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Old Jun 18, 2006, 10:48 PM // 22:48   #61
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/signed, being in the Keys alliance I bet we have freeloaders
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Old Jun 20, 2006, 11:07 AM // 11:07   #62
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Why is it, that when someone puts together a coherent response to why they THINK something is a good or bad idea you get rubbish reponses? No attempt made to see either side, just the stance that "this is how I want it, so this is how it should be".

Yes, I talk a bit, yes I think a bit. Last time I check that was allowed on these boards.

As for freeloaders, with an alternative method for accessing the elite missions in the works, the desire of players to form and compete in alliances is going to fall. The rewards of holding a town are small enough as it is. Still want to hold a town? Then kick the guild that is contributing the least amount of faction, or least amount per person. Guild contribution statistics (as opposed to individual) would, IMHO, be very useful.
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Old Jun 20, 2006, 12:05 PM // 12:05   #63
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Quote:
Originally Posted by penguo
/signed, being in the Keys alliance I bet we have freeloaders
there will always will be freeloaders
that's life and can't be helped if there's no way to prove unless there's something like statistics to provide proof that one is a freeloader

Quote:
Originally Posted by Lady Lozza
Why is it, that when someone puts together a coherent response to why they THINK something is a good or bad idea you get rubbish reponses? No attempt made to see either side, just the stance that "this is how I want it, so this is how it should be".

Yes, I talk a bit, yes I think a bit. Last time I check that was allowed on these boards.

As for freeloaders, with an alternative method for accessing the elite missions in the works, the desire of players to form and compete in alliances is going to fall. The rewards of holding a town are small enough as it is. Still want to hold a town? Then kick the guild that is contributing the least amount of faction, or least amount per person. Guild contribution statistics (as opposed to individual) would, IMHO, be very useful.
hmmm maybe access to elite missions if you're a regular factions contributor?
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Old Jun 20, 2006, 01:15 PM // 13:15   #64
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*blink*
Hmm, what about variable faction titles. It would take the faction titles away from the "kind of big deal" (maybe add a new one for maintaining a high contribution over a certain period of time?), with this, personal contribution could then be a method of entry into the elite missions, as well as the titles helping (though not explicitly stating) the contributions of the individual.

For the reasons I've given in my posts I am against a hard number generator. This however, with a lot of work and thought, I could agree to.
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Old Jun 20, 2006, 01:20 PM // 13:20   #65
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/not signed
This only adds another level of elitism and discrimination.
Something Guildwars DOES NOT need.
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Old Jun 20, 2006, 02:08 PM // 14:08   #66
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Something that ppl should regulate, not a machine. There's the friend of titles for that, get them to msn a screenshot or something if you care so much
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Old Jun 20, 2006, 02:51 PM // 14:51   #67
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Quote:
Originally Posted by Isgorathe Huang
I think it would be great if there was another page (or seperate section) in the guild menu where you could see how much faction has been contributed by each member within a given time period. That way guilds who are competing for places in top alliances (or any guild for that matter) can see who's contributing large amounts of faction, and reward/kick accordingly.

You have to write your name when you donate faction anyway, so I don't think it would be too difficult an update to make, and it would certianly make things easier for leaders who need to make sure that everyone is pulling their weight.

EDIT: It would be enitrely up to every INDIVIDUAL GUILD as to how they use the information, more relaxed, social guilds probably won't use it as a means to kick lazy members, but in more competetive guilds (i.e those competeting for places in top alliances) they will need every tool they can lay their hands on to bring in faction. If you don't like that idea, then those guilds are obviously not for you.

***THIS IS NOT A DISCUSSION INTO WHETHER PEOPLE SHOULD BE KICKED FOR NOT CONTRIBUTING FACTION, THIS IS WHETHER THIS SORT OF INFORMATION SHOULD BE AVAILABLE TO THE LEADERS AND OFFICERS OF GUILDS***
I Could not agree more!

That will be a great tool for me to monitor who of the lazy bastards in my Guild Wars Gold farming sweatshops is slacking on the bosses time, holding Cavalon and HzH is vital to my long term profit prognoses, you see, contolling them gives me control over rare skins so i can sell those for ingame gold and then sell that gold for hard currency again.

I might finally be able to see why my philipines sweatshop produces less gold then my chinese ones.

I commend your insight, Isgorathe Huang, i should have put up a petition like this one a long time ago myself. Now i can introduce a less then 150k faction in 14 hour day means no pay rule.

Thank you so much, if you ever need a job, maybe even as a supervisor just let me know alright?
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Old Jun 20, 2006, 03:05 PM // 15:05   #68
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amazing idea
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Old Jun 21, 2006, 10:24 AM // 10:24   #69
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Quote:
Originally Posted by Happy
I Could not agree more!

