Nov 13, 2006, 03:03 AM // 03:03
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#21
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Solo Adventurer's Guild (sag)
Profession: W/Mo
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I'd like to see the option of having 2 versions of Tyria/Prophicies. Lets go back to Ascolon and it's rebuilding. Lets see what happens to the throne after Prince Rurik. Bring back the lush forest's and waterway's of pre-searing. The thing is, this has to be something you can choose to load. I fell in love with GuildWars when it first came out. I have a pre-searing character that will never leave. I enjoy going there sometimes and reliving the begining of my GW playing days, minus the missions............
And Prophicies is still being sold. You cant fundemantally change the gameworld without adapting this change for the entire franchise. In some ways, it's just not fair. I dont want my Searing Ascolon to dissapear. I want to relive that time with a new W/M, or a Necro or a Mez....
It would be nice to adopt unused area's of the map, there are plenty of spaces in each chapter that's for sure. But if an already established area gets a redo, what happens to that area if you start a new character? You should have the option to select what area you want it to be, like you can select what district you want to travel to in each location.
.................................................. .................................................. .
Expanding on the Charr invasion, a prequel of sorts, would be nice. Just what is it that caused the Charr and Humans to go to war anyway?
The rise of the White Mantle. Play as a young recruit.
How about an entire chapter about the fall of Orr. Yea, in the end you know your doomed, but that doesn't keep hollywood from doing it........
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Nov 13, 2006, 04:55 AM // 04:55
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#22
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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I want to see the Charr smacked around silly, or, better yet, play from THEIR perspective in the war against Ascalon.
This was one of my favorite things about games such as Warcraft 3 and Starcraft... by playing the different factions the line between hero and villain began to blur and you really got immersed in the storyline.
Guild Wars has been due a "war" involving the player base for a long time coming. Factions was a step in the right direction, but I think that allowing us to play as an alternative faction might prove interesting in the big scheme of things because it could simulate the kind of conflict generated in PvP while retaining it in a PvE format.
Now, this of course brings up the question of getting ALL CONTENT for ALL of your EXISTING CHARACTERS. Hence, I'm not sure exactly how this could be played out... I'll leave the geniuses at ANet to think things through.
Rather than see this specifically implemented, I hope that this post perhaps inspires the devs to start thinking along a new direction. (Not that I'm so arrogant to believe that my opinion alone will cause them to do so though)
I think many of you have great ideas, so I'm curious to see what ideas are taken and what ideas are improved upon. The ANet dev team is cool like that!
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Nov 13, 2006, 04:58 AM // 04:58
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#23
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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What i would Really like to see (And you would not ahve to use the "Chose which version fo the game to go in" Are the Ruins of the catacombs (Redundency?) In Post Searing, An update almost like, if not the same as, Sorrow's Furnace.
And i am also sure that everybody would love the addition of Gwen Quests, adding a Storyline.
Same thing with The South of Leinig, that Atole (or coast) Always made me think of a Small fishing village, seaguls, fishing boats, a "peacefull" secluded town... Run by the Mob lords and places quotas and such on the various products they export.
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Nov 13, 2006, 05:38 AM // 05:38
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#24
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Administrator
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I personally think it would be good to add challenge missions to Tyria. There would be one in each major area, where the point is to defest as many x monsters as possible before they get to y place (as in kill Charr before they reach ascalon).
Anet could alos just make it one huge elite mission, starting at Ascalon, travelling across Ascalon fighting Charr, crossing the Shiverpeaks fighting Stone Summit, etc. This would end until you've gotten to the end, where theres some uber boss that drops greens.
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Nov 13, 2006, 05:44 AM // 05:44
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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I'm mentioned it many month Before in a thread I made, but the lands of Orr are a real possibility.
Yes they have been destroyed, but if you read in the original Guild wars prophecy Hand book, it say's: "but so too did it sink the entire peninsula, leaving only a small scattering of small islands in its place". Page 40 the fourth paragraphe.
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Nov 13, 2006, 05:56 AM // 05:56
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#26
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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I would like to see the Char homelands (I want to bring the smackdown on them). Make a quest where you go to their homeland then kick thieir hairy butts all over the place. This could be doable from all 3 chapters if done right. Set it so that when you get to their homeland their is a flashback of what caused them to attack Tyria then have us take that problem down.
