Nov 26, 2005, 10:10 PM // 22:10
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#21
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Krytan Explorer
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Quote:
Originally Posted by darkdragon99
i have no so called build i'm not talkin about your stupid freaking farmers who do nothing but go into and area kill everything and leave and come back. i'm talkin about the ppl who are going through the game solo and geting more money in the prosses some ppl don't farm you know. your trying lump all of us together and i don't like it.
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See the fact that you can solo the game is an indication that the game is way too easy.
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Nov 27, 2005, 12:59 AM // 00:59
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#22
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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no it's not like i said some points are a big pain in the butt to solo but i do it anyway cause i enjoy the challenge and guild wars wasn't made to force you to team up with ppl remember that
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Nov 27, 2005, 01:16 AM // 01:16
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#23
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Academy Page
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great idea
i call it a bug that drop increase with smaller partries
/signed
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Nov 27, 2005, 01:25 AM // 01:25
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#24
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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The amount of people with little to no reading comprehension in this thread is mind boggling.
I, for one, would love to see the same amount of drops regardless of party size. (Which is what the OP was suggesting!)
I have friends that farm, though I don't, that hate farming. But they play for dye and armor and pretty things, and that's their only option.
Now think about this. How would a party of 8 bot farmers do better in a group than by themselves if this was put into effect? The answer? They wouldn't. Duh. They'd get the same damn amount of drops as solo. There's no reason not to do this, I think there's already enough gold sinks in the game as it is.
Can you say fissure armor?
I've suggested this kind of thing before, and I'm proud to say
/signed
,for what it's worth.
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Nov 27, 2005, 04:28 AM // 04:28
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#25
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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Quote:
Originally Posted by darkdragon99
no it's not like i said some points are a big pain in the butt to solo but i do it anyway cause i enjoy the challenge and guild wars wasn't made to force you to team up with ppl remember that
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I'm confused - if you don't want to multi-player and team up with others and prefer solo questing, why play an on-line multi-player game? Surely Neverwinter Nights or other single-player RPG would suit you better? Personally its the ability to play with other people in quests that appeals to me with GW, and soloing it makes no sense.
I agree with the OP and would also like to see loot drops geared towards the number in a party - maybe not with everything, but with the rare drops that might happen once or twice a mission if that, why not allocate one to every party member the same way quest item's are? and yes even with green's - the bosses don't always drop their items, so if they do, why not give everyone in the party one, because as it stands opne person could get all the decent drops everytime and otherrs nothing at all (as I've seen happen numerous times). This dosen't penalise solo players, it just puts team players on a level playing field - solo or be in a team of 8 your chance of a decent drop is the same, so much fairer and you can play the game how you choose and not be penalished.
/signed
Last edited by Pompeyfan; Nov 27, 2005 at 04:30 AM // 04:30..
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Nov 27, 2005, 04:51 AM // 04:51
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#26
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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the drops are random for a reason. you know if you gave a green item to every party member it would trash the economy . for a even further note i have no idea where you get the drops need fixed in the first place. base monster drop 1 thing boss monsters drop more and they are random. so your unluck well i'm sorry but thats just the way the cookie crumbles.
oh hell how about i give a idea along the lines of this.
how about every time you kill a monster it drops 1 of every item in the game .
Last edited by darkdragon99; Nov 27, 2005 at 04:56 AM // 04:56..
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Nov 27, 2005, 02:22 PM // 14:22
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#27
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Krytan Explorer
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Quote:
Originally Posted by darkdragon99
the drops are random for a reason. you know if you gave a green item to every party member it would trash the economy . for a even further note i have no idea where you get the drops need fixed in the first place. base monster drop 1 thing boss monsters drop more and they are random. so your unluck well i'm sorry but thats just the way the cookie crumbles.
oh hell how about i give a idea along the lines of this.
how about every time you kill a monster it drops 1 of every item in the game .
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Oh god you're missing the point entirely. I've stated the point many many times as simply as I could, but this is pretty much the last time I will do this for you: currently people who play in groups are being punished for playing in groups in what is supposed to be a competitive/cooperative multiplayer online game. The current system has created a disincentive for players to play in groups which runs counter to the point of this online, multiplayer game.
