Apr 12, 2007, 06:40 PM // 18:40
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#21
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Ascalonian Squire
Join Date: Mar 2007
Profession: W/Mo
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that sounds really cool but how will you get your skill mastery that high?
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Apr 12, 2007, 07:35 PM // 19:35
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#22
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by terminatorofhell
that sounds really cool but how will you get your skill mastery that high?
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Runes, of course. ^_^
To use the Balthazar's Judgment, you'd have 12 in the attribute already.
Then you can either have a helmet with +1 Swordsmanship and a Major Rune to add another +2, giving you +3 in all, or you can just add a Superior Rune of Swordsmanship.
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Apr 12, 2007, 07:51 PM // 19:51
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#23
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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I like this idea, adds more content which is always good. As long as a reasonable amount of them are added there shouldn't be a mass of people with the same weapon. I agree these should either be God Realms or Hard Mode. As to why always red all the other primary colours are taken. Yellow/Orange, Blue, White, Green, Black would be hard to read.
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Apr 12, 2007, 09:25 PM // 21:25
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#24
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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So basically there tricked out uber weapons with a cool animation/skin. I like it but their req needs to be outlandish to balance it.
/signed
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Apr 12, 2007, 09:53 PM // 21:53
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#25
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Wilds Pathfinder
Join Date: Nov 2006
Location: NJ
Guild: To Gain Extra Mobility We Play [NUDE]
Profession: W/
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I really like this idea. I want to see my 4 foot tall warrior running around with a sword even bigger than she is >.>
/signed
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Apr 12, 2007, 10:08 PM // 22:08
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#26
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Wilds Pathfinder
Join Date: Sep 2006
Location: 2 paras and a war is strong aoe [lol]
Guild: Whats going on [sup]
Profession: Mo/
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/signed................
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Apr 12, 2007, 10:12 PM // 22:12
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#27
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Forge Runner
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Can you add a bow too? Then I'll most definitely sign =D
but /signed anyway since it's been discussed for PvE only.
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Apr 12, 2007, 11:08 PM // 23:08
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Hmm, PvE-only weapons seem interesting. Hard mode or GWEN has them should be good.
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Apr 12, 2007, 11:13 PM // 23:13
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#29
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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dont think a bow would work since its already 2 handed.
/signed
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Apr 12, 2007, 11:15 PM // 23:15
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#30
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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i would like to see the septer or orr as a "red" wep XD would soo make my day
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Apr 12, 2007, 11:31 PM // 23:31
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#31
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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How about this:
Really hard .1 drop rate daggers
Blades of the Forsaken
7-17 Dmg (Req 10 Dagger Mastery)
+90 Health (Req 10 Shadow Arts)
Instant Enemy Death (0.1% Chance)
Looks like this:
http://www.swords-and-more.com/shop/...s/IMGP0298.jpg
(Of course it CAN'T be the same but it can be similar)
/signed
Last edited by viper11025; Apr 12, 2007 at 11:39 PM // 23:39..
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Apr 13, 2007, 12:43 AM // 00:43
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#32
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Added concept sketch for Balth's Judgment. Added "PvE only" text.
I'll add more concept sketches later, as well as weapon stats for Daggers, Bows, and Scythes.
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Apr 13, 2007, 01:20 AM // 01:20
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#33
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Why do they have to be Outlandish Reqs.?
It can only be used in PvE and just replace common sword/shield Spear/Shield, etc combos for a two handed wep.
As for Bow, I'd imagine maybe
a sort of assassin's bow
7-17 Piercing Damage
+15% > 50
+1 Critical Strike
req. 9 Marksmenship
req. 3 Shadow Arts.
Fire Rate equal to shortbow/flatbow, with recurve bow range and Firing arc.
Maybe it can have crossbow skin.
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Apr 13, 2007, 02:18 AM // 02:18
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#34
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Outland Requirement is due to enhance the 'specialty' of them and limit the use to only those who are willing to will their true potential. That is why we would need to see a very high, if not maxed, requirement on these items.
And, they shouldn't be common at all. They should literally drop a hundred, maybe two, a month. They should be that rare for all players globally.
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Apr 13, 2007, 04:07 AM // 04:07
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#35
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Ascalonian Squire
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/signed
Its a great idea... even though i'd never get my hands on one lol
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Apr 13, 2007, 08:39 AM // 08:39
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#37
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by Firebaall
Neat idea, but I'd like to see an absolute max req in stats to use. i.e. 16
Make them something special and taxing to wield.
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hehe... or make em even more powerfull... and make it req 17 to use
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Apr 13, 2007, 08:46 AM // 08:46
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#38
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Not A Fifty Five
hehe... or make em even more powerfull... and make it req 17 to use
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O.o
I'm a little confuzzled to how you'd have a constant 17 in an attribute...
Am I unaware of something?
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Apr 13, 2007, 08:56 AM // 08:56
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#39
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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well thats the point 17 can be made but not constantly, it'd be pretty cool to have powerful weapons that could only be used by superhuman effects >.>
Edit:And there's a zillion ways to get 17 atts besides the + 1 20%, and those can be made constant if needed.
Last edited by Not A Fifty Five; Apr 13, 2007 at 09:01 AM // 09:01..
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Apr 13, 2007, 09:15 AM // 09:15
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#40
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Greener Pastures [DVDF]
Profession: W/
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/signed, nice sketch too
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