It isnt just their experience of doing that campaign which they might not have. Its the experience of doing that campaign using that profession, or just using that profession full-stop.
And then they'll die.
They'll die a lot until they learn to get better at it. If the elementalist had a decent Hero of the relevant class in any case (e.g. Koss) then they should have a good starting idea for how to play the class.
What the hell is the problem with that?
I suppose you also want a 1-plat toll fee to play every mission in normal mode as well... and an absolute requirement that the character solo the last mission of the game in starter armour with no skills? How about making it a mandatory requirement that people should prove their strength by arm-wrestling professional wrestlers for 10 hours before starting to play Guild Wars... along with the archery examination and surviving being set on fire for a minute?
-_-;
Hard Mode is for those farmers and those unsatisfied whiners who can't derive any satisfaction from Normal Mode. Forcing them to charge through Normal Mode with every single character they might ever want to "have fun" with...
And why are you complaining about it?
I suspect it is because the PuGs suck.
Reality check: the PuGs usually suck, irrespective of whether it is normal or hard mode.
I'm sorry, what? How lazey can you get. How is being asked to attain protector for a campaign grinding?
Im not requesting people go out and farm 100k, achieve 1million Kuzack points, or kill 1million creatures to enter hard mode.
25 prophesies missions, 13 factions missions, 20 nightfall missions, 10 classes - nope no grind there at all. I guarentee you I can farm 100k before you can get masters in 580 missions.
You have to work to kill the Lich, Shiro, and the Lich+Shiro and Abbadon. Next think you will ask us to complete DoA, the Titan Quests and Urgoz and the Deep. Its perfectly adequate as it is.
Sorry but thats just being stupid. I would never ask that people complete elite zones before they can do HM. I dont like elite zones.
You cant compare trying to achieve Protector to completing DOA.
Quote:
Originally Posted by TedTheDead
/not signed
Forced grind with every character for every campaign for no reason? No thanks.
Someone's Wammo didnt get healed in time methinks.
Actually I'm a elementalist, I have been for 18 months and I hate warriors. Hence the use of a warrior in my example.
Quote:
Originally Posted by SotiCoto
I suppose you also want a 1-plat toll fee to play every mission in normal mode as well... and an absolute requirement that the character solo the last mission of the game in starter armour with no skills? How about making it a mandatory requirement that people should prove their strength by arm-wrestling professional wrestlers for 10 hours before starting to play Guild Wars... along with the archery examination and surviving being set on fire for a minute?
SotiCoto your just being stupid too. All Im asking is that people be made to gain protector first. Why people are complaining about that I dont know, I dont understand.
Its not hard and its not grinding. If my elementalist, my necro and my ranger can manage it, I dont see others cant.
Stop making daft comments like "oh you'l want us to shoot ourselves in the foot first, and out our hands in a bucket of nails before we can do HM. To show we're hard!!!".
I'm only asking for protector! Thats all.... i dont get the fuss.
Quote:
Originally Posted by SotiCoto
Hard Mode is for those farmers and those unsatisfied whiners who can't derive any satisfaction from Normal Mode. Forcing them to charge through Normal Mode with every single character they might ever want to "have fun" with...
And dont drag your own dislike for HM into this. Just because you believe that HM is unattainable or unplayable for your character, doesnt meant its bad and it doesnt mean that the only people who do HM are all farmers or l33t arrogant players.
Me being the example, and for the record I love Normal Mode. I dont play HM for some twisted feeling of leetism. I play it because I had done everything else and it added life to the game.
Quote:
Originally Posted by SotiCoto
And why are you complaining about it?
I suspect it is because the PuGs suck.
Reality check: the PuGs usually suck, irrespective of whether it is normal or hard mode.
Actually all my PUGs in HM have been great. It might take a while to find them, but ive had more fun in PUGs in HM then I ever did in NM.
Quote:
Originally Posted by cellardweller
25 prophesies missions, 13 factions missions, 20 nightfall missions, 10 classes - nope no grind there at all. I guarentee you I can farm 100k before you can get masters in 580 missions.
No way in heck.
Yeah thats alot of missions...
...but I wasnt talking about forcing people to have protector on all three campaigns. I meant make them get protector on the campaign they want to do HM on.
Then if they want to do HM one another campaign with the same character, they do protector first.
If a player is wanting to get the Legendary Guardian title, they need to do all the bonuses and masters anyway in HM, so I dont see what difference that is to Protector?
If you think getting Protector is grinding, then why bother doing HM if your basically doing the exact same missions again?
I dont get that. Why are you doing HM if you are all complaining about grinding. Your repeating stuff youve already done anyway. Isnt that grinding?
Or are you all just doing Hard Mode for the drops?
Anyway... I have all 3 on my ele as protector. It did them as I played through the story first time around most times. Its not hard.
And you're right to say, you probably will make 100k long before u complete them all. I probably made 100k each time I did a campaign. But I dont get your point with that, because thats not a hard thing to do?
Making gold isnt hard! You sell everything that drops to the merchant and you can make 10-15k easy in one day. So whats your point?
And most players will spend about 70k anyway in a campaign on 15k armor. So its not that unsual.
Last edited by freekedoutfish; May 04, 2007 at 02:20 PM // 14:20..
freekedoutfish I think you are missing the point: Time Requirement and lack of necessity.
If I have beat the game already, I already know the game. Saying I have to get protector of that campaign with the given character just to "learn" the character or campaign does not make sence.
