Apr 07, 2007, 02:08 PM // 14:08
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#1
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Expand the Game with new Levels
You know what's really bugging me, we can only go to 13 in attributes without runes!!! What the heck? They need to increase the maximum levels for attributes, or just make it infinite so that we can keep getting stronger. Just keep the other settings in place (1 attribute point per character exp level after 20) and let us level up our own attributes as much as we want, it'll take a while but it makes the game worth playing after level 20 doesn't it?
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Apr 07, 2007, 02:11 PM // 14:11
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#2
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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I need to disagree. GW isn't WOW or D2 or anything else. The cap is fine where it's at. Would I like to be stronger? Of course. But it's fine where it's at.
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Apr 07, 2007, 02:33 PM // 14:33
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#3
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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GW is about balance, what you're suggesting would throw that right out of the window.
/unsigned a couple hundred times.
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Apr 07, 2007, 02:44 PM // 14:44
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#4
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Krytan Explorer
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/unsigned
play WoW or something if being a high lvl is important to you (or wait for GW2)
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Apr 07, 2007, 03:18 PM // 15:18
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#5
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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/unsigned
Are you mad? You do know how unbalanced that would make the game, right?
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Apr 07, 2007, 06:34 PM // 18:34
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#6
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Instead of telling me it'll make it unbalanced why don't you start explaining how it will do so? Just saying what every single one of you is saying makes no relevant sense to speak of. And WOW sucks out loud anyway! Also, this is just a basic concept I'm not saying you should be able to increase your skills forever but at least make it more then 13, that just cuts short the potential that the game has to offer!
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Apr 07, 2007, 06:37 PM // 18:37
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#7
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Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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/unsigned
The game would become insanely easy if that happened.
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Apr 07, 2007, 07:12 PM // 19:12
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#8
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Guild Wars 2 will have a higher level cap. It would take too many changes to make that kind of alteration to this game at this stage in its life. You'rejust going to have to wait... or play WoW
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Apr 07, 2007, 08:34 PM // 20:34
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#9
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Academy Page
Join Date: Feb 2007
Profession: N/Mo
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/unsigned
If it's not broken, don't fix it.
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Apr 07, 2007, 08:43 PM // 20:43
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#10
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Forge Runner
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Yay, 255 in fire magic, with fireball doing 2800 damage per hit.
Isn't this somewhat unbalancing, given that the maximum health is in the 600 range without some hard-core enchantment stacking.
This type of games make the game worth playing to those who can't compete unless they grind themselves into superiority. In WoW, these can be found ganking players 30 levels below them. Of course, they quickly disapear once they run across someone of their own level.
In GW, everyone is equal. How about a little challenge for once.
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Apr 07, 2007, 08:49 PM // 20:49
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#11
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Ascalonian Squire
Join Date: Apr 2006
Guild: ---
Profession: E/
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How would it unblanace it? Hmm.. let's start with the fact that getting att lvl of 50 for some attributes would make some skills better than others, there would be only a couple of useful skills...
Examples:
Spellbreaker - constant maintainging...
Endure pain - +1000hp
Fireball - 1k damage... (yes, Spellbreaker would make it useless... along with all spells, and yes, Endure pain would allow you to survive it... but not if it's followed by Immolate which would hit for another 800dmg)...
Next... energy storage at lvl 50.. thats like 200 mana.... you can spam Searing flames for a few minutes with that... not that anything would survive a single shot from it when it's lvl 50....
That's only a few examples of how throwing out of balance works...
The idea itself - dumb... if you so much love grinding you should look for a different game, I've had a fair share of it in GW already... Legendary Survivor... now aiming for Holy Lightbringer...
If you are bored after lvl 20, try getting some titles.... that takes hundreds of hours away from you....
gg, hf
/ultmately unsigned
EDIT - about WoW... it's more or less like GW... just takes more money.... if you aren't lvl 70 in WoW you should go home.... at 70 tho it get's even dumber, coz some classes totally overpower other... now that's what I call balance...
Good game for being the biggest no-lifer (meaning, the guy who has highest lvl) is KAL online... noone hit max lvl yet... and will not in the nearest 10 years....
Last edited by SiegfriedDubhy; Apr 07, 2007 at 08:51 PM // 20:51..
