May 09, 2007, 04:57 AM // 04:57
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#21
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by SerenitySilverstar
Yes, Eve IS a hard one to tweak. I think I would go Blood and Curses with her though. Change out Order of Pain and Demonic Flesh (having two sacs on a hench could lead to stupid AI sac death?) and change them for:
Barbs
and
Faintheartedness
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Well, I designed the skillbars to reflect what they currently do in game, and also their history/background/lore. That's why I had Eve be either blood or death, but not curses, since there is nothing to indicate she even knows of any. My suggestion for Cynn was changed completely from what she is now because I don't believe her temper to be at all fiery, but that's just a matter of opinion.
Having said that, I'll move on to Dunham
Henchman: Dunham
Campaign: Prophecies
Original Skill Set: Crippling Anguish, Distortion, Drain Enchantment, Empathy, Shatter Hex, Resurrection Signet
Hard Mode Skill Set:
1. Mantra of Recovery {E}
2. Shatter Hex
3. Drain Enchantment
4. Empathy
5. Guilt
6. Power Drain
7. Ether Feast
8. Resurrection Signet
Reasoning: While it was hard to get any sort of synergistic feel for Dunham, since he could do so many things, I had to make sure that this entry would be within the spirit of the rules outlined. As it is, he keeps most of his utility, losing out a snare in favour for faster recharges. This in turn allows for better hex and enchantment removal and preventing spells from being cast. At the same time, he's still dealing good damage with Empathy, and of course, actually has some healing in this build.
I focused on Domination and Inspiration due to the fact that his battle quotes remind me that he's more into subduing his opponents through force, whether it be physical or mental, than to use misdirection or other subversive means. Inspiration was just there for energy management and healing.
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May 13, 2007, 02:15 AM // 02:15
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#22
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I think Dunham is the hardest of all henchies to tweak. MoR was a great choice IMO and combining it w/ Drain Enchant + Power Drain is a brilliant idea for EManagement.
Shatter Hex is really an odd skill, it just costs too much energy, but its basically a 5 second hex removal.
And because of Shatter Hex, he'd probobly overuse it, so I'd suggest giving him another Emanagement skill. (Maybe [skill=text]Energy Tap[/skill] but that skills kinda dumb.)
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May 13, 2007, 12:58 PM // 12:58
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#23
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Since enemies in hard mode have half recharges, with Mantra of Recovery, he should be able to keep up his energy with Drain Enchantment, Guilt and Power Drain. Additionally, if he does use Shatter Hex often, he'll end up dealing good amounts of damage.
I'm still debating whether or not Ether Feast should be on there, since it could easily be replaced. Since the build I listed has NO defensive skills, he could easily be killed with the AI prioritising hexers over others. Then again, Distortion would break his energy pool considering the IAS hard mode mobs have.
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May 13, 2007, 10:34 PM // 22:34
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#24
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I don't think he'd be able to keep himself alive with just Ether Feast. Like you said, distortion is basically a no-no so I think you did the best you could with him.
But he'd have to have a very high Inspiration attribute.
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