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Old May 16, 2007, 05:41 AM // 05:41   #21
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I think we also need a 20% more healing mod. Or maybe a 20% more spell damage mod. gg.
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Old May 16, 2007, 12:30 PM // 12:30   #22
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I have ponder a 20% stance, hex and etc. mod stuff.
But for stances, we all just "love" the infamous toucher, especially when we're being attacked by them.
instead of 11 seconds on Dodge, they get roughly 13. That significantly helps them in the long run.
But this also would make runs way easier... Well, for me at least.
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Old May 16, 2007, 12:41 PM // 12:41   #23
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20% hexes was a joke, 20% stance is just stupid.

Go away.
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Old May 16, 2007, 01:29 PM // 13:29   #24
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I think the fact that touchers get a 13 second dodge and it makes runs too easy is the killer here.

srsly though, it's a stupid idea.
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Old May 16, 2007, 01:36 PM // 13:36   #25
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Quote:
Originally Posted by FelixCarter
There are allot of mods that would be a good addition to the game of GW... The only problem is balance. PvP is the heart of GW. Despite what PvEers might want to think, PvE is a very small part of the game.

I, personally, am a PvEer. I've tried PvP and I phail horribly. PvE, however, is a great place to display tactics in analyzing the mission at hand, the enemies I'll be confronting, and the best way to survive long enough to complete my goals. ANet, however, realizes most of the GW community are PvPers. Most (if not all) skill and profession balances are due to PvP conditions.

A Mod for stances, healing, hexes, criticals, beasts, running, etc, would be a great addition, but it would affect the PvP community far too much. Everything has to be perfectly balanced or it would throw the game off too much. In this case, the PvP community would have no change, rather than a great addition with slight balances here and there as time goes by.

In the end when you're thinking about additions to GW, you can't think, "what would be cool for PvE?" because PvE doesn't matter. You should be thinking, "what would be balanced for PvP and would be okay for PvE?"

If you keep that state of mind, your ideas will always be acceptable and the community of Guru won't be so quick to flame your ideas.
The day I start thinking like that is the day I lose all respect for myself.
If Guild Wars was PvP only, I would never have picked it up in the first place.... Heck, I would rather have played some sucky EA game than that...
The only reason the PvP side of Guild Wars is maintained with such bias is because the stick-up-arse PvPers scream more loudly than anyone else when something isn't just perfect for them. If anything, A-Net should just get rid of the PvP side of the game entirely and focus on the PvE....

Anyhow... aren't the PvPers the same sorts of mindless drones who would otherwise be outside playing football or something? If they're so set on just repetitively competing against each other then why the hell don't they get away from the computer and go outside? Gaming is for the representation and expression of things that cannot be readily expressed in the real, regular world..... and GW's PvP element all but kicks that notion aside just to appeal to a flock of sheep...


"Balance" be fvcked... Guild Wars isn't balanced and won't ever be balanced, and any attempts to try and make it so are doomed to failure in any case. No matter how much easier some particular thing might make the game, there are always harder places where it isn't enough.

Quote:
Originally Posted by Trevor
20% hexes was a joke, 20% stance is just stupid.

Go away.
QQ more.

Last edited by SotiCoto; May 16, 2007 at 01:44 PM // 13:44..
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Old May 16, 2007, 01:46 PM // 13:46   #26
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Originally Posted by HawkofStorms
Thus why you use the skill fox's promise or way of the fox, which prevent your attack skills from being blocked. Did you not even read that second sentance that you quoted?
:rollseyes:
Some people...
Fox's promise has a ridiculously long recharge, and Way of the Fox is an elite skill that makes all of your attacks unblockable...and if you're unblockable, why would you waste time with an attack to remove a stance when you could use a better attack?
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Old May 16, 2007, 03:00 PM // 15:00   #27
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Quote:
Originally Posted by SotiCoto
Anyhow... aren't the PvPers the same sorts of mindless drones who would otherwise be outside playing football or something? If they're so set on just repetitively competing against each other then why the hell don't they get away from the computer and go outside?
GW is a PvP game, it was originally even meant to have more of a PvP focus than it does today. The sooner you accept it the easier it will be. Therefore PvP balance will always proveil over PvE coolidge.

I'd also like to point out how huge the challenge is to fight the same stupid AI over and over is. Incase its not strongly enough implied, there isn't much to it. When someone creates real AI, then people can tell me there is a realistic challenge anything alike to PvP avaliable. Up to this point, id prefer to fight a person who can think and react, rather than a hard coded NPC who will do the same thing almost every time. You only have to look at farming to see that the mobs are just dumb sheep to the slaughter (As a side note - I do actually like farming though, its relaxing).

Quote:
Originally Posted by SotiCoto
"Balance" be fvcked... Guild Wars isn't balanced and won't ever be balanced, and any attempts to try and make it so are doomed to failure in any case.
That arguement really is just straight up stupid. You cant do it so dont even try. You might as well have sugested that they dont bother with balance at all since it will never work so lets just throw caution to the wind and break everything as bad as we can. I'll take a close but still so far than a million miles away and not even trying any day.

Anyway, back to stances and stuff...

Quote:
Originally Posted by SotiCoto
Stances are easily enough removed (speaking as an actual user of Wild Strike), and generally not as broken as Enchantments can be.
Stances are generally harder to remove than enchants. There are a hell of a lot more enchant removal skills than stance removers. And yes stances generally aren't as broken as Enchants, alot of them are more broken. Being instant activation and having few cancels. Not to mention the few cancels aren't exactly fabulous. Wild Blow will render a warrior pretty useless because it will have no adrenaline. However in fairness for X/W however Wild Blow is pretty good if you dont care about adrenaline. But then your giving up a hell of a lot of what X/W could give you. Wild Throw has a decent adrenaline cost but is otherwise a great attack (and probably my favourite stance removal). Wild Strike is really not that useful, the major stances an assassin would be removing would probably be ones that let the enemy block. And as you can only do this if you sacrifice your elite, or use another skill which has a really long down time its just not viable. It might be a nice attack to have in your chain but its not an effective stance cancel.

Quote:
Originally Posted by SotiCoto
Some of them just happen to be too damned short, like Distortion and Dash.
They are short for a reason. Its because they are so damned powerful. 50% run speed buff and instant activating 75% chance to block. Not to mention they have short recharges to match their short durations.

Anyway, in the end the mod would be broken, and if you cant understand why then I doubt anyone can help you understand.
Quote:
20% hexes was a joke, 20% stance is just stupid.

Go away.
QFT.


Spank.
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