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Apr 07, 2007, 08:58 PM // 20:58
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#12
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Frost Gate Guardian
Join Date: Feb 2007
Location: Washington, USA
Guild: Doesn't matter anymore.
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Negative. Things are fine the way they are now and this would complicate acceß to the Eye of the North campaign because there are no non max fighters in EotN. So other training chars to get to EotN would take longer.
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Apr 07, 2007, 09:26 PM // 21:26
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#13
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/unsigned
As the others said, the point of GW is for you to not have to play it 24/7 to be "good" or have something to do. It can be exploited in many ways:
-You said, if you gain extra points for skill points gained after lvl 20, what if two level twenties duel each other? They are unaware that one of them has just ascended recently and only has a few skillpoints, while the other is like many of us, with too many skill points to count. Guess who wins?
-PvP has no levelling/skillpoint gain, so a PvE character with post-lvl 20 attributes could go into PvP against PvPers who cannot acquire higher attributes.
Both of the above could be fixed and balanced by ANet, but it's not worth the time.
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Apr 07, 2007, 10:19 PM // 22:19
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#14
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Pre-Searing Cadet
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Ok, raise the levels. Now you have to raise moster levels to make the game still somewhat challenging. Now the level cap is lvl 50 and your attributes are higher and your spells and weapons do a ton more damage, but everyone has a ton more health. Congratulations, the devs just wasted a bunch of time changing levels to leave you at the same ratio of damage and skill power as you started.
I really don't understand why people think more levels = more fun. Why? Personally i think leveling is the most boring part of any MMO. I'd rather just be max level and play high level content. Or even no levels at all like the original star wars galaxies. Why would you want to extend the grind?
Bah
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Apr 07, 2007, 10:21 PM // 22:21
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#15
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Lion's Arch Merchant
Join Date: Apr 2005
Location: in my house
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Quote:
it'll take a while but it makes the game worth playing after level 20 doesn't it?
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Being able to level up is just to help you understand game mechanics and your profession in a slower pace. When you reach lv 20, you're usually not even half way through the game.
Everyone have the same amount of attribute point at lv20 this way everyone can be just as strong as the next one. What matter in GW is not how strong your character is.. it's how good you are playing it.
IMO buying game that the whole goal is to level up is the same as paying someone to work in his company.
When i open GW i want to play the game.. not go to work.
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Apr 07, 2007, 11:51 PM // 23:51
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#16
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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Quote:
Originally Posted by Darkhell153
Instead of telling me it'll make it unbalanced why don't you start explaining how it will do so? Just saying what every single one of you is saying makes no relevant sense to speak of. And WOW sucks out loud anyway! Also, this is just a basic concept I'm not saying you should be able to increase your skills forever but at least make it more then 13, that just cuts short the potential that the game has to offer!
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It doesn't cut short any potential! The game is about balance! Eventually people will be able to kill each other with one flare (which would take up like 0.001% of their energy considering they could put so many points into Energy Storage)! That's NOT potential
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Apr 07, 2007, 11:53 PM // 23:53
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#17
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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/notsigned
what are you thinking?
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Apr 07, 2007, 11:55 PM // 23:55
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#18
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Forge Runner
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/notsigned
That's basically having the game go to level 50. Very unfair for situations like PvP. Also uuuhh... you can only get to 12 attributes without runes. You need your helmet or a minor rune to get to 13.
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Apr 08, 2007, 01:05 AM // 01:05
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#19
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Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
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Quote:
Originally Posted by Darkhell153
You know what's really bugging me, we can only go to 13 in attributes without runes!!! What the heck? They need to increase the maximum levels for attributes, or just make it infinite so that we can keep getting stronger. Just keep the other settings in place (1 attribute point per character exp level after 20) and let us level up our own attributes as much as we want, it'll take a while but it makes the game worth playing after level 20 doesn't it?
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Are you serious? Yeah, so Spellbreaker lasts 15 minutes per cast and Eviscerate does +439.
/unsigned. I don't think you even thought that through for more than 2 seconds.
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Apr 08, 2007, 01:11 AM // 01:11
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#20
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Jungle Guide
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/notsigned. PM me the name of your drug dealer.
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