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Old Apr 07, 2007, 08:03 AM // 08:03   #21
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It's not about changing the present ones, it's about the future end-game areas. Pre-Sear is the most beautiful place, i'm not asking the DoA will look like that but there is an elite area that looks nicer than a whole lot of gray plate colors. It's cold The Deep, it's nice to look at it's fun to play in and it's challanging. Now why don't just make elite areas like that?
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Old Apr 07, 2007, 01:45 PM // 13:45   #22
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Who says evil can't be colourful? A "evil" sort of forest would have shades of green, blue and red. Having said this, I doubt this will happen in GWEN since most of the story takes place underground. Unless theres somekind of underground metropolis or forest, but I doubt that would happen.
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Old Apr 07, 2007, 02:07 PM // 14:07   #23
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well what i want to know is why do the monsters never attaack!

i mean we always end up pushing them back into the gloom

why dont the come raging into a coastal island of cantha?? where mighty treasures of super powers lie?

why does shiro not try to stop us getting the spear and jug thing?

its kinda weird hey.

i know that gw is an instanced area so we cant go over into presear but then again end of prophecies we fight cool stuff in askalon.

more of this is the answer i believe.
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Old Apr 08, 2007, 08:02 PM // 20:02   #24
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Quote:
Originally Posted by borik oakwood
well what i want to know is why do the monsters never attaack!

i mean we always end up pushing them back into the gloom

why dont the come raging into a coastal island of cantha?? where mighty treasures of super powers lie?

why does shiro not try to stop us getting the spear and jug thing?

its kinda weird hey.

i know that gw is an instanced area so we cant go over into presear but then again end of prophecies we fight cool stuff in askalon.

more of this is the answer i believe.
Well, the Afflicted did invade/infest Cantha and the island of Shing Jea. The Afflicted can prowl anywhere that humans or other living things reside.

The Spear was already in the direct possession of the Luxons for their yearly Convocation.

The Kurzick Urn was protected and kept out of reach by a sabotaged security system that we have to fight our way through...

Demons, well, they are from another plane of existence and that is where they are staged when invading mortal lands.

So, I don't see the lack of variety that you see.
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Old Apr 08, 2007, 08:10 PM // 20:10   #25
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The Realm of Torment is AWESOME.
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Old Apr 08, 2007, 08:21 PM // 20:21   #26
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Pfff....
Wait for Hard Mode and we'll see...
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Old Apr 08, 2007, 11:30 PM // 23:30   #27
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realm of torment and the desolation are dull lookin areas .
they were probably made in very little time and with little or no attention to detail.
make a huge plain.....apply one grey texture to it.....make some dumps....put some bloody texture (needs to be scary)...some random color here and there to show that u put some time into it.....one square building here....another square buildin that looks exactly the same over there......dump some mobs here and there who cares if they are so close together or not......done.
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Old Apr 09, 2007, 12:25 AM // 00:25   #28
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wow, now ive seen it all. i didnt think people could POSSIBLY b*tch about this but it seems im wrong. i mean come on if you want some nice rainbow colors and stuff go play freaking Super Mario Sunshine!! Seriously its SUPPOSED to be dull!! sorry they didnt make the game with unicorns and hearts and butterflys.

As a matter of fact, while Anet changes those regions to be all "happy" and stuff why dont we go ahead and make warriors use lollipops to send the creatures to happy land!!! OH also why dont we make Necros shoot hearts out of their wands to send love to allllllllll the creatures of the land [/sarcasm]

I mean come on, do you really expect an area named "Desolation" to be all colorfull and vibrant?

QQ moar please KTHXBAI
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Old Apr 09, 2007, 05:16 AM // 05:16   #29
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dunno. seems the doa looks sorta appropriate. high-level yard trash isn't my my idea of a good time so i do other end-game stuff.

maybe an idea?
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Old Apr 09, 2007, 05:45 AM // 05:45   #30
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I agree. A lot of the most visually appealing areas of the game are noob areas like pre searing or shing jea or the island in NF. The High end areas are supposed to look menacing but a lot of the artwork in the realm of torment just looks kinda random like something in a fishbowl. I think there should be beautiful areas that people find amazing drops in too, not all gloom and doom, and be scared, because that seems to be where the good stuff is.
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Old Apr 09, 2007, 05:58 AM // 05:58   #31
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i don't dislike the realm of torment, or DoA, or pretty much anywhere in any of the three continents...except for post-searing ascalon. that area makes me want to throw up. it's not so much boring as repetitive, or maybe its all the godamn Devourers popping up every 5 ft. here's to staying in pre-searing for as long as possible
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Old Apr 09, 2007, 06:16 AM // 06:16   #32
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Abbadon made it boring so people would go mad before they got to him.
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Old Apr 09, 2007, 06:37 AM // 06:37   #33
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Quote:
Originally Posted by Komradkyle
I agree. A lot of the most visually appealing areas of the game are noob areas like pre searing or shing jea or the island in NF. The High end areas are supposed to look menacing but a lot of the artwork in the realm of torment just looks kinda random like something in a fishbowl. I think there should be beautiful areas that people find amazing drops in too, not all gloom and doom, and be scared, because that seems to be where the good stuff is.
the result hard mode ^_^ i cant wait to own lvl 24 tengu
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Old Apr 09, 2007, 06:47 AM // 06:47   #34
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Quote:
Originally Posted by Komradkyle
I agree. A lot of the most visually appealing areas of the game are noob areas like pre searing or shing jea or the island in NF. The High end areas are supposed to look menacing but a lot of the artwork in the realm of torment just looks kinda random like something in a fishbowl. I think there should be beautiful areas that people find amazing drops in too, not all gloom and doom, and be scared, because that seems to be where the good stuff is.
There is such a beautiful and colorful area where wonderful drops can be found. It's called The Desolation.
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Old Apr 09, 2007, 07:44 AM // 07:44   #35
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Personally, I think the real of torment is one of the best designed "hell's" in any fantasy based rpg that I have seen. I mean, have you ever seen another game where you have to walk on the bottom of a dead insect? (Domain of Fear). Hell is not supposed to be pretty and colorful, you're not supposed to want to be there
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Old Apr 09, 2007, 07:54 AM // 07:54   #36
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It is a nightmare, what did you expect?
Besides, fighting terrible enemies in a cute landscape like pre-searing, would be wrong...
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