Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 24, 2006, 06:58 PM // 18:58   #141
Frost Gate Guardian
 
Join Date: Dec 2005
Guild: Dragon Knights
Profession: W/
Advertisement

Disable Ads
Default

/ signed
I really loved the catacombs in pre. Encountering sum lvl 8 creeps scared the Sh*t out of me seriously just had to keep going in again. And getting lost in their
Sam Stormwind is offline   Reply With Quote
Old Apr 26, 2006, 11:06 AM // 11:06   #142
Ascalonian Squire
 
Qin Shi Huang's Avatar
 
Join Date: Apr 2005
Location: somewhere on Earth
Guild: Servants of Fortuna [SoF]
Profession: R/Me
Default

/signed
I really liked the Catacombs in Pre Searing and Post Searing definatelly lacks a similar area.

--Qin.
Qin Shi Huang is offline   Reply With Quote
Old Apr 26, 2006, 11:09 AM // 11:09   #143
Jungle Guide
 
Matsumi's Avatar
 
Join Date: Mar 2006
Default

/signed

I love dungeon type areas, really fun to explore with random big challenges, and loot to be found.
Matsumi is offline   Reply With Quote
Old Apr 26, 2006, 11:15 AM // 11:15   #144
Ascalonian Squire
 
Cheeky Temptation's Avatar
 
Join Date: Jan 2006
Location: Australia QLD
Guild: Chaos Angelz
Profession: E/Mo
Default

/signed

Im totally agreeing with the dark dungeon theme
Cheeky Temptation is offline   Reply With Quote
Old Apr 26, 2006, 11:23 AM // 11:23   #145
Academy Page
 
Join Date: Jan 2006
Guild: Illicit Awakening [iA]
Profession: Mo/Me
Default

/signed
Random Nonsense is offline   Reply With Quote
Old Apr 26, 2006, 06:00 PM // 18:00   #146
Frost Gate Guardian
 
Alotia Slipfeet's Avatar
 
Join Date: Feb 2006
Location: Iowa
Profession: R/E
Default

/signed bring back the nasty little critters that you yell at for killing your char
Alotia Slipfeet is offline   Reply With Quote
Old Apr 26, 2006, 07:11 PM // 19:11   #147
Wilds Pathfinder
 
beanerman_99's Avatar
 
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
Default

/signed

I wish GW had an "epic" quest. One that would take more than just a few hours to finish. One that would take days. I like the idea of levels and "outposts" to stop at. i would put an outpost after every 5 levels instead of every level. Make the dungeon like 40 levels deep or more and get some type of Unique reward for completing...instead of a green maybe you would get 10 ectos or a bunch of platinum or some special dye for your armor, something really unique.

The underworld and FoW are kinda epic but takes waaaaay too much time to try and finish in one setting. With no way of saving you have to start over each time. With Wife and jobs and life, its hard to sit down at the comp for 5 hours a stretch to clear these areas. So the Outposts are a VERY good idea imho

Last edited by beanerman_99; Apr 26, 2006 at 07:14 PM // 19:14..
beanerman_99 is offline   Reply With Quote
Old Apr 26, 2006, 07:47 PM // 19:47   #148
Wow Stole my freetime
 
Jeremy Untouchable's Avatar
 
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
Default ideas for catacombs

Why dont they just set it up like dragons lair, only not as hard and maybe a chest at the end of each lvl. that way we could take all those lvl 9/8/7 chariters in there?
Jeremy Untouchable is offline   Reply With Quote
Old Apr 27, 2006, 06:59 PM // 18:59   #149
Lion's Arch Merchant
 
Join Date: Apr 2006
Guild: Inside Your Head [Psy]
Profession: W/
Default

would sign if i knew wat that meant, i mean i dont understand the language on the petition page. the catacombs rocks, to cancel them is like to stop the warrior profession for me.
no damage tank is offline   Reply With Quote
Old Apr 27, 2006, 07:01 PM // 19:01   #150
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Default

I'm in Cantha for the long haul now. I wont be returning to Tyria unless I need to. Anyway, the only thing I liked about the cats were the Undead and you get plenty of those in Kryta.

/notsigned
Vahn Roi is offline   Reply With Quote
Old Apr 27, 2006, 09:41 PM // 21:41   #151
Krytan Explorer
 
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
Default

Quote:
Originally Posted by Mortez
Please sign our petition and help us realising our ideas! But PLEASE don't just write /signed in this thread but sign THIS PETITION. This is really important!
Please ask your guildmembers and friends to sign the petition either! Every vote counts


Hello,

On April 2nd 2006 I suggested opening the catacombs in Ascalon after the tutorial. I posted my idea at Wartower.de and we talked about it long. Finally we decided to create a petition where everybody is able to support us and our idea.

