Soul Reaping Mechanic
Soul reaping: Each point in Soul reaping gives you 1 point of energy when something near you dies. If more than one character triggers SR on the same death the effective level of SR decreases by 2 for the purposes of energy gain to everyone of them, to a minimun of 2.
This change will affect slightly or nothing 1 or 2 necros, while punishing teams abusing soul reaping. And by the way reflect the logical competence for the life energies released between necros.
This mechanic will leave at least everyone happy about the SR dilemmas generated by the last update.
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