Apr 06, 2007, 03:07 PM // 15:07
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#1
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Obscene AI Interrupts.
Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt.
It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time.
All of this happens way too quickly for me to keep track of.
I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times.
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Apr 06, 2007, 03:28 PM // 15:28
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#2
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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I usually lure the AI into interrupting my signets or something else unimportant/cheap then use what I need to while they recharge their interrupts.
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Apr 06, 2007, 05:23 PM // 17:23
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#3
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Meh.... I normally just wait for them to interrupt someone else, then spike them to hell.
It can be irritating though... especially if they're using an interrupt that can be quickly re-used. Interrupt Rangers are especially dangerous like that.
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Apr 06, 2007, 05:51 PM // 17:51
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#4
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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yep. If there is an interrupting Mesmer in the group, I got for them first. Even before Monks.
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Apr 06, 2007, 07:19 PM // 19:19
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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I really like this feature actually. Sure the occasional mesmer or ranger monster annoys me, but their builds are random, and Norgu's is not He's like a tubby little god of caster-shutdown.
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Apr 06, 2007, 07:24 PM // 19:24
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#7
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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I try to use the unreal int ability to my advantage with heros, or trick the mes to int something i don't care too much about, say a sig like mentioned earlier.
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Apr 06, 2007, 07:47 PM // 19:47
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#8
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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I know what you mean SotiCoto. The Ghostly Hero in HA would use Cyclone Axe, and out of nowhere use D Shot...... and it would hit stuff like RoF. /signed, but even ifi t doesn't get implemented, just trick out the AI.
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Apr 06, 2007, 07:51 PM // 19:51
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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No way... It's one of the few things that make PvE mesmer mobs even *slightly* worrying. They need to buff it so they prioritise important or dangerous spells if anything...
Bring on Hard Mode!
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Apr 06, 2007, 10:30 PM // 22:30
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#10
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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I think AI should simply not interrupt skills below 2 second cast. Human level is 1, but AI can see all party skills and interrupt at will correct? Freakish.
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Apr 06, 2007, 11:24 PM // 23:24
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Please, no!
If AI can interrupt so hard, that means my Heroes and Henchmen can interrupt so hard. So I nly need to quickly wipe interrupters, and the the enemy is mine!
And remembe that unlike humans do, they can't choose wisely the target.
I see tem usually tring to interrup my Hero tank skills, while myself as an Ele Searingly Flame them.
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Apr 07, 2007, 12:49 AM // 00:49
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#12
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Forge Runner
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With the lack of skills the enemies have, I think they need all the buffs they can get.
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Apr 07, 2007, 08:30 AM // 08:30
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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It was probably a lucky shot.
Happened to me quite often, especially on ranger when spamming interrupts.
But also on mesmer.
Most of the time when I'm just too late to interrupt skill A and I hit skill B because they cast it right after A.
With bow attacks, because of flight times, this is even more happening than mesmer.
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Apr 07, 2007, 08:35 AM // 08:35
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#14
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Banned
Join Date: Apr 2007
Guild: [QQ]
Profession: Me/N
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Quote:
Originally Posted by SotiCoto
Isn't there anything that can be done to bring the Interrupt capabilities of AI entities into a more.... human range? Give them a slight lag maybe?
I mean it is bad enough that monster mesmers can interrupt my use of Assassin's Promise (3/4 second cast time, and then inactive for 45 seconds) on a regular basis... But just now I had a serious WTF moment as I saw one of my own heroes interrupt an interrupt.
It might have been an accident (as no interrupt has less than 1/4 second)... probably on the part of Margrid (who has a lot of interrupt attacks) .... but I saw a Warden casting Cry of Frustration get interrupted in the midst of the 1/4 second cast time.
All of this happens way too quickly for me to keep track of.
I would gladly suffer the same kind of potential lag on my heroes even if it could just stop the enemy being able to interrupt spells with ridiculously short cast-times.
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It teaches you to consider interrupts more carefully when choosing spells and when you're casting. Learn to cover the skills you need to cast with other skills, and attack interrupters first.
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Apr 07, 2007, 08:35 AM // 08:35
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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NPC is godly. Interupting 1/4s spell is maybe luck, but interupting 3/4s spell is like taking candy from a baby for them. That's why Heroes are not allowed in Tournament gvg.
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Apr 07, 2007, 08:42 AM // 08:42
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#16
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Krytan Explorer
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Watching Margrid interrupt a Jade-brotherhood knight's triple chop and then, immediately afterwards, cyclone axe was a mouth gaping experience.
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Apr 07, 2007, 08:57 AM // 08:57
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#17
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Banned
Join Date: Apr 2007
Guild: [QQ]
Profession: Me/N
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Quote:
Originally Posted by Mark Nevermiss
Watching Margrid interrupt a Jade-brotherhood knight's triple chop and then, immediately afterwards, cyclone axe was a mouth gaping experience.
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I can do it. :/
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Apr 07, 2007, 09:06 AM // 09:06
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#18
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Interrupting a 1/4 cast time on purpose with a ranger is impossible as you have to fire your arrow before the target starts casting because all ranger interrupts are 1/2+flight time. I like the AI having godly interrupt powers. Makes it more fun.
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Apr 07, 2007, 09:16 AM // 09:16
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#19
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Quote:
Originally Posted by Togira Ikonaka
Interrupting a 1/4 cast time on purpose with a ranger is impossible as you have to fire your arrow before the target starts casting because all ranger interrupts are 1/2+flight time. I like the AI having godly interrupt powers. Makes it more fun.
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Not even makes it more fun, it makes it harder to complete certain areas. If I was constantly playing against (human AI) GW would be to easy.
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Apr 07, 2007, 03:46 PM // 15:46
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#20
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Krytan Explorer
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Quote:
Originally Posted by :::Q:::
I can do it. :/
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Good for you mate, I cant hope to ever do it, maybe its my ping or maybe my rusty reflexes.
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