A lot of players seem to like the catacombs and miss it. For sure, we all know ArenaNet is very busy working on Factions and part three. Because of this the catacombs are an excellent choice. They are already mapped so ArenaNet can just take the map from the tutorial and put the new enemies on the map.

I collected the most important and basic ideas of the people from Wartower.de:
• The catacombs are going to be opened after the tutorial.
• There are going to be several layers in the catacombs. At the beginning there are going to be enemies ofmedium strength but the more layers you complete the more difficult it gets. We thought of that because that would bring fun to highlevel-characters and characters below level 20. You just get as far as you are able to.
• You get to the next higher layer when you defeated all the enemies in the actual layer.
» Maybe instead of killing all monsters you have to solve a specific, difficult quest to get to the next layer.
» Most of the people want an outpost after each layer so you do not have to complete layers again you already successfully finished before.
• We also talked about a strong boss (level 30?) which extremely rarely drops a new green item. Maybe the boss should also be able to summon strong minions (level 20-25?).
» We also thought there could be a strong necro-boss (e.g. a Devourer level 30+, so to say a "Devourer-mother") which is able to summon little level 1-minions and use them in some ways like putrid explosion, death nova or similar stuff.
» We also talked about that the boss could maybe drop a powerful gold item instead of a green item.
• An addition or alternative to that boss could be a chest that is located in a different place every time you enter the area. This chest could also contain a green item. The randomization of the chest's location is supposed to work against professional farmes.
• A lot of the users also said they would love a Gwen-related quest that explains what happened to her.


This is just a short survey of all the ideas but I am not able to post it all here. It's simply to much!

You can read more about it, get to the official thread at wartower.de (unfortunatly not translated) and sign in to support our idea here: Petition

I really hope you like the idea and help us to make it real. One hint at the end: This all is just ideas. We will send it all to ArenaNet but there is no guarantee they will realize it.

Edited: Added new ideas and corrected some mistakes.
You know this could actually work as a sort of repeatable quest ground, which grants uncommon to rare random rewards when you complete its Quests. They should all be rather hard quests at that and every layer should have its own set of difficult quests. It should have various and I do mean various Layers Im aiming towards 10 floors below with increasing difficulty in Quests and with better rewards. Drops here shouldn't be that good, meaning the best "drops" come from the Quests rewards. The lower you go the more chances the rewards include Green items... just my suggestion on how it could work. Furthermore it could do an excellent Gold Sink as youd have to pay a fee perhaps to go inside the Catacombs...
Zhou Feng is offline   Reply With Quote
Old Apr 27, 2006, 09:47 PM // 21:47   #152
Krytan Explorer
 
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
Default

Quote:
Originally Posted by beanerman_99
/signed

I wish GW had an "epic" quest. One that would take more than just a few hours to finish. One that would take days. I like the idea of levels and "outposts" to stop at. i would put an outpost after every 5 levels instead of every level. Make the dungeon like 40 levels deep or more and get some type of Unique reward for completing...instead of a green maybe you would get 10 ectos or a bunch of platinum or some special dye for your armor, something really unique.

The underworld and FoW are kinda epic but takes waaaaay too much time to try and finish in one setting. With no way of saving you have to start over each time. With Wife and jobs and life, its hard to sit down at the comp for 5 hours a stretch to clear these areas. So the Outposts are a VERY good idea imho
Yes me too, Id love some "Epic" Quests with some of the above suggestions. Except they should have rewards in every layer just better ones deeper. However once you get out you cant map to the Outposts. In other words if you come out you have to start at base 1 again. When you complete the final layer perhaps you can get some of the rewards you mentioned above. It should also have (deeper) special catacombs chest that have uncommon to rare rewards but which keys cannot bought rather obtained in Quests.
Zhou Feng is offline   Reply With Quote
Old Jun 06, 2006, 07:08 PM // 19:08   #153
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

/ressurects thread

MORE /Signage people!
lyra_song is offline   Reply With Quote
Old Jun 06, 2006, 08:14 PM // 20:14   #154
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

I have the nasty feeling that if they do open Catacombs in post, its gong to be filled with a high density of repetitive mobs, and have a bunch of people going LFG CATACOMBS FARMING GROUP 4/5 NEED BONDER!@@!@!!!!!! ala SF, TopK etc.

