Apr 03, 2007, 04:44 AM // 04:44
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#41
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Academy Page
Join Date: Jan 2007
Location: Cincinnati, OH
Guild: Wielders of the Black Flame
Profession: N/E
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/signed although I disagree with removing henchies, because not everyone has Nightfall
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Apr 03, 2007, 05:14 AM // 05:14
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#42
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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/signed Who wants a human group anyway?
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Apr 03, 2007, 07:27 AM // 07:27
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#43
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Quote:
Originally Posted by Lord Azhren
/signed although I disagree with removing henchies, because not everyone has Nightfall
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I think the OP didn't mean to remove henchies from the game, but to have the option of not using them in a party in favour of heroes.
What may be an option though, is the ability to customise henchies to a certain degree. What makes heroes better than henchies is the fact you can buy them runes and insignia and give them great builds.
However, heroes are full-time employees, whereas henchies are still outsource. So perhaps the customisation could be limited to skills/build customisation to suit your particular need.
I originally thought that this would be harder for people without heroes who haven't had the experience in customising for AI; but then I decided they would do what we all did and adjust their own builds or a friend's build to suit.
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Apr 03, 2007, 07:32 AM // 07:32
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#44
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/compromise
Newest game hero limit 3
older game hero limit 7
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Apr 04, 2007, 09:00 AM // 09:00
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#45
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Jungle Guide
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Quote:
Originally Posted by Not A Fifty Five
/compromise
Newest game hero limit 3
older game hero limit 7
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There's already a compromise in place. People who want to PUG can STILL PUG. People who dont PUG won't PUG with you anyway. I really dont understand why people want to dictate how others play so much....
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Apr 04, 2007, 10:00 AM // 10:00
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#46
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by The Ernada
There's already a compromise in place. People who want to PUG can STILL PUG. People who dont PUG won't PUG with you anyway. I really dont understand why people want to dictate how others play so much....
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Its a matter of expectations. GW is supposed to be a game where newbies can expec to be able to jump in with other players and join in. When 50+% of the game will not be newbies (idiocy is a permanent condition in most casesI'm afraid tho) in GW:EN nobody would want to pug with the people who spam flare on backfire when they're just learning how to play. That means it'll be harder and harder for new players to find a pug.
But there is 0 reason for having only 3 heros in older parts of the game.
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Apr 04, 2007, 10:21 AM // 10:21
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#47
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Ascalonian Squire
Join Date: Feb 2007
Location: Poland
Guild: BoFW
Profession: N/E
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Hmm, that would be great to finally be able to do FoW alone, so since it seems they are not going to allow henchies inside elite areas...
/signed
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Apr 04, 2007, 10:28 AM // 10:28
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#48
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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actually I still don't think you will.. heroes don't ascend do they? Certainly not through the ghostly, but i wonder if they do through weh no su...
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Apr 04, 2007, 10:49 AM // 10:49
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#49
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Ascalonian Squire
Join Date: Feb 2007
Location: Poland
Guild: BoFW
Profession: N/E
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During free FoW/UW weekend, i took only my 3 heroes (cuz Champion said that henchies are not ascended ) into FoW and (to my surprise) wiped out quite a number of mobs (until some partol found Rastigen), so: 1) yes, heroes are "ascended" 2) imagine, what could be achieved with 7 well built heroes
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Apr 04, 2007, 11:19 AM // 11:19
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#50
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Ascalonian Squire
Join Date: Sep 2005
Profession: Mo/
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/signed
I only play with 3 heros and hench anyway (unless a guildy/freind asks for help). Would just be nicer to play with all heros so i can customise, and would love to try doing the elite areas with heros since it would probably be beter than pugs anyway.
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Apr 04, 2007, 11:21 AM // 11:21
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#51
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Heroes can become Weh no Suh, Cleanse the Light Temple and you don't know if they Ascend in Crystal Desert, since they can enter the three tests, and you can't go with them in the trial. Since you can't be with them 24/7 (you are only with 3 at the same time) they can actually be Ascended.
You could say also that they can enter FoW... but the Ascalon heroes (Mhenly, Cynn and the others) are ascended and infused too but they can't get in...
Hm...
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Apr 19, 2007, 03:47 PM // 15:47
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#52
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Nebraska
Guild: The Killer Panda Bears
Profession: W/Mo
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/signed 1,000 times over!!
We should have the OPTION to have an all hero party.
Even with that option - and even though I'd LOVE that -- I'd still PUG most of the time (more than not).
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Apr 19, 2007, 03:54 PM // 15:54
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#53
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Academy Page
Join Date: Oct 2005
Guild: A Circle of Ravens
Profession: W/
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/signed. I love PUGS but I'm sooooo tired of spamming LFG for 30mins.
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Apr 19, 2007, 04:25 PM // 16:25
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#54
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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There is absolutely no good reason to not allow all Hero parties. Those who do not wanna let horrible PUG players leech off of them are not gonna take them into the party because of the 3 Hero limit anyhow . Rather, they will just fill the rest of the party out with Henchmen.
Therefore, all the 3 Hero limit actually accomplishes is needlessly frustrating players by forcing them to use sub-par Henchmen (who are still way better than the average PUG player hence would still always be chosen over the PUG player) instead of Heroes that they've earned and should be able to use whenever they want.
/signed
Last edited by Navaros; Apr 19, 2007 at 04:30 PM // 16:30..
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Apr 19, 2007, 04:30 PM // 16:30
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#55
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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/signed All for it, I want to have all heroes instead of having to use henchies who might to too low for what I want to do. Defend Denravi for example
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Apr 19, 2007, 04:37 PM // 16:37
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#56
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Hall Hero
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Looks like a thread res people can't complain about. With all the changes that have happened - and especially, with hard mode on the way - it'll be interesting to see if anyone has changed their opinion.
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Apr 19, 2007, 04:40 PM // 16:40
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#57
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Academy Page
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/signed
I like the idea of 7 in older chapters, 3 in newest chapter. It encourages teamwork in the newer chapters where people are easy to come by, while making th older chapters doable even if there is no one else around.
I have to agree that those who don't PUG aren't going to, regardless of what the limit is.
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Apr 20, 2007, 02:42 AM // 02:42
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#58
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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sometimes pugs are good.
most of the time, they're not.
/signed
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Apr 20, 2007, 12:35 PM // 12:35
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#59
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Ascalonian Squire
Join Date: Dec 2006
Guild: The Obenem Van Valnor
Profession: Mo/
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/not signed
but how about changing it the other way so that everyone can only bring 1 hero? :-)
(and you're right, I don't like the hero's)
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Apr 20, 2007, 02:00 PM // 14:00
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#60
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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/signed
Of course, if they actually gave henchmen decent builds (even the hard mode ones suck) then we wouldn't need this as much as we do. Besides which, as time goes on GW's player population is only going to dwindle which will mean that in a lot of places Heroes/hench will be the ONLY way to get a party.
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