Aug 06, 2006, 07:36 PM // 19:36
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#102
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Aug 11, 2006, 02:50 AM // 02:50
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#103
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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befor i go designing a new concept class has anyone designed a teleconetic or a changling?
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Aug 11, 2006, 07:10 AM // 07:10
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#104
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Quote:
Originally Posted by Saider maul
befor i go designing a new concept class has anyone designed a teleconetic or a changling?
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Multiple changlings attempts, can't recall offhand if we've seen a real telekinetic class yet....review the list.
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Aug 16, 2006, 02:05 AM // 02:05
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#105
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Updated Links:
-Duelist
-The Beserker
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Aug 23, 2006, 02:14 AM // 02:14
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#106
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Ascalonian Squire
Join Date: Feb 2005
Profession: Me/N
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Aug 30, 2006, 08:59 PM // 20:59
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#107
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Updated Links:
-Innovator
-Warlock (Alternate)
-Shade Swami
Notice: The first round of voting will end on August 31st at midnight Central Standard Time, or GMT -6.
Use the Link on the front of the page to go vote for your favorites amoung #s 1-53. #s 54 and above will be available as choices for the next round of voting.
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Aug 31, 2006, 02:46 AM // 02:46
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#109
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Updated Links:
-Chaos Mage
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Sep 02, 2006, 08:08 PM // 20:08
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#110
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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Sep 02, 2006, 09:18 PM // 21:18
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#111
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
Originally Posted by Well...Me
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What no excutioner?
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Sep 10, 2006, 07:30 PM // 19:30
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#113
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Mods, please clean the thread of any classes I have not put up on the listing. If pople want their classes up they can contact me with the link and wait for approval to the list. Is thread is not for free personal advertising for everyone's CC.
And I'm getting tired of every tom, dick and harry trying to circumvent my system.
Furthermore, let me clarify something. Just because you send me the link, doesn't guarentee it a spot on the list. I look at a number of things including but not limited to, structure, organization, length, depth, clarity, functionality, popularity, etc. To determine if the class is ready for public consumption via the list.
If I don't post a class right away I may check back in a few days to see how it has progressed.
Last, if your link is broken I will tell you and ask for the link again. If you hear nothing back from me it means either:
You class has made it to the list, hence it will appear here.
or
Your class has not made it to the list.
I hope that clarifies everything.
Updated Links:
-Added Zitherist
Last edited by Ken Dei; Sep 10, 2006 at 07:41 PM // 19:41..
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Sep 11, 2006, 12:19 PM // 12:19
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#114
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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I can't believe nobody has thought of a SUMMONER yet!!!!!!!!!!!!!!!!!!!!!!!
I should whip up a skill set for that; it's absolutely the #1 thing I want to see in Guild Wars next.
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Sep 11, 2006, 08:14 PM // 20:14
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#115
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Nevermind, there is one listed. It was just poorly conceived.
Any new class brought into the game needs to do something unique. For a Summoner, it would be these skills:
- The ability to summon enemies or allies to your location (the inverse of the assassin). A completely new game mechanic that obviously needs to be balanced carefully when concerning the summoning of enemies, but something that would definitely add to the complexity and intensity of the game. These spells would be tied to the Conjuring Mastery attribute (the primary for Summoners), which would increase the duration and/or range of all your summons by a certain % per rank.
- A pet that is FULLY controllable. You can command it in absolutely any way you choose. There would also be short-term duration minion summons that attack one target until the duration ends or the target/minion dies and minion summons that are totally uncontrollable and just attack whoever is nearby until the duration ends or the minion itself dies. These would be tied to the Creature Creation attribute.
- Making portals. Allow yourself and/or allies to move from place to place with instant speed. There could be both one-way and two-way portals which simply lead from Point A to Point B on the battlefield, as well as portals that allow yourself and/or allies to briefly transport to another place outside of the battlefield. Some portals could heal you when going through them or even be offensive in nature (create a portal directly in front of an enemy that briefly transports them away from the battlefield or to another random location on the battlefield if they step into it....you would cast it on someone who is running away or use it to prevent someone from running at you). Obviously the attribute would be called Portals.