Mega Mouse
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Nov 13, 2006, 07:19 AM // 07:19
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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well...we really didnt truely defeat the Charr in propheses...just left the ruins of ascalon and moved on so I would love to see that part of the storyline expanded. Perhaps the people of Cantha and Elona are "summoned" to aid Ascalon in putting an end to the Charr once and for all and in the process..they discover the remants of Orr..those small islands mentioned in the game book as mentioned above by Halmyr.
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Nov 13, 2006, 08:20 AM // 08:20
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#28
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Academy Page
Join Date: Feb 2006
Guild: Sanctity of Shadows
Profession: N/Me
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Any new chapter I'd like to see would involve a new area with a new story and stuff. While playing as a Charr or White Mantle is interesting, it's not really something I want to pay 50 bucks for. Perhaps as a mini chapter or a series of smaller updates or something (Anet might have trouble staffing if they do that though).
As the story and classes I make up would be rather bad or cheezy, I'll just go on to say what new additions to PvE I'd like to see. With the addition of Heroes, your control of henchies went up a lot. An option for formations would be great too. Also, something like the Gambit system for FF12 would greatly improve heroes (sadly, FF12 AI can be superior to heroes...).
For some of the missions, I'd like to see more interactive parts. The catapult in Fort Ranik was great, more of the same would rock.
I personally really liked the 16 man missions in Factions, though most of the time there wouldn't be players on the other side. A mission where you have 16 players defending a giant castle would be really fun. Kinda like the Kurzick Eternal Grove Mission, but on a much bigger scale with two floors on the castle and multiple entry points.
Pet control would rock. With the advent of heroes, I hope a mini pet menu won't be far behind. Something similiar for Necro minions would rock too. Being able to send your Flesh Golem up front without going into agro range would be great.
I'd like to see some of the attack motions revamped. Swinging my sword over and over in the same fashion with an addition of some sparkles and a slightly different attack animation gets boring fairly quick. It might be a bit much to ask, but making some of the skills look more flashy would be cool. Maybe just the elite ones? Like Hundred Blades with a bunch of flashing swords animation or something like that. As it stands, Hundred Blades just has you spin a bit...
For some of the more competitive PvE people, maybe they could have something where it's players versus mobs? Like instead of Luxons vs Kurzicks, it's the players vs the invading army or something similiar. Like if you did certain missions and got a certain amount of points, your alliance takes control of the city and the border moves. Then another mission area becomes available and you can do that one. As the border moves further in, the missions become harder and you need to get a higher amount of points to take control. The monsters also have a certain amount of points for the mission areas at the borders and the points continually increase till they take the area back and the monster points start increasing for new new misison at the border. The further in the mission area, the better stuff you can get. 15k armor that way would be incentive enough for a lot of players. It would be easy to take control of an area, but doing better just lengthens the amount of time you have until the monsters regain control. It should be plausible witht he current game mechanics, just dunno how complicated it might get for Anet.
Traps would be an interesting addition to Guild Wars. Not ranger traps that don't really kill you unless they stack alot. And not those traps that are on timers and are easily avoided. I'm talking about something like a mix between the two. You can't see the trap, or at least it's hard to see (kinda like the corridor with acid traps in the second to last mission in Factions), but if you get hit then you're pretty much dead. That way experienced players would be useful as guides. And maybe a class with the ability to see/avoid the traps?
Another type of trap possibly for rangers might be a conditional trap. Like if you walk on it, nothing happens, but if you cast a spell while you're on it you take some damage and get dazed. Or if you use a signet you suffer a deep wound and take damage.
A type of skill that effects everything in a certain area of effect, not unlike ranger nature spirits. Like, 10 damage to all moving targets in skills range every 3 seconds or something like that. Or maybe just nature spirits that do that. Don't think there are any nature spirits that cause non-conditional damage yet.
