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Old Nov 17, 2006, 04:25 PM // 16:25   #61
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The reality is that Guild Wars has yet to offer us a true war which we can partake in. Yes there was the Factions battle...but teams of 12 in squads of 4 didnt really do it for me. Yes we battled Abaddon and did the whole Sunspear thing. But we have yet to have a campaign where we're strolling along and get ambushed by something. Yes there are pop-ups, but i'm talking like 20 guys coming out of the woods and beating the snot out of you.

Make the ambushes random so we don't know whats coming...how many times have we been in a group and a warrior runs off ahead...now you cant do that because of the ambushes.

The main addition I'd like to see is epic freaking battles. Someone already mentioned Lord of the Rings style and that would be genius. We've already have missions where we have to rescue someone from a fortress...what if we have to defend/attack a fortress with 100 people duking it out? Yes I realize the numbers are an issue, but if you make it that as many people entering get on one team and the rest are flushed out by NPCs you're good to go. You can have NPCs manning the siege weapons and guarding the gates, while your character can lead charges into the enemy ranks or hold the line against waves of enemies. This could turn into a game of tactics rather easily. You could assign one group to a reinforcement area, that can only join the foray when called on. I just think it would be sick to have a group holding the line but losing and have a way to call in some back up that comes rushing out to help.

I want to see fields full of people with meteor showers raining down, warriors looking left and right and fighting...rangers on the battlements spitting arrows as fast as they can shoot. I want a WAR. I mean Nightfall has introduced the whole Sunspear Rank thing...make it that as you attain rank you can do different things in the next Campaign. Generals can organize tactics and assign squadrons, etc.

You could use a control system like that found in Kingdom Under Fire or something. Simple, yet effective.

Enough on the whole epic battle thing.

Definitely like the idea of having your weapon sheathed or whatever in town. Furthermore, I think it would be awesome if your weapons stayed sheathed when you ran around outside, and only got taken out when you charged an enemy or what have you. Personally I think that when I send my warrior charging into battle watching him draw his sword over his shoulder would just be sick.

Also, I want to re-iterate my idea for new animations in battle. A warrior is going to use the shield to block, and his weapon to parry. A ranger using Whirling Defense needs to, you know, whirl. A mesmer using distortion can have like Matrix animations in bullet time or something.

Don't get me wrong. Guild Wars is an awesome game which I havent stopped playing since it came out a few years ago. But there are little things that could be added that would make it so much more pleasing. Like actually hearing shouts, for example.

Viva GW!
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Old Nov 18, 2006, 01:16 AM // 01:16   #62
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Adding new races to the game would take out the unique quality GW has.

I would really like if Anet did some special Mega Global Update that added more challenging areas to places in the world that are empty(for the three games). If you have one of those big world poster maps the guides come with(or the CE editions) you will understand what I talk about.

Maybe a story with each new area. Example: (Possible spoilers)
In the battle between the Shinning Blades and the White Mantle, new areas of the Maguuma Jungle have been explored, ancient Druid ruins found, and new outposts created.

This could add a mission to get to the temple and then at the ancient ruin a challenge mission. The first mission would be to take the shinning blades to the uncovered site then the challenge mission would be to protect the escavators from a White Mantle invasion(like a elite mission for Tyria but a full party required to play).

I'm gonna post a pic of where I think this new areas could take place in Maguuma Jungle.
http://img221.imageshack.us/img221/18/maplq7.jpg

Ascalon: Spoilers
This areas could only be accesed after the player has done the game.

Two years after after the events of the Flameseeker prophecies the current king of Ascalon, King Adelbern(is that his name? I think it is) decides to retake back the city of Rin(on a quest to rescue a prisoner from the Charrs he talks about Rin)from the invading Charr. An army from ascalon towards territory occupied by Charr with the goal of reconquering the lost land.
This could add some other elite missions like the two I proposed for Maguuma.

Crystal Desert: This area would take place in the land where Orr used to be, that big chunk of land south of LA and east of RoF. No idea or mini story comes to mind that could be used to implement areas or missions here but that place could hold about 3-4 BIG areas and would add more hours for us avid PvE players.

Last edited by Flex1; Nov 18, 2006 at 02:02 AM // 02:02..
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Old Nov 18, 2006, 10:24 PM // 22:24   #63
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I think a new expansion should come out with someone that is corrupt with power etc etc. Instead of the normal stuff like Shiro and Lich did, there should be one that tries to re-write history. He goes back in time and tries to change the events in his favor. The story of course would send you back in time to try to stop him and re-live past events like Pre-Sear and etc since I too want to see it again.

Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.

Edit: Another idea would be for an elite mission. Maybe a really long mission were there are like 20 or so people all working together trying to kill one giant boss.

Last edited by bca242; Nov 18, 2006 at 10:28 PM // 22:28..
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Old Nov 18, 2006, 10:24 PM // 22:24   #64
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I think a new expansion should come out with someone that is corrupt with power etc etc. Instead of the normal stuff like Shiro and Lich did, there should be one that tries to re-write history. He goes back in time and tries to change the events in his favor. The story of course would send you back in time to try to stop him and re-live past events like Pre-Sear and etc since I too want to see it again.

Keeping with the going into the past idea, I think we should see ourselves younger. Its been how many years over the course of Proph, Factions and now Nightfall? We wouldn't look the same and it would be fun to see a small, young version of our old characters.
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Old Nov 18, 2006, 11:18 PM // 23:18   #65
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One of the things I remember about Prophecies was that first mission in Magumma when we find the Shining Blade. During Bloodstone Fen, I think we should get an option to either join the Shining Blade or stick with the White Mantle. We then battle the Shining Blade from the Mantle side, and after we capture Evenia, she tells you about Ascension and then Glint can fill us in a little and we go finish the storyline the same (Go to Cyrstal Desert etc.) If Anet could stream that in now it would bring so many people back to Tyria.
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Old Nov 19, 2006, 01:43 AM // 01:43   #66
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i think somthing that would be really cool is being able to create your own armor or weapon skins so that crafters would be able to make it for you for your materials and money. it would make it so your person is totaly unique because 50,000 other people dont have the same armor and weopon as you do. There should also be more choises in face and hair styles, and more emotes.
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Old Nov 19, 2006, 11:28 AM // 11:28   #67
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Quote:
Originally Posted by Starfire Crystalite
i think somthing that would be really cool is being able to create your own armor or weapon skins so that crafters would be able to make it for you for your materials and money. it would make it so your person is totaly unique because 50,000 other people dont have the same armor and weopon as you do. There should also be more choises in face and hair styles, and more emotes.
Your idea is irrational. How would they even go about initializing a system like that? There's no way they could make a system for creating totally unique armor that wouldn't be a waste of time. The best they could do is turn it into a recipe scenario, and you still won't have a totally original outfit.

I don't understand why so many people focus on being a unique little snowflake. It's not going to happen, and it's not what the game is really about; teamwork.
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Old Nov 20, 2006, 04:00 AM // 04:00   #68
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Above all, I would really like to see a Renaissance theme.

Massive indoor battles within beautifully decorated castles and cathedrals. Sprawling territories, under the influence of Kings, guilds, and even monsters. One thing I loved about Nightfall is the organized platoons of Kournan soldiers. This kind of thinking should be built upon, and entire buildings may be organized with human troops. Each place may have its own method of fighting, instead of how Nightfall was limited to just the Kournan troops and their skill sets. Crossfire lines made an excellent first impression. However, I want to see more.

Five gigantic temples dedicated to each of the five Gods, where you may learn more about each of them, read stories about them, discover how they are worshipped, and even attempt to gain their favor ("Follower" titles for true roleplayers, anyone?). As a devout Mesmer, I have taken a Roleplayer's interest in following Lyssa. I'd like to see a lot more about the Gods.

Ooh, and a library, where players may learn more about the lore behind the games, as well as other interesting myths. It is always open for new information, so it may even be a place to pick up minor hints for upcoming features. Hell, the articles from The Scrible could even be there. It open a lot of possibilities for creativity.

For the story, I would like to see this one steer away from the "God and demons" final enemies, and instead incorperate a human as the final antagonist. My immediate thoughts are a skilled, cunning and charismatic Guild Lord, attempting to assimilate every guild through both diplomacy and force, creating a "monopoly" on guilds, if you will. Instead of powerful demons, end-game missions require you to face massive numbers of skilled, organized humans (Maybe even with individual skill bars! Gasp). Who knows? I see some interesting Guild-based challenge missions stemming from this idea. This may promote activity among smaller guilds.


