Apr 21, 2007, 01:13 AM // 01:13
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#1
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Please UnNerf "Solo" skills + Other Issues
Ok Anet if you're going to leave this 1/8th drops the way it is and kill solo farming please undo some of the previous changes you made to deter solo farming:
- Remove all Dying Nightmares from UW. These were only put there to demote solo farming. They are just an annoyance at this point and serve no valid purpose.
- Restore Protective Bond to a useable form. You've nerfed this into oblivion, again only to deter solo farmers because this was not a widely used PvP skill. Please put it back to the way it was.
- Restore Bathazar's Aura back to a useable form. It should last 10 seconds like before, and it should have a 10 second recharge. Not sure how this would affect PvP, but I don't see alot of smite builds anyhow...
- Put the griffons back outside Augury Rock
I know there's much more, but here's a start...
Please reply with anything else you guys can think of...
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Apr 21, 2007, 01:16 AM // 01:16
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#2
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ireland
Profession: N/Me
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/signed
Solo farming has been nerfed, why have the skills and areas nerfed aswell when the problem is 'sorted'. Just takes away more from the game.
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Apr 21, 2007, 01:22 AM // 01:22
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#3
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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/signed
Also, please revert Guild Wars to a game which does not revolve around enchantment-hate and interrupting. Everywhere we go enchantments are stripped and interrupts are spammed.
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Apr 21, 2007, 01:27 AM // 01:27
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#4
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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/signed
Solo-farming is over BUT *grabs axe* TEAM FARMING HAS JUST BEGUN!
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Apr 21, 2007, 01:36 AM // 01:36
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#5
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Jungle Guide
Join Date: Feb 2006
Location: London
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Getting rid of the nightmares is fine by me
/signed on _that_
Balth Aura at those specs would be rediculous for PvP. Smites get played though not as much as they used to, but they spent a lot of time nerfing smite skills to where they are now. Balth like that is just nuts. Sorry.
I like the queen outside augry more than some random grifs. A unique boss is better than a few more random griffons.
So \NOT signed on those 2
Prot Bond I don't know
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Apr 21, 2007, 01:36 AM // 01:36
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#6
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Please, my ass. Fix your screwup ANET.
KANE
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Apr 21, 2007, 01:42 AM // 01:42
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Balth Aura is just fine atm, any stronger and we get more brainless smite flooding every format.
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Apr 21, 2007, 01:46 AM // 01:46
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#8
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Forge Runner
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/signed just for kicks. Because it's not going to happen.
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Apr 21, 2007, 03:03 AM // 03:03
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#9
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Definately not going to happen. I wish they'd unnerf prot bond, it's fun to use on a bonder as well
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Apr 21, 2007, 03:10 AM // 03:10
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#10
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Forget protective bond. Spirit bond is much better while it lasted.
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Apr 21, 2007, 03:17 AM // 03:17
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#11
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Krytan Explorer
Join Date: Jul 2005
Location: Canada, Ontario
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Wrong forum.
But besides that, I agree.
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Apr 21, 2007, 03:22 AM // 03:22
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#12
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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/signed
Fair and balanced.
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Apr 21, 2007, 03:26 AM // 03:26
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#13
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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/signed since I'm free to dream. This will not happen of course.
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Apr 21, 2007, 03:27 AM // 03:27
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#14
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Jungle Guide
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/signed, except balths aura like that would be insane in PvP. Really, it would be simpler to un-do loot scaling and leave the clocked back normal mode AI to make it able to farm again. Really, all the last AoE nerf did (I'm talking about the one that made meleers run, not the OLD one) was make it harder for the casual player to farm; the chinese bots still got around it. In most situations, the casual player can still farm, it is just way harder. The AoE update was worthless, and supposedly (I haven't tried yet) they removed it completely in this update, although the word phrasing sounds more like a not-complete removal.
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Apr 21, 2007, 03:56 AM // 03:56
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#15
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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As several have already said, this is just not going to happen. If you want to solo farm, go look up builds, there's plenty that still do a perfectly fine job of it, even in UW.
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Apr 21, 2007, 03:57 AM // 03:57
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#16
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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/notsigned
the more important and goal items of faming (ectos, shards and the new tomes) are exempt from the loot drop scaling.
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Apr 21, 2007, 04:59 AM // 04:59
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#17
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Old School Nub
Join Date: Jun 2005
Location: ABQ, NM
Guild: Guildless
Profession: Mo/Me
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Yeah I guess this doesn't apply anymore since the semi-unnerfed solo farming.
My suggestion for Bath's Aura was to put it back the way it was before. Not 100% my suggestion was the way it was, but that's how I remembered it being.
Prot bond needs something to be done.
Guess the DM's are here to stay.
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Apr 21, 2007, 11:57 AM // 11:57
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It seems Anet surrendered:
Loot Changes
* Adjusted the following items so that they are now exempt from loot scaling:
o Skill Tomes
o Scrolls
o Dye
o Rare materials, such as Ectoplasm
o Gemstones from the Domain of Anguish
o All other rare (gold) items
o All unique (green) items
o Special event items
So they should stay as they are.
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Apr 21, 2007, 09:03 PM // 21:03
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#19
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Forge Runner
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Quote:
Originally Posted by LeviGarrett
- Remove all Dying Nightmares from UW. These were only put there to demote solo farming. They are just an annoyance at this point and serve no valid purpose.
- Restore Bathazar's Aura back to a useable form. It should last 10 seconds like before, and it should have a 10 second recharge. Not sure how this would affect PvP, but I don't see alot of smite builds anyhow...
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- Ecto's still drop normally, so unless you're farming UW for the piles of glittering dust you're not affected at all.
- You know why? Because Balthazar's Aura doesn't last 10 seconds on a 10 second recharge. And people do use smiting. They actually use Balthazar's Aura with Extend Enchantments.
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Apr 21, 2007, 09:17 PM // 21:17
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#20
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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/signed
No substantial drops via solo farming = no need to make solo farming difficult. Let non-trappers enjoy the Underworld.
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