Apr 22, 2007, 03:54 AM // 03:54
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#1
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Henchman Formations
This is getting beyond a joke now.
Hard Mode wouldn't be quite so hard in many places if henchman simply didn't stand on top of each other.
While clearing Talmark Wilderness earlier. I came across 2 things which would tear henchman apart (aside from stupidly overpowered physical attacks from Minotaurs). Deathly Swarm, henchman stand next to each other... so it always hits 3 people, and, Rodgorts Invocation + Incendiary Bonds from Inferno Imps.
This complete disregard for enemy AoE attacks has just got to be sorted out. I stupidly fired an interrupt at the wrong Imp earlier... the other 1 then used Rodgorts. Instead of hitting maybe 1... 2... or 3, henchman/heros, it hits 6 of them. Why? Because they're stood on top of each other... I didn't actually have any complete party wipes (hell Tahlkora finished the area on 8% morale boost), but the fact is seeing 6 henchman almost instantly drop dead thanks to 1 spell is getting stupid.
I haven't even fought Ruby Djinns yet... but they can't be much different than the original Searing Flames boss was normally. While farming Sunspear points earlier, i noticed Mhenlo and Kihm happily standing (in wurm form) in the EXACT same spot... a spot that was presently been slashed happily on by 3 Dune Carvers... did they move? No.
Henchman seriously need formations, even if they're pre-set rather than custom. But we *need* something that stops henchman from standing so close they might aswell be wearing 1 large pair of trousers. I'd much rather we could make them spread out so they were at least 'Nearby' range apart from each other.
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Apr 22, 2007, 05:14 AM // 05:14
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#2
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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All the ai would need is a scatter mode, or to be as smart as the enemy ai.
Seriously, if a henchmen/hero comes across an enemy with vow of silence or spellbreaker.... they will drain their ENTIRE energy reserves trying to use a spell on them.
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Apr 22, 2007, 09:25 AM // 09:25
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#3
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Well, VoS doesn't cost anything to cast, but i get what you mean about SB. It was bad enough in the Domain of Fear where Rain Torment mobs would spike all your casters dead in 3 seconds. But now that we get removed from an area when the team hits 60dp... henchman really need to be improved with regard to AoE.
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Apr 22, 2007, 01:39 PM // 13:39
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#4
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Ascalonian Squire
Join Date: Apr 2007
Guild: [PHO]
Profession: N/
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Oh yay, now try to kill the Savahnah Heat boss WITHOUT wurm form in HM (in wurm henchies will stand IN IT and take 1500 damage) =P
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Apr 22, 2007, 03:21 PM // 15:21
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#5
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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They really need changing, taking down shiro in hard mode with henchmen is extremely difficult they stay grouped together and when shiro starts using impossible odds he takes about half a party(the henchmen you took with you if you just take henchmen and heroes) in 2-4 shots.
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Apr 22, 2007, 04:08 PM // 16:08
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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all that needs to happen is some squad modes. Add a c ouple buttons below the flags that are like the heroe buttons but for the whole party.
1: Take the point - melee hench always stay directly in front of you
2: Fall Back - All hench turn to 'Passive' and run away from all attackers
3: Spread Out - Hench will maintain a distance of at least half an aggro circle from each other at all times.
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Apr 22, 2007, 04:28 PM // 16:28
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#7
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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even some basic AI.
Like in Passive the Henchies try to stay out of aggro range, kite incoming warriors.
In Defensive they take position a bit behind you,
In aggresive will stand with you.
They need to scatter, Monks need to not hump each other. I just feel its like the bad old days of utterly useless henchies.
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Apr 22, 2007, 06:05 PM // 18:05
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah. In Normal mode they seem to keep kiting and spreading, but in Hard mode they somehow seem to become Alesia.
I have to use the flag to make the leave wells, I have to force the to use resurrection skills, or thy won't use them until they are the last one.
It's as if they turned into 'normal mode' bock head critters when they enter Hard Mode.
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Apr 22, 2007, 06:34 PM // 18:34
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#9
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Desert Nomad
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Yes ai in HM seems pretty stupid.
I guess thats the definition of hard.
Also they introduced Heroes, and commands to counter the need of a party in some low populated areas. Soon when HM guardian title becomes to lose some of its shine, how will ppl in low populated areas be able to complete the missions, or just play some HM areas?
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Apr 22, 2007, 07:31 PM // 19:31
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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/signed
I think it would be cool if they are smarter than a group a primitive/mindless beasts that find you 4itchytasty.
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Apr 22, 2007, 07:38 PM // 19:38
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#11
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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The henchies are totally useless in hard mode, period.
They definitely need smarter AI, unless this is part of ANet's evil plan to get people to buy Nightfall (with it being the most expensive chapter ATM).
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Apr 22, 2007, 10:29 PM // 22:29
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Yeah, the hench/heros in HM are retarded. After my healers died, I watched Jin refused to cast a self heal and just slowly let herself be killed over the course of 15 seconds. It was sad.
A lot of things really need to be looked at with hero and hench AI I think. Formations would help again AOE, because lets face it, flags aren't that convient (and you can only give specific orders to half your party, 4 of your henchman will still clump up). Sure, heros are nice, but in HM I've seen some really sad stuff, like Dukoro refusing to cast any spell at all...
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