This is NOT specifically about increasing the loot for everyone, it's specifically about bringing balance to how loot is distributed so that people will have more reason to play in groups. Again, the basic premise of this idea is this: whether you play in a group or whether you play in solo, you get the same amount of loot. Can you not see how this gives back some incentive to play in a group while not punishing people who want to play solo, like yourself?
I honestly can't see how this is so hard to understand: I've explained it like a million times already, yet a few just don't understand...
Also, I am not even going to read comments about "trashing the economy" after this unless they are actual, valid, reasoned arguments that discuss something beyond: "this'll trash the economy". I'm just gonna quote what I said previously:
Quote:
Originally Posted by Orbberius
And... everyone would get a bit richer. People who play in groups would get relatively richer than people who don't play in groups, but this is just fixing the imbalance that overly favours solo-ers. Maybe the value of a unit of gold would drop, but relatively speaking, there will be more balance between solo-ers and group players.
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Here's a scenario that should convince you that the economy need not be ruined by this:
Imagine for a moment that a solo-er currently gets 16 items on a mission. Under the current system, each player in a human/hench group of 8, by doing the very same mission, would thus get exactly 2 items on the average, for a total of 8players*2items/player=16items. What I suggest is that each human/hench player doing the mission get the same as the solo-er would. Thus the group of 8 human/hench, in total, would get 8players*16items/each=128 items in total. Now I agree that this number looks like it's a huge unbalance for the players in the group, but in reality it's not. They're merely getting the same as they would if they were soloing.
ANet, if they judge it necessary, could even drop the number of items that each person gets so that there isn't a huge influx of new items. For example, in a new scenario, the solo-er would get 4 items for playing the mission, and each player in the human/hench group of 8 would get 4 each, 4*8=32. I hope you notice that what this has done is bring more balance into the situation. Both the player in the group and the player solo-ing get's the same amount of loot. The player in the group, who would have gotten a measly 2 items under the old system now gets a more substantial 4 items. The solo-er, who previously would have gotten an extravagant 8 items now ALSO gets 4 items. This brings more balance to how loot is distributed. It certainly does NOT ruin the economy or even change it drastically, since the influx of new items is balanced out by the fact that the new items are spread out more evenly between solo-ers and farmers.
Now these are just some suggestions, ANet, if they would kindly implement such a system, could tweak it further so that it's optimal.
Last edited by Orbberius; Nov 27, 2005 at 02:47 PM // 14:47..
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Nov 27, 2005, 02:35 PM // 14:35
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#28
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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...and of course we wouldn't want the economy 'trashed' for the select greedy/selfish few who make loads now would we? FWIW the economy is already trashed - Anet say that 80% of players never have more than 20k, yet I regularly see people trying to sell crap mods like 10/10 sundering for 3x that amount and weapons for 30+ ecto - how can new players compete with that? christ I can't and I've been playing 6 month's.
All that will end up happening is the game dieing on its arse and chap 2 flopping as existing players like myself get bored and disheartened with it and post our feelings on internet boards so putting off potential new players. It's supposed to be a game ffs and enjoyable not a work-like grind and the only reason I can think of that some don't want change is because they don't want to lose their place at the trough.
I like playing GW for the social side of questing with others in PvE, I have no interest in PvP nor with having to mindlessly repeat area's over and over killing the same things just to try and get a good drop - but the current state of things means I'm being penalished for that approach, all I ask is that everyone who plays the game has an equal chance of the same rewards regardless of how they choose to play the game, not unreasonable surely?
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Nov 27, 2005, 03:34 PM // 15:34
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#29
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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Yeah lets see here anyway you do it somone gets the crap end of the stick. If you increase the drops so monster drop enough things to feed an item to everyone in the group. Solo players will still end up with more cause you increased the drops. If you decrease the drops so solo players get the same as the groupers a solo gets the crap end cause they can kill something and get nothing. Don't you see the problem there ? The drops are universal what you do to one side is done to the other and it's also randomized so if you make it 1/8 for solo players. They could in fact go through a hole mission without get a dam thing .