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Nov 13, 2006, 09:38 AM // 09:38
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#29
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Frost Gate Guardian
Join Date: May 2006
Guild: MU
Profession: E/
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Well, for me I'd personally like that Lyssa, Melandru and Dwayna get a realm like FoW and UW for Balthazar and Grenth. Those statues are now so lonesem in ToA, Zin Ku and the Chantry of Secrets. Drops might be ruby's for Lyssa, sapphires for Dwayna and lets add a new material, emeralds for Melandru. offcourse are the enemies you encounter quit obvious (Lyssa's realm, spellcasters doom ;p) Ideas for stories around them might pop in my head later ^^
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Nov 13, 2006, 10:49 AM // 10:49
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#30
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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I think the Charr resources are pretty much depleted since the defeat in the Orrian and Krytan Kingdoms.
You can base your lore on the following transcripts from a Charr (scroll down to end of OP):
http://www.guildwarsguru.com/forum/s...php?t=10073310
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Nov 13, 2006, 11:43 AM // 11:43
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#31
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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Alright, since I don't have much time I'll post 1/2 or so of this and then post the rest later.
It's been 3 years after The Flameseeker Prophecies, 2 after the destructino of Shiro and 1 after the saving of Elonia. Each Continent has settled into an Golden Age. But with such peace, warriors are growing old and lazy, monks becoming fat, and masters of magic are becoming weaker. Each Kingdom votes for the next course of action. The representitives from each continent meet in the newly rebuilt ascalon. They vote that it is a time of exploration, and the kids (children of ur old proph, factions, and elonia charas) must be ones to do it...
Ok that would just be an inspiration to anyone, I won't be able to follow through on it. Here's the one I'm thinking of doing, and making into a big story.
"The time of evil has left each continent alone for a year now. Ascalon is rebuilt, the waring luxons and kurzicks have started coming to treaties and peace, and Elonia has prospered after being saved. But with this new found peace, there is always something brewing. Although the cities of Tyria are becoming better, bigger and more beautiful, there is those who supported the Lich, from the darkness, and the White Mantle, from either in the army or funding it.
Cantha has hit rough times too. With the new "Treaty of Factions" being signed only 2 months ago Luxon and Kurzick Royalists have started fighting. Either is be in the streets, or in the battle field... To Be continued.
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Nov 13, 2006, 12:47 PM // 12:47
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#32
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Academy Page
Join Date: Oct 2006
Guild: Little Duckies
Profession: E/Me
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I think the concept of rebuilding Ascalon is neat, but since different players are at different levels in the game (for example, a party with a level 20 runner and a level 3 PC), it would have to be revamped in the explorable areas outside it. Then maybe Ascalon City itself could just be a bit more neutral, so that it could be post-apocolyptic or just a regular place. Or, you could have an NPC outside the town in the rebuilt surrounding areas that said something about touring Ascalon City, as it is a monument to the war. Something like that.
The whole look of Ascalon City really does get me down. I hate being there.
Someone mentioned unused map space that Anet could add outposts and explorable areas to (near Sorrow's Furnace), and that really applies to places in Factions, too. There are a lot of blurry patches on a 100% explored map of Cantha, and Factions could use more quests, anyway.
I really wish the inscription system would cross over all three games. I also wish I could upgrade my armor from Tyria and Cantha with insignias. For me, armor is largely a matter of appearance. Sometimes I make compromises, but my ranger wears 15k Studded Leather armor and that is just too cute for me to change, even if armor vs. lightning isn't *that* useful.
When I first saw "evolution" in this thread, I thought it would be able making enemies' levels go up depending on the levels of PCs in the area. I don't think I would like that, however.
I don't remember what it's called, but I'd like to see edits to the edges of the map in Tyria. It's too squiggly in some parts of Kryta and that really bugs me. Just slight changes to the area players can walk on.
Nightfall brought PvE-only skills, which might speak to the point of this thread. Maybe it'd be cool to have skills to help kill Afflicted and Undead better or something along those lines for Tyria and Cantha.
On a side note, I got this sour strawberry "Fruit Juice String" from an organic grocery store, and it's really really good. It's made by that orange juice company, Folorida's Natural. Yay for sour candy!