If I got the CHARACTER to lvl20, regardless of where, and I have already beaten a CAMPAIGN, regardless of which character I did it with, wouldnt it mean that:
A = I know what the campaign will throw at me
B = I know and have played the role of my character.
A + B = C = I know what the campaign will throw at me and I know my character enough to play it.
The ONLY reason I might support this is it would hurt bot farmers who would have to run their 55 monks through the game instead of another "runner" character on the same account.
Don't be so elitist to call players who have beaten the game "novices." If you want higher/more consistant quality of people on your team, use heros and guildmates/freinds.
For most Prophecies missions, getting the bonus doesn't demonstrate any extra skill, it just shows that you bothered to look up the bonus on the wiki. And since there was no great payoff for bonuses when most of my characters did Prophecies, I mostly ignored them. I'm fully capable of playing at the HM level, and I sure as hell don't want to go back through Prophecies and pick up 25 bonuses just to be allowed to.
And making it per-character is also a bad thing. I have 8 characters, and I like to be able to help a guildmate in hard mode who needs a particular profession in a particular place. I'm supposed to earn Protector x 24?
Also, in my experience, the problem isn't the quality of hard mode puggers, but the quantity. There have been a couple of exceptions, but most of the people trying HM missions have a pretty good idea what they're doing. I think a lot of the weaker players have been scared off already.
you already need to beat the campaign in order to play hard mode, so it's not really possible for someone who has never played x mission to enter hard mode with you...
i do have all 3 protector titles on one of my characters, but i honestly don't remember everything in every mission, even though i've played several characters through all 3 games. seems a bit much to ask for imo
sry bud, but i don't see a need for every character you own to have the protector title...
HM should not be just for protectors. first just look at the threads complaining that there are not enough hm players. second there is no harm in having inexperienced players in your pug(this is just a game) -- talk about a plan before the mission -if people(s) don't follow the plan kick them out when back in town and try again...
I have done the missions so many times i don't care about the protector title, If i get Masters on a mission great, but i don't go back because omg, I missed one.. but here is a suggestion.. if you want to team with only those who have the Protector title ask to see their title..
Also, I don't see why you have to go around calling ppl stupid because they disagree with you on your post.. If you post something be prepared for OPINIONS because everyone has one. Just because it is different than what you believe doesn't mean it holds any less value.. Actually I think this part could go for a few ppl on this forum.. but then again that is my opinion ;p
finishing a campaign once is plenty good enough. i can't be asked to finish every campaign on all 8 characters (AND get protector on them all) just to unlock HM for them. HM leaves me the option of vanquishing whilst doing quests rather than just beating the snot out of level 10 monsters with my level 20 toons/heroes. let's face it - NM is boring as hell when you first bring a character over from other campaigns.
I for one am glad at the chance to play hard mode. I have not got a protector title in any chapter, but i have completed ALL 3 of them (and have completed chpt 2 and 3 with 8 characters each).
I have been playing for nearly two years and would say i am an experienced and knowledgable player, but your suggestion would stop me from taking part in something that has basically added new interest to the game.
Why have i not got the protector title, mostly because always getting master or bonus results wasnt really important to me. I like getting to the end and revealing the story, doing all the side quests, mapping out the maps and helping guildies. As a result, there are five or so missions in each chapter that i have not got 100% results on, but then i'm not a title addict.
Personally, i think the way the entry requirement was set was fair to all and i am glad it did not require a title.
I cant remember, but i believe a character does have to at least be ascended to enter hard mode and really, that should be enough. By that time you should have enough understanding of how your character works and their strengths and weaknesses.
You must allow for the fact that at the end of the day, there are some players who are great, some who are average and some who are just plain bad and even with titles, there is no guarentee what one you would end up with in your PUG. There are enough mission runners about for anyone to get the titles if they really want them, even if they are bad players.
not everyone who plays guildwars has the time to develope their skills to your exacting standards. You should remember that GW is only a game not a matter of life and death.
On any online game you will find that you have people of varying levels of skill - but guess what? They have as much right to play and enjoy the game as you do. Yes you will get people in your teams from time to time that dont fully understand what their supposed to do. This happens to everyone - chalk it up to experience, everyone can make mistakes.
When it comes down to it - they paid their money and have the right to play all the game too.
Its pointless to make players have to go back and do the three bonus's they have missed. Not enough people have HM unlocked as it is.
Plus, do you honestly think protector title = skill ? LMAO no. If any titles take skill, its gladiator and hero. All the rest are easily obtainable without having any idea how to run a build properly.
Last edited by Master Ketsu; May 04, 2007 at 04:24 PM // 16:24..
if it required that at least one character on your account had a protector in addition to the one of the characters must have beaten that campaign then it would be feasible as a good idea. Getting protector at least once on one of the characters isn't hard and is doable.
I do understand that the player lacked some knowledge on how to play that profession does affect the party but the player should already know what to do in missions and explorable areas as they already went thru it once. Also, the player should have basic knowledge on how the professions works just by observations either from others who played that profession or the AI.
Another thing is that people do not want to play normal mode everytime they play that campaign when they are or reached lvl 20.Why force a player to play normal mode when they already conquered normal mode already? Why have the player bash on a low level AI when they could be an appropriate level for their character's level? It really comes to either it is necessary or do they have time to complete protector everytime they have a new profession to play. Also, hardmode has few players already and this would only make the situation worse for those trying to do hardmode with others rather than with the heroes and henchmen.