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Nov 27, 2005, 04:12 PM // 16:12
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#30
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Krytan Explorer
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Quote:
Originally Posted by darkdragon99
Yeah lets see here anyway you do it somone gets the crap end of the stick. If you increase the drops so monster drop enough things to feed an item to everyone in the group. Solo players will still end up with more cause you increased the drops. If you decrease the drops so solo players get the same as the groupers a solo gets the crap end cause they can kill something and get nothing. Don't you see the problem there ? The drops are universal what you do to one side is done to the other and it's also randomized so if you make it 1/8 for solo players. They could in fact go through a hole mission without get a dam thing .
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*Bangs head on table repeatedly*
I give up. Maybe somebody else can explain it to him. I know I tried my best.
darkdragon99, sign up for Reading Comprehension 101 at your favourite local university/high-school/elementaryschool, read my posts, then come back. Thanks.
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Nov 27, 2005, 05:00 PM // 17:00
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#31
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Ascalonian Squire
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You. Leave. Outpost. Alone.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. Drop for you
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
You. Leave. Outpost. Two players.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. Drop for you.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. Drop for Teammate 1.
See. Monster. Go. Kill. No drop.
See. Monster. Go. Kill. No drop.
You. Leave. Outpost. Eight players.
See. Monster. Go. Kill. Drop for Teammate 1.
See. Monster. Go. Kill. Drop for you
See. Monster. Go. Kill. Drop for Teammate 2.
See. Monster. Go. Kill. Drop for Teammate 3.
See. Monster. Go. Kill. Drop for Teammate 4.
See. Monster. Go. Kill. Drop for Teammate 5.
See. Monster. Go. Kill. Drop for Teammate 6.
See. Monster. Go. Kill. Drop for Teammate 7.
Each. Monster. Drop. 1 Item. Total.
____
Drop Allocation based upon full party size not on current partysize. So if you leave the outpost doing some solo action you get the exact same amout of loot you would have gotten if you'd be doing the trip in a team. No matter what you do, you get the same amount of loot and thus, eliminate the need to solofarm WHILE... still leaving it possible. Then no one would have to scream nerf this, nerf that anymore. Because everyones Loot would be equal. But this just does not give you an advantage by the factor 8x. You can no longer cause inflation this way because you get the drops that were meant for 8 different people.
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Nov 27, 2005, 05:44 PM // 17:44
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#32
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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/signed for the modificaiton as Amn_En_Tarsath described it.
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Nov 27, 2005, 11:49 PM // 23:49
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#33
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Academy Page
Join Date: Nov 2005
Profession: E/Mo
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/signed
This topic is hilarious, btw.
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Nov 28, 2005, 04:52 AM // 04:52
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#34
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Krytan Explorer
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Quote:
Originally Posted by jesh
The amount of people with little to no reading comprehension in this thread is mind boggling.
I, for one, would love to see the same amount of drops regardless of party size. (Which is what the OP was suggesting!)
I have friends that farm, though I don't, that hate farming. But they play for dye and armor and pretty things, and that's their only option.
Now think about this. How would a party of 8 bot farmers do better in a group than by themselves if this was put into effect? The answer? They wouldn't. Duh. They'd get the same damn amount of drops as solo. There's no reason not to do this, I think there's already enough gold sinks in the game as it is.
Can you say fissure armor?
I've suggested this kind of thing before, and I'm proud to say
/signed
,for what it's worth.
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Agreed. This is an online multiplayer game. Why should players teaming up together get less loot per person than a solo-er? That would discourage teamplay, wouldnt it? Besides, this suggestion does not affect the solo-ers in anyway - they still get the same amount of loot as in a party if this suggestion is to be incorporated.
As Jesh mentioned, in this case, a 8bot-party will not get more loot than each doing solo. The only difference? The real players in a full party will get the same amount of loots per person in less amount of time than a solo-er, which should be a no-brainer.
/signed
Last edited by Nightwish; Nov 28, 2005 at 04:55 AM // 04:55..
