May 13, 2007, 04:25 PM // 16:25
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#61
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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If they didn't want people to run, they would've closed Lornar's Pass long ago, or better yet, they wouldn't have made it. It serves no purpose in the storyline.
Nobody does Titan Quests because the rewards blow. What do I need 50K exp for at the end of the game? A few skill points? I never seem to run too low on those, even when all of my chars have UAS for their primaries and a good number of secondary skills. If Titan Quests were giving out a good deal of gold or the chance at some ultra-rare items, people would do them much more frequently.
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May 13, 2007, 04:43 PM // 16:43
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#62
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Academy Page
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Quote:
Originally Posted by aff1nity
/not signed
What bothers me: people trying to affect the gameplay of everyone else solely based on their opinions and personal experience, without trying to gather larger samples of data to back up their arguments.
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The problem is there are no reliable or representative statistics, so all everyone has to go on (including myself) is personal experience over game time. Which is all I, or anyone else who has weighed into this debate, can speak for. Your mileage may (and probably will) vary.
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No one cares what you feel running is doing to the game. No one cares what you believe running is doing to the game. If you can show that running is having a negative impact or positive impact using statistical analysis (i.e. regressing the number of players in a certain mission based off of the cost of runs), then people should listen to you (they probably still won't. You'll probably still have to deal with the 12 year olds, you know who you are!)
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Well said!
Quote:
This, of course, is probably beyond what most people want to do with their time (thankfully so!)
Just remember, whenever you get into a heated argument based solely on your opinions and personal experiences (for or against running), your arguments are equally invalid.
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And well said again. It won't stop people from trying - but that's OK.
There's nothing wrong with a healthy debate about gameplay functionality. But then, I'm probably biased, being a QA/design freelancer - GW is *supposed* to be my relaxation but I just can't turn off my "test & analysis mode" after I'm done on whatever it is I am working on - call it a personality flaw
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May 13, 2007, 04:51 PM // 16:51
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#63
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Academy Page
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Quote:
Originally Posted by ca_aok
If they didn't want people to run, they would've closed Lornar's Pass long ago, or better yet, they wouldn't have made it. It serves no purpose in the storyline.
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There are several other explorable zones that qualify for that dubious honor as well, however,these areas are what makes Tyria what it is - plus it's a good place to get goodies if you have the guts to play there, not ?
Quote:
Nobody does Titan Quests because the rewards blow. What do I need 50K exp for at the end of the game? A few skill points? I never seem to run too low on those, even when all of my chars have UAS for their primaries and a good number of secondary skills. If Titan Quests were giving out a good deal of gold or the chance at some ultra-rare items, people would do them much more frequently.
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Totally agreed - if the quests gave a type of collectable token that could be traded for some form of useful (unique/high end) items (sort of like the end of game items from Factions/NF, or the golds from Anguish) I think people would be far more motivated to play them.
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May 13, 2007, 05:08 PM // 17:08
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#64
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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/notsigned
I am sick of all of these self centered people who think everyone should play the game the way THEY do.
NEWSFLASH: Most people getting runs have already beat that chapter 3+ times, and don't want to do the parts they don't like again. The main reason people hate factions is because of locked gates.
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May 13, 2007, 06:04 PM // 18:04
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#65
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Ascalonian Squire
Join Date: May 2007
Guild: Digital Knightz
Profession: E/
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I actually question the validity of this suggestion. It really seems like someone is having fun irritating most of the players.
Judging from the fact that A-net allowed running to return in Nightfall, I'm quite confident that they know where most of the community sits on this issue.
If this is a serious suggestion, and those arguing for it are serious, I'm sorry for doubting your seriousness, but still /unsigned.
If this is a joke to you, hope you had your laugh, but enough is enough.
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May 13, 2007, 07:34 PM // 19:34
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#66
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Frost Gate Guardian
Join Date: Jan 2007
Profession: R/
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People who have beaten this game twice, will (most of the time) think of redoing it as boring, waste of time, and so on.
I think that myself, and this is the number one reason why I hate Factions. The gates offer no freedom at all, the game is so linear, that it gets boring before you're out of Kaineng.
"Gates" was also something that I disliked about Nightfall, but at least they put some class to it. You can't get to Bone Palace because of the wastes, and Vabbi can't be accesed because of the Fortress of Jahai. At least it's not a shot gate with an NPC saying "You can't pass".
Running is what made Prophecies a better campaign then NF and Factions for me.
/not signed
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May 13, 2007, 10:31 PM // 22:31
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#67
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Jungle Guide
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/unsigned, everything that needed to be said has been.
