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Old May 16, 2007, 06:52 PM // 18:52   #1
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Default Targetting Interface Additions - Minions and Spirits

This has probably been suggested a million times. (If so, then why hasn't it been added?) Nonetheless...

I'd like to see bindable commands that make targeting minions easier. Also, a command that will make targeting human opponents when Ritualists are present a little easier.

Here are some minion commands I'd love to have that follow the same premise as "C" does in targeting the closest enemy:

*"Target Closest Minion"

*"Target Minion With Lowest Health"
or
*"Target Oldest Minion"

*"Target Minion Closest to Targeted Enemy"

I love the idea of running a Jagged Bones / Death Nova / Putrid Flesh build. Unfortunately, the only way I can run it efficiently is to put it on Olias or MoW. Targeting the minions manually is simply too difficult.

Being able to hit "," + "7" + "8" to select my oldest minion, put Death Nova on him, then blow him up for a spike of damage plus poison and disease would be great. And it would sure beat the current system. That system is of me hovering my mouse over each of their heads, trying to find out which one has the bar that's about to expire, then vainly trying to click on that minion as he runs around. I usually end up running into the mob after accidentally clicking the ground, or getting lost in a big list of green text.

Next...

*"Next Human Enemy"

Simple request. This comes up a lot in PvP when I'm fighting Ritualists. There are so many spirits all over the place that I can't target human enemies normally. I can't press C without targeting a spirit, and I can't cycle to the target I want because it takes about ten seconds to get through all the spirits. I often can't target them manually because either I can't physically see them, or the area is so crowded that I get lost in a list of red text.
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Old May 16, 2007, 07:27 PM // 19:27   #2
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/notsigned

Stop getting the game to play itself for you. Part of the skill required is learning how to deal with this.
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Old May 16, 2007, 09:14 PM // 21:14   #3
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Uh, no.

Blind-clicking is not skill. It's just stupid.

It's like saying that "C" or "Tab" diminishes the game.
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Old May 16, 2007, 10:53 PM // 22:53   #4
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I think this could be done with the same binded key but adding shift to the command to switch from normal targets to your own minions/pet/spirits/companions.
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Old May 16, 2007, 10:54 PM // 22:54   #5
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Quote:
Originally Posted by AlienFromBeyond
/notsigned

Stop getting the game to play itself for you. Part of the skill required is learning how to deal with this.
That is a rediculous reason to not sign.

Its doesn't take skill to randomly click on a minion, it take luck hoping you hit the minion, and hoping you didn't accidently hit the ground and move closer to the enemy.

/signed for some way to auto-target minons.
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Old May 16, 2007, 10:56 PM // 22:56   #6
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yea i would like to see this sure
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Old May 17, 2007, 01:35 AM // 01:35   #7
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I'm happy with this idea. I let the heroes do all of the minion targeting

/signed
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Old May 17, 2007, 04:28 AM // 04:28   #8
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There's something much more needed than this which should be added first - a way to target any allies in your casting range. Most important targets would be all kinds of npc's at gvg - all those archers, knights and footmen who die so fast during VoD. Also, there are still some pve quests that have important npcs that are not added to your Allies panel.
The only thing we can do is target by mouse clicking (which is often very inefficient, not precise and slow) or use the 'target nearest ally' button (which is even worse, basically useless)
I guess if they implemented such an interface change, it would enable selecting stuff like minions aswell.
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Old May 17, 2007, 05:16 PM // 17:16   #9
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A key would be fine... but an interface would be much better...

There is a suggestion about letting you map key combinations... such as Shift+C.

This suggestion would be much easier along with that... you could map V to allies,and Shift+V to your minions... then use Shift+tab to cycle them...
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