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Nov 28, 2005, 10:38 AM // 10:38
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#35
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Ascalonian Squire
Join Date: Sep 2005
Location: Ohio, USA
Guild: Dark Moon Clan
Profession: R/Me
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after skimming this topic, i have to agree that drops are still not balanced..many times i've gone to FoW with a team of eight and watched ppl get 2-3 shards and i come out with nothing but some crappy blue items, some dust and some demonic remains (and i'm talking like 10 shards dropped) so ya, fix the drops to be more even like a check "if player 1-8 has had a drop of worth X-gold (ie shards are valued at 100gold if u look at them) in the last 30sec and monster has dropped X-item worth X-gold then go to next player; repeat" <-this is why i go soloing so much, cause i get shit
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Nov 28, 2005, 11:35 AM // 11:35
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#36
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Quote:
Originally Posted by Orbberius
Well, if it's really more enjoyable to you, then go ahead and continue. The idea of there being a bit higher rewards are meant as an incentive, meant to bring more balance into how the game is played, not as a command to play only in human groups of 8. Solo'ers are not being punished under this new system like group-players are under the current system. And I really doubt this would "ruin" the economy. Everbody cries out that this change or that change will "ruin the economy", but it really never happens.
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One bot is a problem, a party of 8 bots would make you eat those words.
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Nov 28, 2005, 12:27 PM // 12:27
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#37
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Plus there should be some sort of reward for being able to take on mob X with fewer players. It's harder with fewer players, after all.
And how many would stay in the team if they knew that now they got their drop, they'll have to wait until all the others have got a drop until they got their next one. As soon as someone gets a green it'll be kthnxbai and they'll join a new team - I mean, the odds of getting another one in their old team is now zero.
But like Dillusions say, botters would rejoice. 8x more loot!
I like the present drop distribution system. I think it's nice and fair that it's truly random and doesn't take order or amount of damage dished into account.
/unsigned
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Nov 28, 2005, 03:16 PM // 15:16
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#38
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Ascalonian Squire
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Okay, we basically have two concepts here. And some folks are trying real hard to get it wrong.
Quote:
Anet should make items drop at least as much for you whether you're playing completely solo or whether you have 7 others (human/hench) with you.
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That was the basic idea. It really makes you wonder where you folks get nonsense like
Quote:
And how many would stay in the team if they knew that now they got their drop, they'll have to wait until all the others have got a drop until they got their next one. As soon as someone gets a green it'll be kthnxbai and they'll join a new team - I mean, the odds of getting another one in their old team is now zero.
But like Dillusions say, botters would rejoice. 8x more loot!
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this from. No one stated that, or atleast i did not see it yet. Afaik no one wanted a true and perfect loot cycle. All that was asked for was to not spit out an item everytime just because you are going solo. All that was asked for was to even out the odds. Make the dropsystem a 1/8 chance (or 1/6 based upon your location) everytime a monster dies in your radar range. Done dio.
You don't have to solofarm while you are still able to do it. Everyone wins, except those greedy bastards who want 8x the loot.
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Nov 28, 2005, 03:19 PM // 15:19
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#39
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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Quote:
Originally Posted by Numa Pompilius
Plus there should be some sort of reward for being able to take on mob X with fewer players. It's harder with fewer players, after all.
And how many would stay in the team if they knew that now they got their drop, they'll have to wait until all the others have got a drop until they got their next one. As soon as someone gets a green it'll be kthnxbai and they'll join a new team - I mean, the odds of getting another one in their old team is now zero.
But like Dillusions say, botters would rejoice. 8x more loot!
I like the present drop distribution system. I think it's nice and fair that it's truly random and doesn't take order or amount of damage dished into account.
/unsigned
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finaly someone who understands what i been saying it's random for a reason
but i'll make my old suggestion
change the drop distribution so evey time you kill a mob it drops 1 of every item in the game it's only fair.
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Nov 28, 2005, 04:57 PM // 16:57
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#40
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Krytan Explorer
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Quote:
Originally Posted by darkdragon99
finaly someone who understands what i been saying it's random for a reason
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Great, now you have a bus buddy to sit with on the special short bus while you both go to your special school where they try to teach both of you special kids how to read.
YOU'RE NOT UNDERSTANDING THE CONCEPT
REREAD THE POSTS
STOP MAKING UP THINGS THAT AREN'T IN THE POSTS
PLEASE
Last edited by Orbberius; Nov 28, 2005 at 05:07 PM // 17:07..
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