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May 13, 2007, 10:44 PM // 22:44
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#68
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Want an ida for antirunners?
Just make all campaings like Nightfall.
Start missions by talking to an NPC, and the NPC do not show up the mission until you make the Primary Quests.
You want a Droknar armor? You can go there or hav a runner bring you there.
You want toget to amber camp? You make all missions.
That's fair enough.
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May 14, 2007, 12:21 AM // 00:21
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#69
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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For the first time ever, I recently ran my level 10 Prophecies character to Lion's Arch. This wasn't actually that difficult, I never did die once on the run from Old Ascalon to Lion's Arch, though I did sacrifice some of the Henchies that were with me. Knowing the route helps. Most people paying for the LA run should just get a good game map and run themselves and save money. Really, save your money, spend 3 minutes planning a run. And screw going to Droknar's unless you need max armor and can't get it from another campaign area.
The reason I decided to run my character was three-fold:
-I wanted to get my new character his Heroes in Elona and Lion's Arch
-I intended on bypassing the jungle Missions because I couldn't figure out how to Hench the Aurora Glade Mission in the past.
-I wanted to get my Necro in max value armor, not the 15k crap, but the max cap armor level for his profession and the Consulate Docks or Kaineng City is the perfect place.
After I got my Heroes and Armor, I was level 14. I went back picked up the Old Ascalon Missions and did those missions all the way to Yak's Bend and did the mission/quest path to the Gates of Lion's Arch. At that point, I hopped over to LA and ran to Sanctum Cay.
I love Prophecies but I don't like waiting so far into the campaign to get my max level armor and I find most of the jungle missions annoying. (although this may be much improved now that we have controllable Henchies and Heroes.)
Busy body tactics to stop this will not be a good move.
Anet has justifiable reasons to rein in "running" but Anet is also smart enough to leave the door open a crack to allow players to do some "runs".
As for the Droks run, I find that run insane and largely useless unless you only own Prophecies. If you can get your character to Lion's Arch, Temple of Ages/Fishermen's Haven/Sanctum Cay is pretty easy <if you know the route>. Some of the real fun missions, in my opinion, are in the desert. Also, everyone needs their attribute quests.
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May 14, 2007, 12:50 AM // 00:50
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#70
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Clan, the people who get runs are - in general - the veterans who don't want to play through the campaign for a 2nd, 3rd, 6th time. So, they skip the parts they don't want to play, to get to the parts that they DO want to play. *GASP*, people actually doing what they like to do, instead of slogging through content they don't like to get to where they want to be. Horrifying, it must be stopped!
It's not affecting your game. Even if people WERE forced to play through every mission in Prophecies to move forward, you know what? There STILL wouldn't be anyone in those abandoned outposts, because the same veterans who get runs in Tyria have become the large portion of the population who grab 3 heros, 4 henchies, and bolt through the storyline. You will not gain any teammates by forcing them to play through the missions; you will only annoy people who don't want to play through missions that have been there for 2 years.
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May 14, 2007, 03:56 AM // 03:56
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#71
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Ascalonian Squire
Join Date: Oct 2006
Guild: Lion Arch Guards
Profession: W/Mo
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Quote:
Originally Posted by Sparda
Please tell me why you think that running is a good thing.
Why skip a large part of the game, the game was made 2 play not 2 skip a large part of it.
Put some effort in your game play.
Just like ClanYumemiru said. The game is an privilege. Play the game how it's ment 2 be not how you people seem fit.
the only thing some of you do here is going in a circle only to keep saying that running is good and there should not place gates.
Are some of you blind, don't you see our point of view.
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You sir, are ignoring my previous post on this thread.
EVERYONE HAS THE FREEDOM TO DO WHAT THEY WANT!
And not only that... I doubt anyone would like to the same mission over and over and OVER again. It is too time consuming.
Each and every one of us has our own playing style in guild wars. Your thread are only trying to restrict everyone's play style into yours.
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May 14, 2007, 04:16 AM // 04:16
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#72
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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WWJD?
/NOT SIGNED
That's what John (Hancock) would do.
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May 14, 2007, 05:32 AM // 05:32
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#73
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Quote:
Originally Posted by Sparda
Please tell me why you think that running is a good thing.
Why skip a large part of the game, the game was made 2 play not 2 skip a large part of it.
Put some effort in your game play.
Just like ClanYumemiru said. The game is an privilege. Play the game how it's ment 2 be not how you people seem fit.
the only thing some of you do here is going in a circle only to keep saying that running is good and there should not place gates.
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My lord, did you even read the FOUR pages of discussion after your original post?
