Apr 30, 2007, 10:43 PM // 22:43
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#1
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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new warrior attribute and wep
plainly simple to cut a long convo short,
a Mace
attribute - Malice
some skills-
Spiked Swing 5e 10r - You deal 1....42 dmg to target foe, All adjacent foes suffour bleeding for 3....18sec
Whirling Wack (Elite) 10e 15r For 4...10 seconds each Attack is +10dmg
definition of malice from dictionary.net
. (Law) Any wicked or mischievous intention of the mind; a depraved inclination to mischief; an intention to vex, annoy, or injure another person, or to do a wrongful act without just cause or cause or excuse; a wanton disregard of the rights or safety of others; willfulness.
just a idea probs gona get rejected and not signed but i think its cool anyways, little thom at last would have some use lol
EDIT
perhaps remove hammer mastery and name it as a neutral attribute and perhaps incorperate maces into that, add a few skills and sorted hammer mastery might be used more than it is currently due to maces
Last edited by starlitesunset; Apr 30, 2007 at 10:55 PM // 22:55..
Reason: added pic
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Apr 30, 2007, 11:47 PM // 23:47
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#2
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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The warrior already has 5 attributes (no profession has 6 atributes atm, I think) so adding one might be a bit too much.
I'd like to see some maces in the game but incorporating them into hammer mastery might not work out: the fighting styles differ greatly, maces are one-handed as far as I know. They'd also require seperate animations (probably).
I love the idea of an attribute called malice, makes me wanna put a sup rune and max it out. Maybe this could inspire a new proffession of mace weilders.
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Apr 30, 2007, 11:50 PM // 23:50
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#3
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Pre-Searing Cadet
Join Date: Dec 2006
Profession: W/
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Hmmm... Well i do play a warrior so that is intriguing. However if they add a new weapon to us than it would only be fair to add a new weapon type for other classes. Mace would be a nice change to the game though. Don't agree with the 1-42 dmg. But it would be nice as a AoE wep. They could give the assassins nunchucks. that would be sweet!
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May 01, 2007, 01:07 AM // 01:07
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#4
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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I don't know there seems to be enough warriors already and adding another weapon will jsut bring more warriors and then theirs ganna be alot more warriors that don't know how to play :S.
But I like how you thought of it gj their.
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May 01, 2007, 01:31 AM // 01:31
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#5
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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LOL sorry but every other class(martial) has 1 wep and 1 wep att so really no this is bad idea sorry sytem 2 years old worked fine
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May 01, 2007, 03:44 AM // 03:44
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#6
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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it is a bludgening weapon. Lose hammer add Bludgon..en..eon (Spell check) and then they could also add mace and flail. I believe though that the weapon shown is a flail (its on a chain) and a mace is like a ball hammer for one hand. But i could be wrong. Also why arent there one handed hammers there were in the medievel times, they could be lower in damage but allow a shield.
~the rat~
this isnt made as an advertisement for the site but i googled and found one that had both weapons
http://www.knightsedge.com/medieval-weapons.htm
edits to spellings and addy))
Last edited by legion_rat; May 01, 2007 at 03:48 AM // 03:48..
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May 01, 2007, 04:21 AM // 04:21
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#7
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Ascalonian Squire
Join Date: Apr 2007
Guild: Era of War [EoW]
Profession: Mo/
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Yeah, I think it's a flail. Or a morning star more technically, because it's spiked.
Anyway, why would the attribute be called Malice? All the other warrior attributes are named after their weapon: Swordsmanship (a word that has to do with using swords, actually), Hammer Mastery (because there's no such word as Hammermanship, I suppose) and Axe Mastery.
Other classes have similar attributes: Dagger Mastery for, guess what, daggers. And Spear Mastery for spears. So why wouldn't it be called "Mace Mastery," or, more accurately, "Flail Mastery"?
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May 01, 2007, 04:58 AM // 04:58
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#8
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Aggravaar
The warrior already has 5 attributes (no profession has 6 atributes atm, I think) so adding one might be a bit too much.
I'd like to see some maces in the game but incorporating them into hammer mastery might not work out: the fighting styles differ greatly, maces are one-handed as far as I know. They'd also require seperate animations (probably).
I love the idea of an attribute called malice, makes me wanna put a sup rune and max it out. Maybe this could inspire a new proffession of mace weilders.
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Many hammers were onehanded as well in history, while flails (a mace is NOT a flail) could be very interesting to use in terms of game mechanics. Flails have trhe advantage that they cant be blocked that easily ( at least when wielding a shield) so using a flail would reduce blocking chance of target. Problems with flails are that the can harm adjacent allies as well on occasion.
SO starlite sunset shows a flail or morning star NOT a mace
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May 01, 2007, 11:08 AM // 11:08
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Warriors have already a complete set of weapons.
The only change I would make to warrior would be to separate the weapon type from the attribute type, like this:
- Hammer mastery -> Two handed mastery. (Two handed Sword, Axes and Hammers)
- Axe mastery -> Heavy weapon mastery. (Big one handed sword, axes and hammers)
- Sword mastery -> Light weapon mastery. (small one handed swords, axes and hammers)
That way, without making almost no change to the metagame, you'll be able to have two handed axes and swords and one handed hammers.
Currently, the only one handed blunt weapon is the Jitte.
That way there could be more.
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May 01, 2007, 01:21 PM // 13:21
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#10
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Greece
Guild: Reign of Heroes[ROH]
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hell no warrios is the only class that can use 3 weapons i dont think anyone wants to add em a 4th someone lock this thread
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May 01, 2007, 01:29 PM // 13:29
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#11
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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If they add Mace Mastery we might aswell give just copy the entire Diablo warrior... hell, why not give it Polearm Mastery while we're at it.
3 weapon sets is enough.
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May 01, 2007, 02:35 PM // 14:35
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#12
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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double post sorry
Last edited by starlitesunset; May 01, 2007 at 02:37 PM // 14:37..
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May 01, 2007, 02:35 PM // 14:35
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#13
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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Quote:
Originally Posted by Doug the Head
Hmmm... Well i do play a warrior so that is intriguing. However if they add a new weapon to us than it would only be fair to add a new weapon type for other classes. Mace would be a nice change to the game though. Don't agree with the 1-42 dmg. But it would be nice as a AoE wep. They could give the assassins nunchucks. that would be sweet!
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lol was you reading my convo in guru irc chan, cuz i said sins should have nunchucks, n then we made a joke otu of it by saying dye your sin green with a orange mask then its michaelangelo n some guy said use sais and red mask n theres raphael lol
but i do think that a mace or a simular wep should be added as the game is focusiung on olden times and they was around then
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May 01, 2007, 02:58 PM // 14:58
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Location: South Africa
Guild: Forever Knights
Profession: Mo/
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I like the idea of getting more weapons.. although warriors have way too many attributes atm imo.. Unless you add extra attributes/weapons to other classes as well..
It wouldn't mind if warriors could able to weild 2 handed swords.. like a claymore
/not signed
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