Catacombs was a beautiful place to explore, if it turns into a farmfest I'd be extremely disappointed.
fallot is offline   Reply With Quote
Old Jun 06, 2006, 09:23 PM // 21:23   #155
Lion's Arch Merchant
 
xBakox's Avatar
 
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
Default

/signed...if they have more interesting, unique, and creative quests then kill this mob and come back to me, or protect me this or fetch me that. More interacting with the enviroment would be cool. And I'm not a fan of more "levels" like ToPK. Id prefer it to be more like UW/FoW.
xBakox is offline   Reply With Quote
Old Jun 06, 2006, 09:55 PM // 21:55   #156
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by fallot
I have the nasty feeling that if they do open Catacombs in post, its gong to be filled with a high density of repetitive mobs, and have a bunch of people going LFG CATACOMBS FARMING GROUP 4/5 NEED BONDER!@@!@!!!!!! ala SF, TopK etc.

Catacombs was a beautiful place to explore, if it turns into a farmfest I'd be extremely disappointed.
The only reason that doesn't happen in the tombs is thanks to the (postively rigged!) stance the enemies in it have.

What i'd find funny would be finding Restless Corpses (lvl1) randomly down there. With the odd 1 having powerful monsters that appear once you kill it (with good drops obviously). You know the sorts. Mesmers scattered around specifically to completely annihilate enchantments (to eliminate bonders and bring at least some skill back to PvE), lets face it with all the enchantment hate around these days it wouldn't be difficult to achieve.
The last group i was monking i made them take an interrupt mesmer instead of a bonder because i coudn't be arsed to be bored to death 1 second then mopping up after a massive spike onto 1 target the next. You all know i mean, the Shatter Enchantments/Onslaught of deadly spells sorta thing.
Evilsod is offline   Reply With Quote
Old Jun 07, 2006, 12:22 AM // 00:22   #157
Wilds Pathfinder
 
Gmr Leon's Avatar
 
Join Date: Apr 2006
Default

I made a suggestion about this on the guild-hall forums,but it died. Though afterward I would stand at the entrance of the Catacombs in Post-Searing saying Reopen the Catacombs! XD


/signed
Gmr Leon is offline   Reply With Quote
Old Jun 07, 2006, 12:33 AM // 00:33   #158
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Default

/signed
Joh is offline   Reply With Quote
Old Jun 07, 2006, 02:05 AM // 02:05   #159
Lion's Arch Merchant
 
Mr Emu's Avatar
 
Join Date: Apr 2006
Profession: W/A
Default

/Signed
Oh Yeah!
-BTW there is a ranger spirit that makes maintainables take twice as much energy that would crush 55ing
-I think an outpost every level would be good
-I would love to see more, how would u say this, oh yeah, culture.
Maybe some low lvl undead that went around harvesting bones or something guarded by soldeirs, probably mainly rangers, necros, and warriors
-I hate typing on a laptop keyboard
-any questions?

PS-Do this ANet plz plz plz

Edit: Definitely yes to Nachdenki's post #110, plz add this to petition

Edit:
"Ruins of the Catacombs"-le some light in in the first few levels, you should be able to see the sky
maybe the searing broke through the first level and opened up more caverns that they never knew existed
-I don't speak German

Last edited by Mr Emu; Jun 07, 2006 at 02:19 AM // 02:19..
Mr Emu is offline   Reply With Quote
Old Jun 07, 2006, 02:08 AM // 02:08   #160
Frost Gate Guardian
 
Join Date: Feb 2006
Location: Houston
Guild: N/A
Profession: R/Mo
Default

/signed

There should be an outpost every 5-10 layers of this catacombs.
Ggraphix is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Charr in the Catacombs MajestycMage Explorer's League 9 Jan 07, 2006 10:17 AM // 10:17
Kyle Technician's Corner 2 Sep 10, 2005 11:11 AM // 11:11
Charr in the Catacombs blackbisket33 Questions & Answers 3 Jun 09, 2005 06:57 PM // 18:57
where in the catacombs are the braziers? vizionblind Questions & Answers 6 May 02, 2005 09:47 PM // 21:47
Skill trainer in the catacombs? Roken Questions & Answers 3 May 02, 2005 02:21 AM // 02:21


All times are GMT. The time now is 04:50 AM // 04:50.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("