Apr 16, 2007, 04:42 AM // 04:42
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Death Legion Of Cantha
Profession: W/Rt
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Sneaky
Wouldnt it be cool if assassins had a skill which reduces the size of your aggro circle? The downside would be slow movement, but assassins are meant for sneaking right!?!?
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Apr 16, 2007, 05:11 AM // 05:11
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#2
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Agent Mold3r
Wouldnt it be cool if assassins had a skill which reduces the size of your aggro circle? The downside would be slow movement, but assassins are meant for sneaking right!?!?
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That would be interesting, but there aren't many "stealth" missions in the world of Guild Wars. 'Tis sad, methinks. Mais c'est la vie.
What would also be interesting is a "cloak" skill. one that temporarily makes you invisible to enemies. This would be horrible for PvP, so I think it would have to be a PvE skill.
Maybe we'll see something like this in GW:EN. Only time will tell.
EDIT: Love the name, btw. X-Files rules my world.
Last edited by FelixCarter; Apr 16, 2007 at 08:03 AM // 08:03..
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Apr 16, 2007, 05:51 AM // 05:51
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#3
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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Quote:
Originally Posted by Agent Mold3r
Wouldnt it be cool if assassins had a skill which reduces the size of your aggro circle? The downside would be slow movement, but assassins are meant for sneaking right!?!?
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Assassins are ninjas, full stop, and ninjas are meant to be sneaky. Assassins should never be used as a tank. It's stupid and it makes healing for the monks way to complicated.
So yeah Assassins are suppose to be sneaky hit and runners.
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Apr 16, 2007, 08:50 AM // 08:50
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#4
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Quote:
Originally Posted by FelixCarter
That would be interesting, but there aren't many "stealth" missions in the world of Guild Wars. 'Tis sad, methinks.
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You are right, and stealth missions/quests would be interesting. At the moment we just hang around outside the aggro circle listening to them make plans.
Also a couple of us were talking about the fact that mesmers have no AoE spells. This makes sense, because the mesmer engages the intellect of the enemy to cast spells, and you can't engage the intellect of a mob. But there are very few missions/quests where this ability is useful. More stealth quests might benefit mesmers as well.
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Apr 16, 2007, 09:02 AM // 09:02
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#5
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by FelixCarter
What would also be interesting is a "cloak" skill. one that temporarily makes you invisible to enemies. This would be horrible for PvP, so I think it would have to be a PvE skill.
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This has been suggested before and it was decided it would make running way to easy.
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Apr 16, 2007, 01:29 PM // 13:29
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW:EN will intruduce a lot more of PvE only skills.
A Mind control spell for Mesmers...
An invisibility skill for Assassins...
A 'provoke' skill for Warrior...
A 'raise body' elite spell for Necromancers, than raises an undead version of enemy with all its non-moster and non-elite skills working....
Such thing could be possible...
So, please, add them, Anet, and I love you a bit more.
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