Automated Invitation System
The system I am proposing is for party member seeking, which can be added to the quest/mission display. This function would be capable of dispatching invitations to other users in the same campaign you are currently in. There could be a pop-out menu where you select the mission or quest you wish to call for help on, in which case invitations would be sent out to a select number of randomly chosen users under certain parameters. These parameters would involve selecting those 1) who have already explored the area in which the quest/mission is obtained or given, 2) who are of the best projected build/class suited for the mission/quest you have chosen, 3) when a projected build/class has been filled, remaining invitations of the same build/class will cease, 4) and I would recommend a maximum of three invitations sent out for a single build/class at once, except when the system searches for multiple builds/classes of same kind (it could also be manual too, plug in what builds/classes you want in your party by using this system). 5) Those that currently need to finish the select quest/mission will be sent invitations before all others. My suggestion should be rather easier to do now since they have already characterized builds in codes that could be linked to chat, I am assuming it could work for searches as well, which is why I sprang for this idea. This is a feature that could obviously be activated at the user’s leisure whether they are the sender or the recipient. I also propose that a certain amount of gold be rewarded to those who participate with the automated invitation system; the amount of gold should complement the difficulty of the assignment or desperation of the user in need (calculated by search time). Invitations should only last for 60 seconds to prevent people from intentionally cashing in the big gold. This system would also be on a continuous cycle so that if anyone declines the invitation or the time expires new invitations are sent under the same parameters. The reward would obviously not be administered until the quest or mission is completed and will only apply for the standard reward in missions. This proposal will assist in tedious areas of the game where building non-mercenary/hero parties are exceptionally difficult.
|