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Old Apr 20, 2007, 12:18 AM // 00:18   #1
Lion's Arch Merchant
 
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Default Suggestion(s) for making AB much more fun & interesting...

I have two main ideas to present. First, and largest, is a concept for a "Roulette" in Alliance Battles to make each battle more interesting. How this operates is outlined below.

A. Players enter game, and Roulette starts.
1. After 30-45 seconds the Roulette will slow down and stop, revealing the modifier for that game.
B. Once designated, the bonus selected by the Roulette will be applied to the game for that entire game. Each bonus is identified by an icon that appears on the roulette as it moves.
Skill based effects
1a [Tack] Upon using a skill, that character takes 20 damage.
1b [Gauze] Upon using a skill, that character is healed 10 health.
1c [Lock] Upon using a skill, that skill is disabled for 2 seconds.
1d [Key] Skills recharge 25% faster.
1e [Tree] Wards last twice as long.
1f [Songbird] Shouts and Chants last twice as long.
1g [Lake] Enchantments last 50% longer.
Environment Effects
2a [Wheel] Everyone moves 25% faster.
2b [Skull] Everyone suffers -2 Health Degeneration & -1 Energy Degeneration.
2c [Pinwheel] Projectiles travel 25% farther.
2d [Gravestone] Players take twice as long to respawn.
2e [Flower Bud] Players respawn twice as fast.
2f [Reaper] Dead players do not respawn, and must be revived by an npc or another player.
2g [Pendulum] Movement boosts have no effect.
Damage Effects
3a [Fire] Fire damage causes burning (3 sec).
3b [Snowflake] Cold damage causes cripple (5 sec).
3c [Thunderbolt] Lightning damage causes daze (2 sec).
3d [Rock] Earth damage causes blind (3 sec).
3e [Sun] Light/Holy causes bleeding (6 sec).
3f [Moon] Dark/Shadow damage causes weakness (2 sec).
3g [Snake] Piercing damage causes poison (3 sec).
3h [Blood Drop] Slashing damage causes bleeding (4 sec).
3i [Hammer] Bludgeoning damage causes weakness (2 sec).
3j [Dog] Pet damage causes disease (4 sec).
3k [Mice] Minions' damage causes cripple (2 sec).
Point Effects
5a [Ladder] Points gained from holding a capture point are doubled.
5b [Noose] Points gained from holding a capture point are halved, and killing an enemy gains your team 3 points.
5c [Trophy] Kursick/Luxon Faction point gain increases 25%.
5d [Treasure] Experience point gain increases 10x.
5e [Gauntlet] Balthazar Faction piont gain increases 100%.
5f [Open Gate] Game ends at 1000 points instead of 500.
5g [Flag] Capture time is halved.
5h [Shield] Capture point npcs are considered bosses.
5i [Spear] Capture point npcs' levels are halved.
The other suggestion, is to simply make AB's consist of one team of 12 (x2), rather than three teams of 4 (x2).

Last edited by Dubby; Apr 20, 2007 at 12:20 AM // 00:20..
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Old Apr 20, 2007, 01:03 AM // 01:03   #2
Desert Nomad
 
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/signed for the first one. I would AB if this was in it. It would make it fun. Plus some build would do very well under certain conditions and the take a beating in others. Being random you would never know.

~the rat~
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Old Apr 20, 2007, 02:16 AM // 02:16   #3
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This would have to be a test weekend before I could agree on it.
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Old Apr 20, 2007, 03:14 AM // 03:14   #4
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/depends

Signed - if new and more maps are added.
Unsigned - if not.
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Old Apr 20, 2007, 04:16 AM // 04:16   #5
Desert Nomad
 
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Guild: Angels of Strife[Aoc]
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idk.... this seems like an entire arena for me... people who do AB now would prolly be pissed but if you added a goofy arena where this happens i would so be in it..... but as a mod for Ab i have to /notsign cause it takes more than it adds, in that it removes all seriousness in ab
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Old Apr 20, 2007, 11:56 PM // 23:56   #6
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Yup... very complex to know it it would work.

I'll have to see this tested first.
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