That will be a great tool for me to monitor who of the lazy bastards in my Guild Wars Gold farming sweatshops is slacking on the bosses time, holding Cavalon and HzH is vital to my long term profit prognoses, you see, contolling them gives me control over rare skins so i can sell those for ingame gold and then sell that gold for hard currency again.

I might finally be able to see why my philipines sweatshop produces less gold then my chinese ones.

I commend your insight, Isgorathe Huang, i should have put up a petition like this one a long time ago myself. Now i can introduce a less then 150k faction in 14 hour day means no pay rule.

Thank you so much, if you ever need a job, maybe even as a supervisor just let me know alright?
Yeah, yeah, very funny. If I wanted over-exuberant sarcasm I would have bought a Jack Dee DVD.

Obviously anyone imposing ridiculous limits like that wouldn't have a guild by the end of the day. And who says people will use it solely to weed out slackers? (which it probably wouldn't be used for anyway) This system could also provide a means to recognising the outstanding contributors of the guild, and rewarding as necessary, to keep them happy and interested and also to encourage other to contribute. I know my guild currently has a similar system in place but it relies on the titles, which is inaccurate especially as someone could have farmed 240k with one guild, then 10k with my guild.

Of course, you could just kick the guild with the lowest faction total, but this is undesirable to some for many reasons, be it either they want to stick it out and make things work, or if you're in one of the top alliances, finding a top guild without an alliance is very unlikely. A monitoring tool would at least give the struggling guilds a foundation on which to build.

I don't quite see how a variable faction title would be any different to what I've suggested, in practice, and it wouldn't make life any easier for the leaders or officers if they wanted to check individual titles.
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Old Feb 13, 2007, 09:37 PM // 21:37   #70
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/Signed

This would be a great add on to the game. This way you could see who is contributing and who is not contributing. If you are pure ff guild then it is a hassle to see who has donated and who hasn't.
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Old Feb 13, 2007, 11:26 PM // 23:26   #71
erk
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Nice idea, but the motive is wrong. I don't thing seeing who is not contributing Faction is good for the guild moral. Though a ladder of the top 10 contributors in the guild could encourage friendly competition for those interested.
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Old Feb 14, 2007, 07:37 AM // 07:37   #72
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/SIGNED!!!
This feature will be very helpful for guilds.
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Old Feb 14, 2007, 06:51 PM // 18:51   #73
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/signed /signed and /signed again

If someone thinks faction farming and holding towns is important, well, they're most likely (not all of them) under 12 and deserve to be monitored.

It would also dissuade players who play for fun and are not interested in repetitive, boring grinding from joining these guilds.

FF alliances have been the worst alliances I've been in. Ofc, I quickly realized that holding the capitals was not all it was cracked up to be.

It's ironic that some of the most selfish alliances around are FF alliances and they complain about "selfish" players. With the majority of players' in-game time spent on FF, there was little to no help for people who wanted to do quests/missions. The e-drama was also terribly childish. I'm sure you can wager a guess about the skill level of most of the players who spend most of their time FFing so I won't bother to detail that aspect of it.

Last edited by JoeKnowMo; Feb 14, 2007 at 07:10 PM // 19:10..
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Old Feb 14, 2007, 11:54 PM // 23:54   #74
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/signed



If your guild leader abuses it to kick innocent people out unfairly, then I have no idea why you'd want to stay in that guild.

For FF Alliances, this is an excellent way to keep track.

Easy-going guilds that are for just fun can just ignore this feature.

And for guilds that aren't aiming to gain a town but would still like to keep a steady flow of faction, this feature can be an incentive to donate faction. You don't have to use this to kick members who aren't contributing. You can use this to award members who ARE contributing. Because those members that contribute faction consistently don't get much for it.

My wording sucks, I know. Please bear with me.
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Old Feb 15, 2007, 12:04 AM // 00:04   #75
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Quote:
Originally Posted by Serafita Kayin
Screw that, last I checked this was supposed to be voluntary, not boot them if they can't/won't/don't grind for X hours a day.

Faction sucks enough, don't do stupid stuff like this.
Obviously, you have never been in a faction-based guild. Our guild for example has a mandatory of 5k and 50k a week for officers, so it would useful to at least have some sort of tracking interface.

Anyways...
/signed from [Halo] I guess
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Old Feb 15, 2007, 12:41 AM // 00:41   #76
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/notsigned
I know that you guys say that there are guild that "won't care". But, once this is put in and the leaders/officers start seeing numbers, don't you think that'll have a psychological effect on them?
For example.......................
There's a guild that doesn't AB much and doesn't "care" right?
When the guild people see their "low" numbers, don't you think that'll give them the sense of "failure", "laziness", "lack of skill"?

