Apr 07, 2006, 04:37 PM // 16:37
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#21
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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ooh. I like. How about if it is added as part of a Factions story? While exploring Tyria some Luxons/Kurzicks/both/whatever discover the opening to it and ask you to help clear it.
High level Gargoyles and spiders and whatever other monsters are in the presear catacombs (been so long i cant remember).
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Apr 07, 2006, 04:38 PM // 16:38
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#22
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Something like this, that is very...map-changing, I would like to see handled like the Luxon and Kurzick settlements were. Start with a new quest one week, maybe Warmaster Tydus needs you to clear the area of these new monsters that are popping up (monsters summoned by the boss from the catacombs), and so they can safely bring in a crew to open up the Catacombs. The second quest might be escorting the crew to the scene and protecting them from waves of enemies while they open it up. The third quest would be the final one, where you can now enter the Catacombs, but if you beat the boss and return with his head, Warmaster Tydus will give you a nice reward. Once you do the second quest though, the Catacombs will always be open and you can return anytime you want.
I would like to see something like this though. Just like the Luxon and Kurzick quests, it would add something new and exciting to the game, that everyone would want to get together to work on again.
Vilaptca
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Apr 07, 2006, 04:45 PM // 16:45
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#23
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Ascalonian Squire
Join Date: Feb 2006
Guild: Die eisernen Jungfrauen [eJu]
Profession: W/
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Quote:
Originally Posted by Alex Weekes
Interesting ideas, certainly . Just so you know, your thread at Wartower has actually been noted and many of the ideas passed on to ArenaNet already. I know Martin (German coordinator) has been keeping an eye on the thread. Would be great to see people posting their own thoughts on this idea here, because that's more likely to get our attention than signatures are.
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Yes! That you noticed my thread at Wartower makes me very happy. Hope you won't forget reading this thread and the one at Wartower as well.
And it would be great if you all post your thoughts and your ideas about all here.
I think no idea is totally senseless for us.
Greetings
Mortez
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Apr 07, 2006, 04:46 PM // 16:46
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#24
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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/signed
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Apr 07, 2006, 04:53 PM // 16:53
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#25
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Frost Gate Guardian
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/signed
Nothing like revitalizing an old favorite area.
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Apr 07, 2006, 05:01 PM // 17:01
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#26
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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/signed
however I wouldn't mind if it was just lvl20 content like sorrows furnace.
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Apr 07, 2006, 05:12 PM // 17:12
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#27
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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New idea. There is an area in the catacombs that once you clear it opens a new area. The new area would have FoW monsters, like Tombs has UW monsters. Maybe that place where you find the dead Moa bird. It has all those candles and such. After clearing the normal catacombs you go in there and it takes you to this "new FoW".
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Apr 07, 2006, 05:40 PM // 17:40
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#28
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Ascalonian Squire
Join Date: Feb 2006
Guild: Die eisernen Jungfrauen [eJu]
Profession: W/
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We thought about the place where you find the moa bird too.
I had the idea that ArenaNet could add the black moa we know from the FPE there. Maybe to fight against it to get to a chest or something like that.
But it should be a hard fight. Not like against the normal pets on level 5
Greetings
Mortez
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Apr 07, 2006, 06:56 PM // 18:56
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#29
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Krytan Explorer
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Suggestion
backstory
Oberan the Reviled was the necromancer that was deep in the catacombs and was slayed by the heroes (necromancer skill quest) acting on orders from Kasha Blackblood . The necromantic order disliked that Oberan was experimenting with ascalonians.
quest
The order could send in the heroes to "mop" up the place from Oberans experiments & remenants of treacherus renegades blood cult
quest
investigate the rumors of more charrs in the catacombs, aperentlty there is a path into charr controled areas, that give charrs a tactical advantage
investigate titans in the catacombs (after completing titan quests), apperently several smaller siced titans have fleed into the catacombs, they seem to be intrested in the meteorites, and replenching their numbers
Considering that the landscape has been altered and much of the catacombs have collapsed (hence the big holes here and the in the grounds), the Catacombs map will be somewhat messier than before, and much more of a maze. People familiar with the old layout will still have an edge in orientation,
exits to post Wizards folly and post Baradin estate & parts of post northlands
enemies.. some monsters are only present if suitable quests are active
spiders
skeleton warriors (some are blood cultists)
wraiths
oberan experiments
necromancer renegades?
titans (intrested in moa bird ritual site and mereorites that has crashed thorugh)
charrs
gargoyles
Boss:
Oberan has returned as an angry wraith, or been ressurected at a suitable shrine, (after all should a necro allow his death to be final, I think not.)