New professions? Hum... They've already covered a lot of ground in the battle mechanics. They would be hard-pressed to add a fourth Melee class, a third ranged class, or even a sixth caster. I don't know. Dervishes are Enchantment-based, so I see an opportunity for a stanced-based melee fighter. While there is no room for a fencer or a duelist, it would play along those ideals and fit with the theme. We already have Swords, and adding Rapiers as a different weapon type would clash with the Guild Wars ideals, just like adding Crossbows as opposed to Bows would be horrible. Spears and scythes were a very nice touch. Hmm, although... Perhaps a Foil-and-Dirk idea would actually fit. Either bundled as a two-handed weapon like the Assassin's daggers, or individual items, where the Dirk acts as an off-hand item. Either way, you cannot attack with the dagger as if it were a weapon (Sorry, no dual-wielding, kiddos), nor does it add the defense bonus that shields do, but it may factor in to many of the skills for the profession, as well as add its own little passive bonuses. Yes, I think a Fencer-like profession may very well be a viable possibility.

That leaves us with the need for another Caster, though. And with that, I am clueless. Ritualists were an extremely imaginative addition. I have yet to come up with an idea that could come close to being so unique.
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Old Nov 20, 2006, 11:53 AM // 11:53   #69
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Quote:
Originally Posted by Cloudstriker
The reality is that Guild Wars has yet to offer us a true war which we can partake in. Yes there was the Factions battle...but teams of 12 in squads of 4 didnt really do it for me. Yes we battled Abaddon and did the whole Sunspear thing. But we have yet to have a campaign where we're strolling along and get ambushed by something. Yes there are pop-ups, but i'm talking like 20 guys coming out of the woods and beating the snot out of you.

Make the ambushes random so we don't know whats coming...how many times have we been in a group and a warrior runs off ahead...now you cant do that because of the ambushes.

The main addition I'd like to see is epic freaking battles. Someone already mentioned Lord of the Rings style and that would be genius. We've already have missions where we have to rescue someone from a fortress...what if we have to defend/attack a fortress with 100 people duking it out? Yes I realize the numbers are an issue, but if you make it that as many people entering get on one team and the rest are flushed out by NPCs you're good to go. You can have NPCs manning the siege weapons and guarding the gates, while your character can lead charges into the enemy ranks or hold the line against waves of enemies. This could turn into a game of tactics rather easily. You could assign one group to a reinforcement area, that can only join the foray when called on. I just think it would be sick to have a group holding the line but losing and have a way to call in some back up that comes rushing out to help.

I want to see fields full of people with meteor showers raining down, warriors looking left and right and fighting...rangers on the battlements spitting arrows as fast as they can shoot. I want a WAR. I mean Nightfall has introduced the whole Sunspear Rank thing...make it that as you attain rank you can do different things in the next Campaign. Generals can organize tactics and assign squadrons, etc.

You could use a control system like that found in Kingdom Under Fire or something. Simple, yet effective.

Enough on the whole epic battle thing.

Definitely like the idea of having your weapon sheathed or whatever in town. Furthermore, I think it would be awesome if your weapons stayed sheathed when you ran around outside, and only got taken out when you charged an enemy or what have you. Personally I think that when I send my warrior charging into battle watching him draw his sword over his shoulder would just be sick.

Also, I want to re-iterate my idea for new animations in battle. A warrior is going to use the shield to block, and his weapon to parry. A ranger using Whirling Defense needs to, you know, whirl. A mesmer using distortion can have like Matrix animations in bullet time or something.

Don't get me wrong. Guild Wars is an awesome game which I havent stopped playing since it came out a few years ago. But there are little things that could be added that would make it so much more pleasing. Like actually hearing shouts, for example.

Viva GW!
Yes ! Exactly !! Lord of the Rings style and actual War FTW !!!!

I want to see something fresh, that means nothing related to the trilogy .(orr sucks)

How about maybe a mass exodus from all three continents ?Into a watery continent with sea beats ?Krakens and stuff, that would be cool .No demons involved, just very very powerful beasts, which are damn tough to kill, and when I say tough , I mean make it realy really tough so that we actually take more than 2 months to finish the storyline .