Quote:
Originally Posted by Sparda
Are some of you blind, don't you see our point of view.
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I forward the same statement...err...question to you!
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May 14, 2007, 08:12 AM // 08:12
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#74
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Sometimes the freedom of others is inconvenient. People just don't always do things the way you want or as often as you want. And sometimes people are just downright uncooperative. Especially when you want to make a really big omelet and break a few eggs in order to do it. Sure, there not always your eggs, but you make a mean omelet!
Historically, designing a dreamy utopia for human beings has usually involved a lot of body bags and bullets, and it never seems to turn out as planned. For some reason the survivors of the utopian construction process always seem to be the ungrateful sort.
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May 14, 2007, 11:21 AM // 11:21
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#75
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Just skipping to the end is illogical in a roleplaying game.
Imagine they let you skip in Factions or Nightfall. Everyone make and delete characters to get skip directly to endgame greens.
Of course, if they make Prophecies the same way, requiring you to do primary quests and all missions, they SHOULD add some kind of reward at the end like Nightfall and Factions, otherwise even less people would go to prophecies for anything but getting some of the Armors, Sorrow's Furnace or getting titles.
I still want Rurik's Sword and shield, lich staves, Saidra's bow, etc... at the endgame in Prophecies!
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May 14, 2007, 01:58 PM // 13:58
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#76
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by MithranArkanere
Just skipping to the end is illogical in a roleplaying game.
Imagine they let you skip in Factions or Nightfall. Everyone make and delete characters to get skip directly to endgame greens.
Of course, if they make Prophecies the same way, requiring you to do primary quests and all missions, they SHOULD add some kind of reward at the end like Nightfall and Factions, otherwise even less people would go to prophecies for anything but getting some of the Armors, Sorrow's Furnace or getting titles.
I still want Rurik's Sword and shield, lich staves, Saidra's bow, etc... at the endgame in Prophecies!
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All fine and good, however there aren't endgame greens in Prophecies, and there most likely will never be.
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May 14, 2007, 02:34 PM // 14:34
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#77
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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The use of gates in Factions was one of Anets worse ideas. It removed the idea of a complete open world where you can and do what ever you want. You were restricted to following a liniar story, and it wasnt an MMO anymore in an open sense.
We DONT need or want gates in prophercies. Prophercies got it spot on the first time. Gates would kill that.
The only place you really need to restrict running is from north shiverpeaks to southern. But realistically, how does it hurt anyone?
I got my necro (2nd char) run from north to south to get max armor. Not to cheat, but to purely get max armor to help me do the rest of the campaign.
I take chars from LA to Kam to get max armor too. Is that cheating? No, and its basically the same princible.
Runners do no harm, its their choice if people want to miss out chunks of the map. I just laugh at lvl10s in the desert and the fire aisle, who think their clever. No one will PUG with them. And I would charge them the pleasure at such a stupidly low level.
Last edited by freekedoutfish; May 14, 2007 at 02:37 PM // 14:37..
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May 14, 2007, 02:45 PM // 14:45
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#78
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/not signed
Possibly one of the dumbest ideas to date to corral Prophecies like Factions and Nightfall have done.
They should just have one path that is as wide as as an aggro circle that you have to follow, with little arrows for the direction you must go. /end sarcasm
Last edited by Dougal Kronik; May 14, 2007 at 02:49 PM // 14:49..
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May 14, 2007, 02:54 PM // 14:54
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#79
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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Quote:
Originally Posted by Sparda
I think running is a bad thing.
And yes Maybe it's hard but you can fine tune the idee.
And it is even laim 2 see lvl 2/6 in droks it's just a sighn of lazyness
And they claim that they can't play the game without lvl 20 armor.
boohoo your so Pathetic *sarcasm*
And then they have the nerve 2 ask why dude your in a place with high lvl mobs and your not even lvl 8
Thats what i think of it
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Ever thought of it like this say you got 5 characters at thunderheadkeep all played the storyline would you take another character trough the storyline just to get to , lets say, droks?
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May 15, 2007, 07:22 AM // 07:22
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#80
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Pre-Searing Cadet
Join Date: May 2007
Guild: Green Farmers Guild
Profession: A/E
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hi , im a 12 year old and im no hassle to anyone whos playing the actual game, im rly in the idee for running its a cool way to get around and im hoping to make a phew runners myself! its a fun thing to do and ure either too stuk up ure self in ure trying to get ureself famous on ure "big" idee that u forgot people actually PAYED to buy the game(from where im from ive payed totel of 200 dolars on the game and not letting one guy just ruin it by trying to negate running.
/NOT SIGNED!
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