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Old Jun 28, 2006, 03:14 PM // 15:14   #41
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Ok, I have a few important points to make.

First, there cannot be an "end" or "final room" in this realm. Realms of the gods do not have greens, they do not have ends, they do not have a way to "finish". This should be continued here.

Second, I definately think that there should be absolutely zero visible mobs when you start. Every enemy should be invisible until you agro. The sheer difficulty of that would keep people busy just learning stuff for months.

Third, I am strongly opposed to trying to make the map a maze... to a degree its necessary, but it will only confuse people for maybe a day or two, then people will post maps here and on other fan sites. There's no point.

Finally, I'm also opposed to the over-use of Monster Skills. There are next to none (none?) in the first two god's realms, and filling these new ones with them would be wrong. Overpower the monster's build, give them unfair attribute distribution, and give them multiple copies of skills/elites? Sure! But let's cool it with some of the Monster Skills.
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Old Jun 28, 2006, 04:57 PM // 16:57   #42
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Quote:
Originally Posted by Sha Noran
Ok, I have a few important points to make.

First, there cannot be an "end" or "final room" in this realm. Realms of the gods do not have greens, they do not have ends, they do not have a way to "finish". This should be continued here.

Second, I definately think that there should be absolutely zero visible mobs when you start. Every enemy should be invisible until you agro. The sheer difficulty of that would keep people busy just learning stuff for months.

Third, I am strongly opposed to trying to make the map a maze... to a degree its necessary, but it will only confuse people for maybe a day or two, then people will post maps here and on other fan sites. There's no point.

Finally, I'm also opposed to the over-use of Monster Skills. There are next to none (none?) in the first two god's realms, and filling these new ones with them would be wrong. Overpower the monster's build, give them unfair attribute distribution, and give them multiple copies of skills/elites? Sure! But let's cool it with some of the Monster Skills.
lots of good points^

multiple copies of skills?
hmmmmm
i can see it now..........
mob and mobs of touch rangers!!!!!!!
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Old Jun 28, 2006, 05:08 PM // 17:08   #43
of Brackenwood
 
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Quote:
Originally Posted by The Zosomo
Hmm for enemies with the whole illusion and disguies theme going on i was thinking that they could be pale and vary in colours depending on their class, they could be made to look innocent and unthreatening but kinda creepy and sad looking with big eyes and extremely skinny bodies and when they come into aggro range they could change colour to something harsh or vivid like a deep red and their faces could become contorted with rage and they could have a piercing scream or something, anyway that was pretty vague but thats my idea.
Start off with anime girls that turn into demons.

Seriously though, I like the sound of that. Skinny, delicate creatures grow menacing when they attack. That would scare the crap out of you the first time you saw it.
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Old Jun 28, 2006, 05:09 PM // 17:09   #44
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All I really want is the line-dancing Mesmer NPCs. Like 1000 of them.
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Old Jun 28, 2006, 07:58 PM // 19:58   #45
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Quote:
Originally Posted by Buzzer
I doubt it would be possible but imagine physics-defying, twisting paths.
Think the Forest Temple in Zelda:The Ocarina of Time
the twisting corridor? that was trippy.

it could have 7 green weapon Drops, representing the 7 deadly sins

Envy:
11-22 Req 9 Blood
20/20 Blood
+30
+30

Greed:
19-35 Req 9 Hammer
15^50
5/1
+30

Pride
AL 16 Req 9 Stregnth
-2 enchanted
-2 Stance

Sloth
15-28 Hornbow Req 9
15^50
1/1 Zealous
+30 (Contradiction intended)

Gluttony:
+12Energy req 9 Spawning
+30
+5Armor
Health -20

Lust:
Req 9 Illusion
20/20 Inspiration
+5
20% Enchanting

Wrath:
6-28 req 9 Axe
15^50
3/1
+5 AL

And then name the bosses they drop from with their respective names, and have them spawn at different areas every time
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Old Jun 28, 2006, 07:59 PM // 19:59   #46
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How about Gwens ghost, when you collect the tapestry shred, Shreded cape, and the broken flute, you give it to Gwen for 10k of exp, and 50k? lol.
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Old Jun 28, 2006, 08:27 PM // 20:27   #47
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Quote:
Originally Posted by Aki Soyokaze
The Broken Mind has areas that resemble what an insane person or someone who is going insane might feel; or at the very least the environment should give you the sense that you're going insane.
Wouldn't be complete without a Max payne reference.
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Old Jun 28, 2006, 08:55 PM // 20:55   #48
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this means we need the different parts gated off until they accomplish something to open the gates (much like The Deep and Cantha). in accord with this, the maze idea also sounds good.
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Old Jun 28, 2006, 08:55 PM // 20:55   #49
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Well I think that a random map sequence would be a good idea. Not only would it keep people interested, but prevent those long tedious farming runs that are so rampant through fow and the uw.
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Old Jun 28, 2006, 11:06 PM // 23:06   #50
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Quote:
Originally Posted by Shadow warrior pie
How about Gwens ghost, when you collect the tapestry shred, Shreded cape, and the broken flute, you give it to Gwen for 10k of exp, and 50k? lol.
Gwen should be alive!



Here's an idea I don't think anyone has mentioned. Does anyone remember the first Metal Gear game... that part towards the end where you had a maze of identical screens and you could only get to the last boss if you went through them in a certain order? Maybe there could be a bonus area for someone who discovers the right "path" in lyssa's realm.
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Old Jun 28, 2006, 11:16 PM // 23:16   #51
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Oh, I thought I would also mention... using Doppleganger mobs is a horrible idea. Well, the idea is good, but if implimented everyone will just make gank builds designed to have the poor NPCs act idiotic.
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Old Jun 29, 2006, 03:16 AM // 03:16   #52
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A map is worthless in an area with no mapping, or worse. completely overlapping and relaping terrain. With several weaved paths and bridges, a map would look like a ball of yarn, and trying to follow the string would be about as effective as figuring it out yourself.