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Nov 13, 2006, 01:22 PM // 13:22
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#33
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Slepless Tired FArmers United
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New and Different Idea
I think adding on to present maps would be great and how they gave the free update of sorrows furnace is a good way to go. But for the next Expansion Maybe bring in a seperate invader of the present areas. They have based each new expansion on a different ancient society and to keep with that maybe bringing in something like the greeks or maybe go south american with the Icnas or Aztecs might be agreeable. Or maybe expand on the Shiverpeaks area and include more Nordic basis.
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Nov 13, 2006, 02:22 PM // 14:22
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#34
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Academy Page
Join Date: May 2006
Location: The Promised Land
Profession: A/D
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I'd really like an expansion with two different races that are statistically identical- for game balance- but physically distinct.
Possible Context: A shattered archipelago is all that remains of a land mass torn apart by a conflict between the Human [kingdom name], and the [tainted human tribe]. One of the new professions could be from the pure Human tribe, the other from the the demonic type tribe.
note: For balance, EoE must still apply, which is why I don't say Orc, etc.
I'd also like competitive missions incorporated into the actual compaigns, which are replayable, but lead you in different direction depending upon the outcome. Still, that's not really PvE, so forget about that for now.
Finally, I want the auction house we were told we could expect at the same time the PvP'ers were told they'd be getting observer mode. Or maybe I'm crazy, but I'm sure this was mentioned by Anet at some stage, and then buried.
Personally, I'd like this to work like so:
You have [x] item. You go to auction house, hand over [x] to NPC, put a reserve price and time limit on it, go away, and come back for your money or item if it failed to sell.
No more dealing with tards who haggle aggressively, or have a real go at you for offering too low because you don't know the values. Wooo!
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Nov 13, 2006, 03:03 PM // 15:03
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#35
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Ascalonian Squire
Join Date: Jul 2006
Guild: Troublesome Unit
Profession: W/Mo
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I truly love the idea of adding areas to tyria, however what about the explorer titles. Will those people that alrdy have the outrages 100% and 95% titles be bumped down to say 80% over new content? Altho the will prolly explore those areas too.
Now about those Charr. It would be great to see a quest from Warmaster Tydus in Ascalon saying" After the Defeat of those titians the Charr are now advancing into our terriotory. It is your duty to take out the Charr warlords" (or something along those lines). And to get just make the ruins of Surmia mission explorable and add a gate at the end to take you to our encampment. Then do the quest from there.
-Gizzmo-
Last edited by Gizzen Garr; Nov 13, 2006 at 03:06 PM // 15:06..
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Nov 13, 2006, 03:32 PM // 15:32
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#36
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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How about making the world feel like one complete world instead of 3 separate worlds?
Right now, the only thing that tells you that a next Guild Wars Chapter is apart of Guild Wars are veteran players, past story bits that they put in, and the fact that the game is named Guild Wars.
I know that they don't want to reinvest into previous chapters, but they might not have a choice when New Players will want to go backwards in time to experience the previous stories.
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Nov 13, 2006, 03:55 PM // 15:55
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#37
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Ascalonian Squire
Join Date: Nov 2005
Guild: Scouts of Tyria
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Best way to implement "time warps" in my opinion would be visually, so that a young character and old character can stand in the same outpost at the same time, and that NPCs have different dialogue, quests, etc.
The idea of playing other races seems popular... but im not sure if we should have racial traits (pvp imbalance) or should racial traits be cancelled in pvp (think dragon arena)?
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Nov 13, 2006, 04:32 PM // 16:32
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#38
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Ascalonian Squire
Join Date: May 2005
Location: Fredericksburg, VA
Guild: Littleman Clan
Profession: W/
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I would like the next few chapters to NOT have new classes. Of course, my problem is that I like to try & play each and every class.
I also think it'd be neat to add on to current chapters. Include missions that take place after you defeat the Lich/Shiro. This way, they can take place in older areas, but you need to have completed the previous mission/quest to advance the story further. This will keep the lower level & higher level characters seperate story-wise, but will repopulate Tyria/Cantha instead of spreading out the population further with another continent. Depending on your current quests, when you leave a city/outpost, the monsters outside may be different as well.