- Creating items that appear in your inventory and can be invoked when you choose (they would have a timer before disappearing). You could summon items right into the inventory of an ally. This would be linked to the Celestial Summoning attribute, which would also feature enchantment spells (summon Phantom Armor, Speed Shoes, etc.) and direct damage spells that do physical damage (summon Rain of Swords, Bludgeoning Hammer, Swarm of Arrows).
Last edited by Zuranthium; Sep 11, 2006 at 08:20 PM // 20:20..
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Sep 11, 2006, 08:55 PM // 20:55
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#116
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Quote:
Originally Posted by Zuranthium
Nevermind, there is one listed. It was just poorly conceived.
Any new class brought into the game needs to do something unique. For a Summoner, it would be these skills:
- The ability to summon enemies or allies to your location (the inverse of the assassin). A completely new game mechanic that obviously needs to be balanced carefully when concerning the summoning of enemies, but something that would definitely add to the complexity and intensity of the game. These spells would be tied to the Conjuring Mastery attribute (the primary for Summoners), which would increase the duration and/or range of all your summons by a certain % per rank.
- A pet that is FULLY controllable. You can command it in absolutely any way you choose. There would also be short-term duration minion summons that attack one target until the duration ends or the target/minion dies and minion summons that are totally uncontrollable and just attack whoever is nearby until the duration ends or the minion itself dies. These would be tied to the Creature Creation attribute.
- Making portals. Allow yourself and/or allies to move from place to place with instant speed. There could be both one-way and two-way portals which simply lead from Point A to Point B on the battlefield, as well as portals that allow yourself and/or allies to briefly transport to another place outside of the battlefield. Some portals could heal you when going through them or even be offensive in nature (create a portal directly in front of an enemy that briefly transports them away from the battlefield or to another random location on the battlefield if they step into it....you would cast it on someone who is running away or use it to prevent someone from running at you). Obviously the attribute would be called Portals.
- Creating items that appear in your inventory and can be invoked when you choose (they would have a timer before disappearing). You could summon items right into the inventory of an ally. This would be linked to the Celestial Summoning attribute, which would also feature enchantment spells (summon Phantom Armor, Speed Shoes, etc.) and direct damage spells that do physical damage (summon Rain of Swords, Bludgeoning Hammer, Swarm of Arrows).
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All of these things have appeared in concept classes in one form or another. I invite you to try your hand in making your own class around these things. But in your own thread.
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Sep 11, 2006, 11:03 PM // 23:03
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#117
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Umm, no they haven't. Be quiet. Mmmkay? Thanks.
Actually I don't know if they have or not.
But they certainly were not covered under the Summoner that is currently listed and surely were not conceptualized as beautifully and precisely as I have layed out. GG.
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Sep 12, 2006, 04:30 AM // 04:30
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#118
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Ascalonian Squire
Join Date: Feb 2006
Guild: Lords of the Sacred Chao
Profession: W/
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Well let's see it when it's done then .
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Sep 12, 2006, 07:06 PM // 19:06
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#119
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Quote:
Originally Posted by Zuranthium
Umm, no they haven't. Be quiet. Mmmkay? Thanks.
Actually I don't know if they have or not.
But they certainly were not covered under the Summoner that is currently listed and surely were not conceptualized as beautifully and precisely as I have layed out. GG.
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Alright since the polite approch didn't work.
Take your CC discussions and conceptualizations to your own thread. This is a listing, and just a listing, which I take my time to update by reviewing just about every CC that appears on the board. That does take time and energy.
So next time you have the urge to be rude, stifle it.
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Sep 13, 2006, 12:52 AM // 00:52
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#120
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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The next thing GW desperately needs is potions. Specifically potions of "Detect Irony".
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