If they paint the radar blank and the only thing you can see is enemies, allies and who your targetting, it is going to be very hard to navigate. And now that I think of it, that may be a great thing.

They could also force you to take up alternate forms of navigation, like constelations in the sky. Lyssas realm could be on the moon or something, where the stars are easily visible, and keeping track of where your going would be dependant on recognizing star patterns..... that would be wicked. They could rearranged the star patterns every time you return to this realm so you would have to check them every time and choose which ones to use as markers. And to make it a bit confusing, they could make constelations which move in the sky wile you do, so only certain constelations can be followed.

Now that I think of it, it might be cool if Lyssas realm was completely flat out land for long stretches, and the only way to find special locations would be star chasing....... Reminds me of BoF3, most lost I have ever been in a game.
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Old Jun 29, 2006, 07:02 AM // 07:02   #53
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Very good ideas here.

My suggestion would be to have a temple or palace that looks small on the outside but is actually huge on the inside.


As for a name: The Mirror Demesne.

Last edited by Lagg; Jun 29, 2006 at 07:14 AM // 07:14..
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Old Jun 29, 2006, 10:56 AM // 10:56   #54
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Beauty and illusion is what Lyssa represents...
Enemies that look harmless and beautiful that strike the ones who get near...
Allies turning unwarned into enemies during quests, total diorientation by changing landscape features, etc etc

There should be a weapons crafter that makes weapons worthy to be worn together with a Fow armor set. They will require ruby's and sapphires to craft

Also high end (1.5k) chests and reward chests at the quest rewards... ectos,rubys and sapphires will drop here...

Enemies are from all sorts of professions but with loads of interupts and nasty skills, that make it only survivable for the strongest and best teams...
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Old Jun 29, 2006, 12:01 PM // 12:01   #55
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I screamed when I saw this thread.

Lyssa does not have a physical realm of her own. Nor does she have defenses or servants. Unlike Grenth, tasked to command the UW, and Balthazar, who has his fortress in the Planes as the god of war, if Lyssa had a realm it would not be a warpath. The dead go to Grenth, the gloriously dying to Balthazar. Lyssa does not share in this. Therefore there would be no point in Lyssa creating a vast open realm, and it would not be physical - no living creature could stand in it without the grace of Lyssa.

If there ever was a realm, it would be a small enclave, and not physically reachable, but accessed in dreams and such. If anything, all you could do would be to learn skills there.

In case you didn't notice, I'm against the addition of Lyssa's and Dwayna's realms, as they are not fighters and would not have a realm to fight anything in, and nothing would try to invade them, or Melandru's realm (there already is, normal PvE).
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Old Jun 29, 2006, 01:13 PM // 13:13   #56
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I think the Twin Goddesses of Beauty and Illusion would have some cruel-but-brilliant way to torture those that dare to explore the realm of chaos. There most certainly should be a realm where Lyssa is the ultimate power.

Remember people that Assassins are typically under Lyssa's guidance, too.

An enemy (type) could be one that changes professions & skills randomly.

This should be a realm where, instead of 3 or 4 tanks, you take 3 or 4 mesmers.
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Old Jun 29, 2006, 01:35 PM // 13:35   #57
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Quote:
Originally Posted by Avarre
I screamed when I saw this thread.

Lyssa does not have a physical realm of her own. Nor does she have defenses or servants. Unlike Grenth, tasked to command the UW, and Balthazar, who has his fortress in the Planes as the god of war, if Lyssa had a realm it would not be a warpath. The dead go to Grenth, the gloriously dying to Balthazar. Lyssa does not share in this. Therefore there would be no point in Lyssa creating a vast open realm, and it would not be physical - no living creature could stand in it without the grace of Lyssa.

If there ever was a realm, it would be a small enclave, and not physically reachable, but accessed in dreams and such. If anything, all you could do would be to learn skills there.

In case you didn't notice, I'm against the addition of Lyssa's and Dwayna's realms, as they are not fighters and would not have a realm to fight anything in, and nothing would try to invade them, or Melandru's realm (there already is, normal PvE).
No thanks.

Fighting, please. Hard fighting.
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Old Jun 29, 2006, 01:56 PM // 13:56   #58
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i agree with almost all the ideas here, but what i really would like is a sort of place there, where you can meet other players, that would be immense cool, where you first have to do 5 quests or more to have acces to the city, there you even can find other players and hairdressers and stuff..
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Old Jun 29, 2006, 05:08 PM // 17:08   #59
of Brackenwood
 
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Quote:
Originally Posted by Sha Noran
Oh, I thought I would also mention... using Doppleganger mobs is a horrible idea. Well, the idea is good, but if implimented everyone will just make gank builds designed to have the poor NPCs act idiotic.
Dopplegangers would not be the only thing you fight. You still have to bring a smart build to face everything else. And the Doppleganger's build would be based on what a random party member had when you all entered the realm.
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Old Jun 29, 2006, 05:11 PM // 17:11   #60
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-Randomize Starting Point
-Randomize Monster Allocation
-Lots Teleporter
-Lots Swiriling Purple Mist or Cloud
-Unknown Energy Pocket - when touch, will either give you extra energy or HP, or take them away. Random.

Thats all I can think of for now, but the general theme would be Random.
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