Apr 29, 2007, 04:55 PM // 16:55
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#21
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Forge Runner
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lvl 40... ouch................................
That's gonna hurt lol.
Well, if they're going to be level 40, they shouldn't have any cheesy monster skills like Mallayx, Glint, or Kuunavang, and so on.
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Apr 29, 2007, 05:20 PM // 17:20
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#22
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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I would actually prefer a monster with improved AI, rather than (as with hard mode, Mallyx etc.) just the same old retarded AI with simplistic attack and casting speed buffs.
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Apr 29, 2007, 05:20 PM // 17:20
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#23
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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/signed... I like the idea and it sounds like a lot of fun to go from boss to boss trying to take out these great beasts for some really cool armor.
IMO, this is the kind of thing MMOs are all about.
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Apr 29, 2007, 08:03 PM // 20:03
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Mr_Cynical
I would actually prefer a monster with improved AI, rather than (as with hard mode, Mallyx etc.) just the same old retarded AI with simplistic attack and casting speed buffs.
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Improved AI is a totally different subject. The whole game needs better AI not just a handful of monsters.
The general idea of this particular thread is that there should be A. Some really hard PvE experience to defeat that is not overly time consuming. B armor as the reward for doing it, so that everyone would know you did it.
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Apr 29, 2007, 08:39 PM // 20:39
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#25
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Academy Page
Join Date: Apr 2007
Location: London
Guild: Guildless atm.
Profession: W/
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Quote:
Originally Posted by Samurai-JM
/signed
They need something in this game that shows true skill. This wouldn't take 7 hours to grind like DoA missions, it wouldn't take months to save up gold like FoW armor, it would simply take team organization and skill. Much like the Deep and Urgoz, but with lower duration and higher difficulty. Sounds good to me.
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amen
/signed
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Apr 29, 2007, 08:53 PM // 20:53
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#26
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I actually....had an idea like this.
The Blackfire Guild. A powerful guild hell bent on finding powerful opponents.
The Blackfire Guild ROAMS the world of Guild Wars. They will appear randomly in a instanced, explorable Hardmode zone and challenge players.
The Blackfire will be high level, full parties, full skill bars and the zone will have no monsters.
If you can kill them, they will drop Blackfire armor drops or greens, which is your trophy for defeating them. These can be exchanged between characters, but not traded with other players.
The "look" of the blackfire armor is very dark with blue flames. So you would essentially have armor thats a giant IDS ^^
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Apr 29, 2007, 09:10 PM // 21:10
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#27
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Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
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As leet armor makes me nerdgasm, /signed.
__________________
Off-Topic/Ventari Moderator
"Let me enlighten you; this is the way I pray."
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Apr 29, 2007, 09:19 PM // 21:19
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#28
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Academy Page
Join Date: Jul 2006
Guild: Ceasers X I Legion
Profession: W/Mo
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/signed
I like the idea
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Apr 29, 2007, 10:05 PM // 22:05
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#29
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Ascalonian Squire
Join Date: Dec 2006
Profession: E/
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i think a lvl 40 is a teeny bit much. maybe like 35 or 36. but i agree this would be a great idea.
/signed
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Apr 29, 2007, 10:24 PM // 22:24
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#30
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Academy Page
Join Date: Apr 2007
Guild: War Torn [Torn] - Guild Leader
Profession: D/R
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/signed
my guild is really about doing missions/runs together.. this would be great, we all had fun getting the hero armor..
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Apr 30, 2007, 02:44 AM // 02:44
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#31
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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/signed
Would make a good challenge for any one and a lot more attainable the FoW armor.
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Apr 30, 2007, 02:55 AM // 02:55
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#32
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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i like the idea in concept my only issue is is this not pushing the division between different campaigns even further? w/e /signed
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Apr 30, 2007, 03:00 AM // 03:00
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#33
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Im not against the idea but i have to say that once its been done a few times, cookie cutter builds will pop up and it will no longer be about skill. So if its to show someones skill then you are sadly mistaken.
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Apr 30, 2007, 04:42 AM // 04:42
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#34
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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Quote:
Originally Posted by Kool Pajamas
Im not against the idea but i have to say that once its been done a few times, cookie cutter builds will pop up and it will no longer be about skill. So if its to show someones skill then you are sadly mistaken.
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Make very balance party for those boss's, 2 monk 2 mesmer, warrior with "shields up" ect...
A-net, dont be afraid to make strong enemy team that a very well balance and prepared for anything.
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Apr 30, 2007, 10:46 AM // 10:46
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#35
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Remember the Sorrow's Furnace Golem?
You have to move so it do not crush you. You can't just set a build and mash skills.
The Golem could drop one of the pieces.
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Apr 30, 2007, 10:58 AM // 10:58
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#36
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Frost Gate Guardian
Join Date: Jul 2006
Location: Sifhalla
Guild: Naga Stole my [BIKE]
Profession: W/Mo
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/signed.
I very much like this idea. I would like nothing more than to have a high level quest like this added to Hard Mode with having to travel from continent to continent to hunt them down. It could even be implemented like the Glint/Titan quests but instead of the Titans, you have to hunt down certain members of an evil guild, say maybe given by Kormir if you know what I mean. Maybe even some renegade Ascalon's Chosen guild members who went nuts after Rurik was killed and after having been trapped in the RoT themselves.
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Apr 30, 2007, 11:04 AM // 11:04
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The Verata order could be another one... they are are far from most outposts, they are a bother to kill and gather awesomely easily even with carefull aggroing.
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Apr 30, 2007, 11:15 AM // 11:15
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by Samurai-JM
/signed
They need something in this game that shows true skill. This wouldn't take 7 hours to grind like DoA missions, it wouldn't take months to save up gold like FoW armor, it would simply take team organization and skill. Much like the Deep and Urgoz, but with lower duration and higher difficulty. Sounds good to me.
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I agree totally.... and by the way; what did tournament reward points do again?
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Apr 30, 2007, 11:16 AM // 11:16
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#39
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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My only gripe is the 'across all continents' part other wise I'm fine with it
/signed
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Apr 30, 2007, 11:20 AM // 11:20
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#40
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Krytan Explorer
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/signed
but I'd be extremely disappointed if this armour's design sucked.
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