Or How about a chapter based on Luxons and Kurzicks ?Something extremely powerful(like the searing)destroys the very earth on which theyre boundries lie, sparating them from the mainland, IN the end of which they are isolated on an island, in the middle of an unseen loacation of the world, where they are ripe for invasion at the hands of a shadowy and neglected race of human-shaped intelligent beings(fighting organized, intelligent beings is always so much more fun)And not just the same old crap, i want 40-man missions, i want real consequences of losing a battle !(something like AB border in factions)!I want big rewards when an enemy settlement is captured !(the new age of making money)Also, let us choose to play as a luxon or kurzick through the storyline !!The Luxon/Kurzick part of factions was the best PvE experience of all ! build on it !!!



at any rate, remove the inscription and new PvP system please...

Last edited by Makaelthos Solcry; Nov 20, 2006 at 11:57 AM // 11:57..
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Old Nov 20, 2006, 12:16 PM // 12:16   #70
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A cool little addition that would be nice would be to change the two defensive alliance battles so that instead of the usual 12 Vs 12 approach the numbers are boosted to higher lvls say eg 24 Vs 24 or a large amount of nps are availble to join u (Fort Aspenwood style). If these 2 battles are meant to be the big battles, surely either side would bring there elite forces into the mix (turtles and juggernauts etc) A new set of rules of winning conditions on these maps would improve them also, so that on these maps you can only win by, (attackers: Eliminating all the enemys elite guard and holding there central area for 5 minutes) or (defenders: Hold all non base res shrines for 5 minutes or resist the enemy for 20 minutes)
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Old Nov 21, 2006, 06:42 PM // 18:42   #71
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when i first heard of guild wars i read the lore on the site before it came out.
it was really good. the idea i got was people actually standing on massive walls and archers being able to shoot miles and pin people to the ground.

i wanted us to send like 4 men into askalon and try to beat the gaurds and make it inot the npc areas. mabye we could have a 15k area tht is easy to get to but had to be asscesible for pvp while you tried t buy the armor and the only way in was through the guards?

i dunno but sounds cool to me needs work though
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Old Nov 23, 2006, 09:58 PM // 21:58   #72
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Possible spolier ahead


I think one of the best options would be to expand on the orr and its disappearance, like the whole continent wasnt actually destroyed by the Lich but rather that it was moved or something. I would also like to see another elite mission added to tyria (im count SF as one too). The new god of secrets could be responsible for it coming back prehaps, or maybe she hooks us up with the "secret" that leads us to it.

Another idea im kinda toying around with is land that touches on teh Mursaat more and why they have come to tyria. This could wrap the seer and the Mursaat into one neat story line.

I also think they should add something at the end of Nightfall thats a after abbadon mission with Pala Joko imho.
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Old Nov 24, 2006, 09:01 AM // 09:01   #73
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Personally I'd be happy if they added (like the OP said) expansions to all the areas the OP said, ANet miss out a lot of the world map, like the area between Ascalon & the Crystal Desert.

More importantly do something with Eve!!! she is the only "main character" who hasn't had a single or line to say really.

Expansions on Eve:
-Drop Necromancer Munne from all her quests and replace her with Eve.
For those who don't know Munne is the first Necromancer you'll probably see in Tyria. it wouldn't take much to replace her. Also from my understanding Eve was in a school for bad girls and during the Searing she was in a graveyard playing around with minion animation skills before the Charr came in to attack her, her minions wiped those Charr out. If they changed Eve to a minion master and added her best friend Adam, the talking skull , as her foci I'd be very happy.

Show your love for Eve!
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Old Nov 25, 2006, 09:08 AM // 09:08   #74
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i heard there will be 5 chapters and only 3 have been released till now so...

Chapter 4: After the defeat of abadon the anciant gods are aware of the mistake they made by leaving tyria because this is what gave abadon hope to come back and rule on this world so they rise Orr from the sea and come back and live in arah so the chapter will be about Orr and destroying the old dark scrolls in the undercity of Orr so that no such magic like the one the vizir used to destroy Orr can be used again by mortals

Chapter 5: the scepter of Orr that disapeared once again in the last mission in prophecies was buried somewhere in the north of ascalon and found by a charr dark lord who discovers it's powers over the titans and realises that titans aren't their gods but an army that they can use to invade the human kingdoms and we should fight our way in the charr homeland to take the scepter back to Orr and delivere it to the anciant gods in Arah
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Old Nov 26, 2006, 06:20 AM // 06:20   #75
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Hey i have an idea about the PvP for Factions or future additions to Guild Wars. (didnt know where to post this...hope this is the right place)

