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Old Apr 07, 2007, 05:50 PM // 17:50   #21
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I see some of you dont know just how powerful they are. ESPECALY for players that dont use ranged spells.
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Old Apr 07, 2007, 05:52 PM // 17:52   #22
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Quote:
Originally Posted by Dark Kal
Wammo is a conjunction of the words 'Warrior' and 'Monk' referring to W/Mo, hence they can't use any elementalist skills.
yes well duhh, he/she is just saying that they are basically grown up wammos.
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Old Apr 07, 2007, 06:09 PM // 18:09   #23
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It could work, if we take obsidian - a material which can make a blade 5 times sharper then steel rap your sword in it via magic and all of a sudden you do more damage. There are many rocks with properties that could be useful for a weapon and as all the other elements have a conjure skill it is a little strange that earth does not.
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Old Apr 07, 2007, 07:28 PM // 19:28   #24
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Quote:
Originally Posted by Illuminator
Conjure Earth doesn't make sense, Frost makes your weapon so cold it does more dmg, Fire makes your weapon hot, Lightning charges the weapon with electicity.
Then what would earth do? Make your weapon so dirty that the target gets infected?
Logic is the shit
LOL. Oh that one made me laugh. Brilliant.
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Old Apr 07, 2007, 07:56 PM // 19:56   #25
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I think Stoneflesh Aura takes conjure Earths place Since it does the opposite of the others(by reducing damage by a set amount) however it does'ent require an earth weapon.
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Old Apr 07, 2007, 10:34 PM // 22:34   #26
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I went looking for Conjure Earth just the other day for a build i thought of and was greatly dissapointed to find it didn't exist. I agree it should be in the game.
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Old Apr 07, 2007, 11:15 PM // 23:15   #27
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Fire and cold dosent make sence as well.You have to hold your weapon,touching enemy for some time before cold or fire begin to take effect.You hit something with hot-glowing metal and itll do physical damage only cause heat energy wouldnt have time to transfer over to target.Only thing that could really do some damage is electrical dicharge but... its imposable to put it on a sword,doh.
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Old Apr 07, 2007, 11:27 PM // 23:27   #28
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If a weapon is hot enough it will do some damage if you cut someone with it, like burning the skin to crisp. And how fast do you hit someone? I am sure the heat have time to transfer unless your blade is in contact with them for just a nanosecond or something.
Try to turn up the heat in the oven and put your hand on bars or whatever and pull your hand out real quick and i am sure you got some heat transferred to your hand and it will hurt.
Same goes for cold, if it is cold enough it will freeze down the tissue and it will hurt like hell when the tissue is warming up.
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Old Apr 07, 2007, 11:31 PM // 23:31   #29
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Quote:
Conjure Earth doesn't make sense
The cool thing about fantasy is it doesn't have to make sense.

Kinda like the fact that you can stand under your own meteor shower without taking a hit. Meteor falling from the sky hurts.. no matter who or what made them fall.
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Old Apr 07, 2007, 11:36 PM // 23:36   #30
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Quote:
Originally Posted by Juhanah
The cool thing about fantasy is it doesn't have to make sense.

Kinda like the fact that you can stand under your own meteor shower without taking a hit. Meteor falling from the sky hurts.. no matter who or what made them fall.
It hurts, every 3 seconds for balance issues. A-net tries to have a very logic game were everything has an explination.


Oh yeah someone posted about obsidian, thats some expensive stuff so why fight with it when u can sell it? And if you could summon obsidian, why not create a storm of small obsidian shards, that would be effective imho
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Old Apr 07, 2007, 11:42 PM // 23:42   #31
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Quote:
Originally Posted by Illuminator
It hurts, every 3 seconds for balance issues. A-net tries to have a very logic game were everything has an explination.


