Terrible idea for a title (even ignoring that all titles are terrible ideas).
I believe that skill tomes were a small attempt by the devs to fix the excessively high cost of casual players buying skills. Unfortunately, tomes are being priced beyond that target market (because they circumvent skill point needs). Creating a gold sink market in skill tomes would destroy that even more -- look at the markets on gold items, keys, sugary bits, and alcohol drinks for examples. Plus, they'd probably ruin things even more and give skill tome title holders a passive discount when buying skills normally. (Grr, how I despise that there are titles that affect game play percentages.)
It was a good attempt on A.net's part, but not quite well-enough executed. Especially since they only drop in hard mode!
Last edited by mqstout; Apr 24, 2007 at 02:53 PM // 14:53..
|