This can then set in the Justification and Motivation system of the Imperial Age.
Justification:
Guild leader/officer sees the numbers. If so and so were kicked based on numbers... our justification will then be "laziness" of guild member.
Then this sets into Motivation.
If you want to enjoy the services of the guild, you better start faction farming. Also there's rewards at the end, plus, if you don't do enough we shall justify a reason to kick you.

Surely some people would like to see how much faction was given by someone, but I would think that they would set their eyes on their faction and compare to others as top priority.
If I got more faction than this guy... therefore, this guy is really useless...
It'll create bias opinions and have a good number of people using their numbers against each other.
I beat this guy in faction Mr. Guild Leader! I must get some prize now for my "good services". This guy, compared to me did nothing, he should be kicked.
Uh oh.......
Also this makes a point that guild leader/officers will say in their minds:
"You exist to serve me, and as a payment, get faction or suffer the consequences."
Not exactly the best guild environment...
Also, in the "calm" guilds, if the numbers don't really phase them, people who do join the guild and say they don't do shazbot for faction will force the leader start changing some things around.
Son of a bench! He/she is right! The reason people are leaving is because we don't do shazbot for faction!
BIGGER UH OH!
It'll just turn ugly, even though you guys say that there'll be calm guilds, there will be players who will want the competition of faction that will keep other members away from your guild.
Already happened to me (whoopee... not).
People join.... My guild had 85 faction (at our high point and we only had 10 active members. The rest I kicked for not being online for 2 months)

"Your guild and alliance doesn't have enough faction, this is crap."
"I agree with this guy, your guild doesn't have faction."
"Since everybody is leaving because of faction, I might as well too"
"You need to AB more or I'll have to leave."
"I want Cavalon... start ABing"

And yes, those were things said to ME, the guild leader. Of course, I tried to get people to AB. People left because nobody really wanted to do it and gave themselves the image that the guild sucks because no one does anything.
It's not cool.....
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Old Feb 15, 2007, 12:45 AM // 00:45   #77
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/not-signed

ninja's deserve their freedom
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Old Feb 15, 2007, 02:15 AM // 02:15   #78
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Quote:
Originally Posted by MMSDome
/not-signed

ninja's deserve their freedom
ninjas?
Dude, I think you better edit that post before it gets whaled on...
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Old Feb 15, 2007, 06:36 PM // 18:36   #79
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Yeah, pls edit the ninja post, it cinda annoys me for being so untrue><
(Well, they do deserve it, but they never had it... Ahh I can't really be more off-topic so to the point)

And I really think this would be a nifty feature, but it should be improved so that if your guild doesn't want it, you shouldn't have it!
This illiminates the stress factor.

This is because you should NEVER punish members, unless you agree with the guild that staying at the top is required weeky doses of faction...
If you don't agree, you prob shouldn't join such top (faction) guild, speak with your leader, or take other actions.
Maby add this as a thing you can buy to gh, but instead of money you buy it via getting x mil faction in your alliance (or something like that).

I also like the "top 10" idea, though it should be bigger, like 30 atleast. This is because I really don't like ppl to leeach the biggest guild, nor do I want elitism because of this to appear. So adding something that would prob trigger members to get faction, and that's a good idea, while still monitoring it in some degree... If there is a system like the challenge missions, daily basis (or weekly), monthly, all time.


Again...
/signed from [Halo]

Btw, if your guild thinks you "lack skill" because of you are not getting faction, I would change guild in a split sec!
Not gaining faction is not even remotly the same as lacking skill in GW!!!
We have activation time, and a GvG ladder, right?
We are not even ranked, even though we are a top faction alliance, but that only means we don't spend time at GvG, the same would be implemented in guilds that don't reach for big faction... But then again, maby not because it's personal.

Last edited by Firith Lantmore; Feb 15, 2007 at 09:48 PM // 21:48..
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Old Feb 15, 2007, 06:52 PM // 18:52   #80
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Quote:
Originally Posted by gameshoes3003
/notsigned
I know that you guys say that there are guild that "won't care". But, once this is put in and the leaders/officers start seeing numbers, don't you think that'll have a psychological effect on them?
For example.......................
There's a guild that doesn't AB much and doesn't "care" right?
When the guild people see their "low" numbers, don't you think that'll give them the sense of "failure", "laziness", "lack of skill"?

*snip*


And yes, those were things said to ME, the guild leader. Of course, I tried to get people to AB. People left because nobody really wanted to do it and gave themselves the image that the guild sucks because no one does anything.
It's not cool.....
I thought moitoring was a good idea but now that youve explained it that way i dunno, i can imagine this happening to my guild...(even though we dont give a flunk about faction)

you can live knowing your post changed my mind
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