New game mechanic, collapsing pathways - some rooms will collapse and explored paths may become blocked. other paths may however be open. Well, it has some structural integrity problems
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Apr 07, 2006, 07:07 PM // 19:07
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#30
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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i dont know about FoW mobs, i mean, wouldnt that mean no one had to even get to droks to farm those type of critters? 0.o
ok, mr Weeks wants sugestions, i can do sugestions/info..*cracks knucles*
sugests theres 20 levels to begin with....each 5 levels theres a Refugee Town.
each single level there is a tiny outpost at the end where you can move down to the next level.
(basically, its a safe point that you can not only map to once you have completed that layer of the Cats, but if you want to quit for whatever reason, be it casue your needed realworld side, game topside or time to go to bed ect.....it also means that, once you have done that area if you wanted to, you could bypass it.)
each of the 5th lvl Refugee town has some small quests...collection, take this to the other town 5 lvls down, can you find my lost kiddie ect.
(gives you a reason to go to them...to meat up with your mates there rather than at the 19th lvl waystop lol....and some should be re-doable.)
also, you could include a single faction version town...so one kurzik and one luxon refugee town....AH!
*brainwave*
a seperate map that you have to talk to a person in the first refugee town to obtain....at one end, theres a Luxon refugee town, the other, the kurzic refugee town......the passageway to it (up to the last level you were at) is in the middle....
this alows all sorts of kurzic/luxon back and forth fun, with redoable quests there....(and yeah, i guess there would have to be something/someway for those that dont have Factions to redeem their faction-points in game, but that would better be just tagged as *this player does not have the xxx expantion, they may use the NoEps redeemer to get items/cash/special waveable funnyitem)
ooh, i can see folks runing back and forth between the two sides all day, agroing one side then the other ^^
at the bottom, there should be some kind of outpost that can lead to different areas....perhaps a randomly shifting portal....perhaps a set of stable portals that will allow players to try new maps....maybe even a portal that will allow you to play a map that is checked just for your party...*it reads what your characters levels, primary class is and stocks the map with monsters that will give you a run for your money, a Mage's Dungeon from the Mad Wizard, if you will ^^....
i used to love making those...you tailored the dungeon to the players you were sending in to it....so if it was all rangers, you make sometihgn that is rogues all and can avoid the traps they lay...or if it was all wizards, the critters all had high magic resistance...basicaly, make it hard to play thru unless you took a balanced party...*evil DM grin*
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Apr 07, 2006, 07:25 PM // 19:25
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#31
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Furnace Stoker
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/signed The catacombs are underground, so they should still be there!
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Apr 07, 2006, 07:29 PM // 19:29
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#32
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/retired
Join Date: Dec 2005
Location: On the Beach
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/signed
Dark & creepy underground lake in one level, collectors inside somewhere, people with very disturbing backrounds & looks living in underground village, music that keeps you on your toes all the time...
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Apr 07, 2006, 07:56 PM // 19:56
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#33
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by Rayea
i dont know about FoW mobs, i mean, wouldnt that mean no one had to even get to droks to farm those type of critters? 0.o
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Well, ascalon armor isnt going to get you very far there.
Edit: And add a gwen quest!
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Apr 07, 2006, 07:58 PM // 19:58
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#34
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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i loved the catacombs, they were so fun to clear with my rl friend and guildie, you have my signature /signed
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Apr 07, 2006, 08:04 PM // 20:04
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#35
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Quote:
Originally Posted by Skuld
sounds like zelda
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Deku Tree? Water Temple? Forest Temple?
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Apr 07, 2006, 08:09 PM // 20:09
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#36
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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/signed
Gwen must be in the Catacombs. I suspect she's in there, a prisoner of the dastardly Charr.
Death To The Charr!
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Apr 07, 2006, 08:27 PM // 20:27
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#37
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/signed
Sound almost like a survival mode kind of thing, what witht he going down in levels as far as you can. This could actually be a sort of PVE tournament
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Apr 07, 2006, 08:32 PM // 20:32
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#38
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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definitely /signed
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Apr 07, 2006, 08:51 PM // 20:51
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#40
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Ascalonian Squire
Join Date: Feb 2006
Guild: Die eisernen Jungfrauen [eJu]
Profession: W/
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Very nice ideas i think. Hope ArenaNet will think like me
Gwen is a very interesting issue too. But I think ArenaNet got plans...
Please ask your guildmembers to sign in too.
Every vote counts!
Greetings and thank's
Mortez
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