I was thinking about the ways Alliance Battles in Factions is right now...Not too much strategy..well, maybe one "capture all the points." I think maybe they could make it more interesting by having it be an actual "battle" and require teamwork. My idea is that each team starts with 4 points and a "command center", with the objective being get to and destroy the enemies Command Center. But, the thing is you have to capture ever point along the way, and you can only capture points adjacent to the ones you already hold. Meaning that you will not be allowed to go straight to the enemies base and destroy it. I think this will cause teams to need to work together.
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Old Nov 27, 2006, 08:11 AM // 08:11   #76
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another idea: what about adding an "elite" area like urgoz to the middle of the map in cantha, and only the faction that holds the outpost of the elite area can actually use it. also some more things that might spark up the fight between the kurzicks and the luxons: first of all: close the gate for the jade sea area for kurzicks and the stone forest for the luxons. make the other luxon vs kurzick battles like fort aspenwood and jade quarry have an influance for example the winning team get excess to the luxon territory (they won't be able to map travel to luxon outposts/cities) and the other way around. there they can do a mission (the mission opposing hatchery and the mission opposing the tree singer mission) there they fight against actual people who are trying to get the mission, in luxon territory obviously u have to kill the turtles and in kurzick you have to kill the tree singers. i think this'll spice things up cause not getting a mission xxx times cause those damned luxons are killing the tree singer would get me pretty pissed of at the luxons

btw, now you have to do the mission of both sides to get the title protector of cantha, replace it with only 1 (depending on your faction) or maybe replace it with the mission of the group that's infiltrated the opposing faction's territory.
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Old Nov 27, 2006, 10:46 AM // 10:46   #77
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I've never seen so many terrible ideas.

What PVE needs is more challenge, randomized areas etc., much harder difficulty.
The engine cannot handle more players in the same areas.
We don't need to copy raids from wow, 20 man groups against a giant boss... Seen before, now where is the creativity? Uniqueness?
We probaly cannot reuse older maps, due to GW's economic idea.

Last edited by Deleet; Nov 27, 2006 at 10:52 AM // 10:52..
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Old Nov 27, 2006, 12:43 PM // 12:43   #78
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Quote:
Originally Posted by Deleet
We probaly cannot reuse older maps, due to GW's economic idea.
i'd love to go back to tyria with a new set of missions/quests and a new storyline (maybe some new features) and i think alot of people do, also u say economics plan.. wouldn't it be cheaper to re-use a map then creating an entire new map?
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Old Nov 27, 2006, 03:39 PM // 15:39   #79
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Quote:
Originally Posted by XosirisX
i'd love to go back to tyria with a new set of missions/quests and a new storyline (maybe some new features) and i think alot of people do, also u say economics plan.. wouldn't it be cheaper to re-use a map then creating an entire new map?
Problem is that, it's not a standalone game then. It seems ANet wants to the games to be alone on the map.
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Old Nov 27, 2006, 07:20 PM // 19:20   #80
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****Spoiler****
Has anyone though of the City of Mursaat that was mentioned in prophecies manual yet?

as you know, they are not servants of Abbadon, like all the other Demons and monsters were. Also, all they did, like trapping the Titans in Abbadon's mouth (volcano), or trying to stop the flameseeker's prophecy was against Abbadon's will. They have not been wiped out, and they are from SOMEWHERE. The founder of the White Mantle has seen that city, maybe the next chapter should revolve around the NorthWest side of Lion's Arch.
And why is it that most people say Cantha does not fit in with the rest of the map of Tyria (world)? Its just to the Very SouthWest of Maguuma Jungle. If you look at the islands near Lion's arch, and the texture of Maguuma Jungle, it just makes sense that Cantha is located to the SouthWest of Maguuma Jungle. Cuz of the Ring of Fire Islands, it is a very dangerous trip as stated by some NPCs in the Game it self. As stated : "Cantha lies south (of Kryta), across the ocean ... past the ruins of Orr, past the islands of fire, past the crystal lands of burning sun, and beyond the clashing seas. Only the greatest sailors dare such a journey, I assure you." AND Also, in the Guild Wars Nightfall Manuscripts, it is stated that, in 731 CC, Cantha began trading with the "northern areas", along with Tyria and Elona. Whether they will be included in future campaigns is yet to be seen.

Any Comments ?

Last edited by Lord-UWR; Nov 27, 2006 at 08:00 PM // 20:00..
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