Oh yeah someone posted about obsidian, thats some expensive stuff so why fight with it when u can sell it? And if you could summon obsidian, why not create a storm of small obsidian shards, that would be effective imho
Your still having the cosmos fly out of your ass. I really dont see how Conjure Earth would be a problem because of "logic".
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Old Apr 07, 2007, 11:48 PM // 23:48   #32
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How does the earth enhance the weapons performance?
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Old Apr 07, 2007, 11:52 PM // 23:52   #33
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There was a thread for this back in 2005 lol. But I just can't see how to make this skill work without making it stupid.
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Old Apr 08, 2007, 12:23 AM // 00:23   #34
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If you talk about stupid in GW,go look at tyrian glad armor,that ugly bra gives 80 Al with out even covering the body >_>, now thats stupid.even paper ele armor should have more defence then glads.
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Old Apr 08, 2007, 02:40 AM // 02:40   #35
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Quote:
Originally Posted by themeteor
It could work, if we take obsidian - a material which can make a blade 5 times sharper then steel rap your sword in it via magic and all of a sudden you do more damage. There are many rocks with properties that could be useful for a weapon and as all the other elements have a conjure skill it is a little strange that earth does not.
That could work. Obsidian/crystal is generally associated with armor ignoring damage, so we could have a little short-term conjure earth of sorts.

Conjure Obsidian*
Elite Enchantment Spell. For 5..17 seconds, while you are wielding an earth damage weapon, your attacks ignore armor. This Spell causes Exhaustion.
Cost: 10 Cast: 1 Recharge: 30
(Numbers subject to actual balancing.)

Not quite like the other conjures, but certainly useful.
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Old Apr 08, 2007, 06:23 AM // 06:23   #36
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Conjure flame with Mark of Rodgart and hundred blades is my favourite combo. (sure drains you're energy though

Where is conjure earth?
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Old Apr 08, 2007, 10:54 AM // 10:54   #37
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Quote:
Originally Posted by Illuminator
How does the earth enhance the weapons performance?
Increased kinetic mass?


He hits you with a feather with the kinetic impact of a baseball bat.
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Old Apr 08, 2007, 11:18 AM // 11:18   #38
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Quote:
Originally Posted by Dark Kal
Wammo is a conjunction of the words 'Warrior' and 'Monk' referring to W/Mo, hence they can't use any elementalist skills.

Actually the Conjure X spells are pretty good skills for melee players and rangers.
You have 5 stages when you start Guild Wars
1 Wammo (everyone starts like this)
2 W/E (this is when the wammo starts to realize how "Great" the conjures are)
3 Mo/E (healing + conjures!! z0mg!
4 Mo/W (healing + weps z0mgcopter)
5 W/R (more weps + pets z0mgr0flcopt0rs)
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Old Apr 08, 2007, 11:22 AM // 11:22   #39
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Cunjure Earth would be very nice, but would add too much dmg to a defencive line of magic.

As for those that argue about the logic of it, what exactly is coming out of an earth wand/staff? Large rocks?

If you want some logic how about this, E=MC2, therefore elementalist have the power to pull energy out of mass, thereby creating a energy attack out of any solid object - Obsidian Flame anyone?

One workable option for a conjure earth might be to make your attacks unblockable, since there is no evade anymore a weapon with an extreme mass should be able to penatrate any attempt at blocking.
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Old Apr 08, 2007, 11:44 AM // 11:44   #40
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Hmmm... OK, my feedback.

In a game, logic does not count. If anybody would like to tell me that summoning meteors from the sky to kill Mergoyles is logical, you're giving me a great laugh. I sure need one right now, homework is annoying me immensely.

About the thing that Earth magic is for defense, then:

Why doesn't Conjure Flame have AOE damage?
Why doesn't Conjure Frost slow the enemy down?
Why doesn't Conjure Lightning have 25% armor penetration?

And someone please tell me that the following Earth spells were created for defense, to give me another good laugh.

[skill]Shockwave[/skill]
[skill]Obsidian Flame[/skill]
[skill]Sandstorm[/skill]
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