozen.
Skill: Freeze - 15 energy, 2 second cast, 20 second recharge. Target foe takes 30...90...110 damage and is Frozen for 2...4...5 seconds. This skill causes Exhaustion.
Elite Skill: Blizzard - 15 energy, 1 second cast, 30 second recharge. Target foe and all nearby foes are struck for 45...135...165 damage and are Frozen for 3...5...6 seconds. This skill causes Exhaustion.
btw, Water Magic needs some love... and this'll be ONLY water magic...
~Polynikes
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Mar 29, 2007, 08:42 PM // 20:42
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Freezing could only be dealt by cold damage dealers, mainly Elementalists and Necromancers.
I think I'll stick with:
Doubling any action time, moving, casting, recharging, attacking, all 50% slower and...
Damage modification:
- Physical: -75% slash, -50% pierce, -25% blunt.
- Elemental: -90% fire, -50% others.
- Undefined, Chaos: -50%
- Holy, Dark, armor ignoring, health steal: No change, unafected.
Plus finish when receiving fire damage.
And interrupting the action like knockdown does.
More examples for the condition:
Flaming armor
E: 10, C:2, R: 60
Enchantment Spell. For 9...58 seconds, you have +20 armor against Water damage, are immune to Freezing and anyone attacking you have a 9..58% chance of suffering Burning.
(Attribute: Fire)
Ward Against Freezing
E:15 C:1 R:20
Ward Spell. For 8..18 seconds, all allies withing the ward are immune to Freezing.
(Attribute: Fire)
Zero Zone
E:25, C:5, R:60
Spell. Create a Zero Zone at target foe's location. For 9 seconds, foes nearby the location are struck for 6...88 water damage and frozen every 3 seconds. This Spell causes Exhaustion.
(Attribute: Water Magic)
Blue Ice Cocoon
E:5 C:1/4 R:12
Skill. You become frozen for 10 seconds, but gain a +1..5 health regeneration and +6 energy regeneration while you are frozen.
This skill ends if you receive fire damage.
(Attribute: Water)
Frozen Bones
E:5 C:0 R:2
Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 cold damage and are Frozen for 15 seconds.
(Attribute: Death Magic)
Last edited by MithranArkanere; Mar 29, 2007 at 08:46 PM // 20:46..
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Mar 29, 2007, 09:01 PM // 21:01
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#32
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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no!!! some of ur skills are waay overpowered, i like mine better. any opinions on my skills?
~Polynikes
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Mar 29, 2007, 09:48 PM // 21:48
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#33
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I think you are trying too hard to get this to work.
Any only one profession being able to do this is overpowered still. You could have person frozen, and then struck by a million Assassins using Ebon daggers.
/unsigned.
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Mar 29, 2007, 10:24 PM // 22:24
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#34
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Ascalon Arena
Guild: Zero I Hour [ZH]
Profession: D/N
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me give up. i mean water magic sucks, and i wanted to givem an attribute-specific condition, but i guess thats not happening. close and thx.
~Polynikes
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Mar 29, 2007, 11:12 PM // 23:12
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#35
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I agree Water Magic does need a huge boost though.
All it is is Snares...
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Mar 30, 2007, 01:23 PM // 13:23
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#36
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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THe main problem with water magic is that is is 'slow', it has the a lot of slow recharge skills. One spammable, but the others are slow.
Even when I use many low recharge water spells, I end up sometimes with a full skillbar recharging.
That almost never happens when I use fire, earth or air.
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Apr 07, 2007, 01:09 AM // 01:09
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#37
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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i sense abuse.
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Apr 07, 2007, 01:12 AM // 01:12
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#38
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Your description of frozen has the exact same effect as KD, and people are calling it overpowered??
My next question is to ask why have a condition for something that already exists...
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Apr 07, 2007, 01:16 AM // 01:16
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#39
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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This is pretty much just a kd in condition form. I initialy thought this would be overpowered without exhaustion, and at that point, you're pretty much running an underpowered version of gale. I can't see this working out relisticly.
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Apr 07, 2007, 01:23 AM // 01:23
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#40
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Forge Runner
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Sorry, the only shutdown skill I ever want to deal with is Blackout. Then add in interrupts, daze, etc.
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