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Nov 13, 2006, 04:41 PM // 16:41
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#39
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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hehe i always have so many ideas on expansions but ill just post a little of my current ideas:
Evolution:
How about setting the next chapter say 10-15 years later on from the current chapters. By now Kryta is now under the rule of the young royal Family, Magumma has declared itself an independant nation, Ascalon has rebuild a little of its former glory but is still struggling. The war in the shiverpeaks rages on and the Charr threat is ever present and number of Orrian survivors have begun to live in a newly formed city in the former lands of Orr. Elona has once again become 1 united Nation and the Luxons and Kursicks have stopped warring and have developed a great trust for one another
Despite everything that has Happened all the nations are beginning to flourish once again. Kryta the big power in the lands of Tryia refuses to help there former allies to rebuild and relations turn sour. The Magumma Nation also has a deep distrust of Kryta due to there long oppression. And the remainder of Orr simpy want to be left alone. Then it Happens.
King Adelburn finally passes on under mysterious curcumstances and is succeeded by his only remaining son. A new guild War breaks out. The wealth of Kryta, the determination of Ascalon and the vengeful Magumma all burst into war. The Dwarfs and the remains of Orr band together for protection during this war, Both Ascalon and Kryta move forces throught the shiverpeaks and the dwarfs soon get involved with the fighting and are blamed for Ruriks Death.
The Charr once again decide now is the chance to eliminate the humans from tryia and send there forces down into the human kingdoms. They call for help from the other colonys, The partially restored Elonan and Canthan armys arrive to support them. The Charr are outmatched under this wave of human forces and retreat back into there territory. The combined armys push into charr territiry in hopes to prevent any further Charr invasions. Near the Charr capital a massive battle occurs But before either side is victorious a new force looms, the Northern Kingdom had arrived
The map could be the top half of the Tryia map plus a new section on the top for the charr and northern kingdoms. To begin with you fight for 1 of the 3 kingdoms which you choose from at the start ( u can run work urself to the other kingdoms starter missions like in other chapters) then all 3 converge into charr territory and lastly into the Northern Kingdom.
I could tell u lots more but u get the jist , well thats just 1 of my ideas
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Nov 13, 2006, 04:51 PM // 16:51
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#40
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Ascalonian Squire
Join Date: Jan 2006
Guild: Eclyptic Phoenix
Profession: Mo/E
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I'd just like to say every idea I've read has been innovative and interesting to read.
Overall I'd like to return to Ascalon again. I think this is the best idea for a few reasons.
1. New players getting that Chapter would likely want to see what the 'Original' Ascalon was like (the one found in Prophecies) and this would boost sales of Prophecies...ANet would like this.
2. For most of us, at least I think, have taken our Tyrian characters through Cantha and Elona and have hours of experience under our belts. Whilst the game has drastically improved since my first hours as a monk in Pre-Searing, theres something nostalgic about Ascalon that makes me want to return every-so-often. Sadly, after beating the game with all bonuses and the Titan quests, the reality is theres basically nothing to do in old Tyria...save UW. I think it would be extremely interesting to have the storyline set in a rebuilt Ascalon (or one undergoing rebuilding for that matter). Mayhaps even have the Ascalon Settlement in Kryta become part of the story in that the Krytans are no longer happy with their Ascalonian neighbours using their land. A Civil war of sorts along the lines of the Kurzick and Luxon one, but with new twists...the twists are up to you guys...I havent really thought that one through yet.
3. If it were some way possible, I'd partially like Tyria to be back in crisis mode. Yes our Tyrian toons worked most valiantly to free Ascalon of the Charr, the Shiverpeaks of the Stone Summit, Kryta of the Undead, the Jungle of the White Mantle, the Desert of the Forgotten, and the Ring of Fire of Titans (i think thats them all :P) but if you look at all those that's a lot of trouble brewing while we were off liberating Cantha and Elona. What if the Charr invaded Ascalon and we return and have to lead a resistance? This is a rather...general?...idea but one that could be used a number of ways. It could also introduce races in the world of Guild Wars. For example, in the new Chapter if you choose to begin the Liberation of the Shiverpeaks, you can be a dwarf. If you decide to start a new toon liberating Ascalon, you're human. I'm not even going to suggest elf, but I know you're all thinking it.
