Apr 30, 2007, 05:09 AM // 05:09
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: yours maybe?!?
Profession: W/Mo
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HA kill count battles
I think heroes ascent would be improved a lot by reversing the kill count maps!
What i am suggesting is make the kill count maps like this:
the team with the least deads wins.
This way you bring back balanced teams, because you no longer need a spike to get fast kills.
You avoid n00b hero teams being farmed by a certain party, because it doesn't matter how many they kill!
It will be about surviving.
A side effect is that a 8 monk team would easily win this battle, though than again, there are 2 maps before the first kill count match atm and 8 monks wouldn't even get that far. Besides that, they won't have enough damge to finish off an enemy and take the lead...
Falling asleep, zzzz...
A bad and only side effect i can think of is this:
You will have a lot of running, avoid being killed, though to compensate this you need to kill people from other teams.
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Apr 30, 2007, 05:31 AM // 05:31
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#2
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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did u not see the HUGE thread already started on this topic in the glads arena?
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Apr 30, 2007, 05:44 AM // 05:44
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#3
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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yea , wrong forum but your right, hoh sucks atm
killcount is horrible and AB and relic runs in HoH sucks horribly , rubberbanding needs to be fixed and the win conditions allow for ganking which happens in most of the matches.
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Apr 30, 2007, 06:06 AM // 06:06
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#4
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by MistressYichi
did u not see the HUGE thread already started on this topic in the glads arena?
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it's been there for ~3months but anet havent said anything -_-
Last edited by Tea Girl; Apr 30, 2007 at 05:53 PM // 17:53..
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Apr 30, 2007, 08:18 AM // 08:18
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#5
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Anet haven't said anything because they 'don't want to know'. It's the reason why Gaile only comments on the bullshit topics that most people don't actually give a damn about as oppose to the things that people may actually quit the game over.
Obviously what they think is final, and what they think is 'best' for the game. Funny how most people seem to disagree but they ignore them. Nails in the coffin imo.
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Apr 30, 2007, 07:08 PM // 19:08
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#6
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Tea Girl
it's been there for ~3months but anet havent said anything -_-
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so because we have a dedicated section for Hero's Ascent discussions and suggestions, this topic needs to be taken to a totally different location in hopes that they will notice this one too and go "OMFG 2 threads. This is serious buisnezz. We have to do something!!!!1"
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Apr 30, 2007, 07:55 PM // 19:55
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#7
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Banned
Join Date: Jan 2007
Guild: Joo Will Always Love [mini]
Profession: Mo/Me
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Quote:
Originally Posted by GEXTE
I think heroes ascent would be improved a lot by reversing the kill count maps!
What i am suggesting is make the kill count maps like this:
the team with the least deads wins.
This way you bring back balanced teams, because you no longer need a spike to get fast kills.
You avoid n00b hero teams being farmed by a certain party, because it doesn't matter how many they kill!
It will be about surviving.
A side effect is that a 8 monk team would easily win this battle, though than again, there are 2 maps before the first kill count match atm and 8 monks wouldn't even get that far. Besides that, they won't have enough damge to finish off an enemy and take the lead...
Falling asleep, zzzz...
A bad and only side effect i can think of is this:
You will have a lot of running, avoid being killed, though to compensate this you need to kill people from other teams.
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sup gexte,
what happens if no team kills each other at the 0:00 mark? Who wins and who loses? Im pretty sure that most team will wait it out untill 0:25, and whoever can kill one specific target fastest wins. (which promotes spike builds, rather than balance)
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Apr 30, 2007, 08:11 PM // 20:11
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#8
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Lion's Arch Merchant
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
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Yea this is a pretty good idea but check the glad arena forum topic first.
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Apr 30, 2007, 08:20 PM // 20:20
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#9
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Better solution, bring back altars....
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