Further more, this notion could make our Tyrian dudes like legends. You know how at the end of Factions and Nightfall **SPOILER ALERT** you reach the places with all the dead guys singing your praises? "Kalen Cloudstriker, we shall forever remember your deeds this day" and stuff like that? I think it would be most awesome for us to return to Tyria and have people flock to our banner because we are who we are. You could further extend this notion to Guild/Alliance controlled towns a la Factions.
4. Introduce mounts...for the love of pie. Yes I briefly delved into the world of WoW...for the grand sum total of a week. The only thing I liked about that game was that players could Mounts. I mean in games like Nightfall and Factions there really wasnt much distance between areas but if we return to Tyria, mounts would expedite the travelling process when map travel doesnt work.
5. Allow us to join games with teammates. Whilst I realize that this could be the new power leveling, allow me to explain first. Many are the times when I'm halfway into a quest when a guildie logs on that needs the same quest...or there have been occasions when you get that lovely DP that shanks you from successfully completing a quest, or any hope thereof, when the best Monk in the guild comes on. Wouldn't it be nice if they could run out to meet you and bring you aid? This is another idea from WoW in that there are set areas....sure it's nice that GW gives you your own copy of the world, but what if you want your friends to show up midway through to help you?
6. Add actual Guild F-ing Wars. I'll be the first to admit that I love GvG's, but in a game called Guild WARS these are oversized bar-fights. Skirmishes at best. I'm talking like 20 on 20 epic battles...Alliance versus Alliance....make open combat areas where whoever shows up can bring the hurt. Imagine an area where you see 3 or 4 guilds duking it out, only to have a few more guilds rush into the fray. Madness and mayhem, yes, but just picture looking over and seeing Te running in....
This could also add a new title track...dont ask me what, but it could. Make it guild based or something if you want.
7. Elite Classes. My guildies and I have been tossing this idea around for quite some time. I'm finding myself more and more hardpressed to come up with new ideas for classes....I'm sure ANet isn't, but this will give them a free pass for a Chapter if they can't come up with anything. An Elite Class would work something like this.
Take for example, a warrior. Once you've completed a chapter you can do Elite Training quests. This could give you buffs, along the lines of the Lightbringer idea, that enhance you or your party. The Warrior elite could have a few tracks, like say Knight or Barbarian. Knights could have greater defence and do added damage when fighting beside an ally. Barbarians could do extra melee damage and run 10% faster or something. I realize this is rather vague, but it would add a greater dimension to PVE that would give us more reason to continue PVEing after the end of the chapter. You could eventually add an even greater level to this if the character has finsihed ALL Chapters on your account...then another one if they have the Defender titles.
A Monk elite could be Priest...divine favor is increased by whatever, and holy damage taken is reduced by X percent.
Ranger could become Marksman...Ele a Sorcerer...Necro a Darklord....Mesmer...alright Mesmer i'm working on lol
8. Customizable armor. The idea of runes and insignias is great, but I want my Sunspear Armor to look different than everyone elses, and I'm not talking about colour. Allow us to add emblems to our armor, for a fee of course. ANet could open a contest for armor emblems...these emblems could be dye-able separately from your armor...imagine Black FoW with a White emblem, for example. You could expand this idea to weapons as well...custom hilts and blades...shields with emblems, etc. Gives you the power to make your toons REALLY unique to you.
9. Different voices based on class. Yes, the moving lips are great. Voice actors are great. But somehow, I doubt my monk and warrior are gonna have the same voice. My warrior I would expect to be more baritone and hearty...my monk more soothing and soft.
10. New animations for Melee Class fighters. Personally I think if two warriors start beating on each other they're eventually gonna use their shields to block some of the blows. This might get the animation department sweating, and GW is already a gorgeous game, but theres always the next level. Similarly, I think if a warrior is beating on my monk, if he misses i should see my monk dodge or duck..it would just add a greater wow factor to fights.
*****
I realize that some of these suggestions are lengthy and maybe idealistic, but ANet does indeed read this stuff and if we voice our opinions they've been known to listen. Some of this may be a little knitpicky, but I'd like to suggest it nonetheless. I think it would be absolutely stunning to have a warrior in gold armor with glowing emblem riding a horse across Tyria, guild cape flowing in the wind.
Regardless of what ANet implements in the next Chapter, I'm addicted...I'll be getting it. Just PLEASE add more storage
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