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Old May 18, 2007, 06:00 PM // 18:00   #1
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Default Eye of Janthir...NOO!!! THE LIGHT!!!

Not sure if I've been diligent enough in find an existing thread on this topic, but here's my suggestion anyway...

I'm sure most of us are familiar with the Divinity Coast mission in Tyria and how the Eye of Janthir hovers over your party the whole mission. As useful as the Eye is in dishing out pain to the enemy, it's even better dishing out pain to your party. The lightning "streams" that connect EVERY party member to the Eye is incredibly painful on the eyes. Additionally, they are constantly flashing, connecting things all over your interface, and interferes with the more enjoyable scenery and action during the mission. I've done this mission many times and this has been a discussion in each party I've been in. Countless builds and two chapters later, the all seeing eye still holds dominion over us all...

So the suggestion would be to remove the lightning effects and just have the Eye follow you or whatever is suitable to make it easier for everyone's eyes.

Last edited by ScorchedTater; May 18, 2007 at 06:07 PM // 18:07..
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Old May 18, 2007, 06:50 PM // 18:50   #2
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Quote:
Originally Posted by ScorchedTater
So the suggestion would be to remove the lightning effects and just have the Eye follow you or whatever is suitable to make it easier for everyone's eyes.
/Notsigned

I really liked the lightning effects. They made the mission more exciting. Also, I have never heard this complaint before and have done the mission plenty of times with many different groups.

Try turning down the brightness/contrast of your monitor.
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Old May 19, 2007, 12:31 AM // 00:31   #3
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Must be an issu with your videocard o monitor.

I have an nVida and I just see normaly thin lightings. That you don't notice unless you focus on them.
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Old May 19, 2007, 12:35 AM // 00:35   #4
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wear sunglasses lol
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Old May 19, 2007, 04:11 AM // 04:11   #5
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I don't have that kind of experience. I can still see the scenery without much fuss. No eyes hurting and all. Could that be an issue with your videocard or something?
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Old May 19, 2007, 05:10 AM // 05:10   #6
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You know, this is something I have thought about everytime I go through that mission; I find it annoying. But really, it's part of the ambiance of the mission, and I find it best to just zoom out so it's not as bright and seziure inducing as it is in normal view. At least for what my normal view is.

I wouldn't think that's a graphics issue though, more of a personal preference issue...
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Old May 19, 2007, 04:50 PM // 16:50   #7
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Thanks for the replies. I've previously attempted the changes that each of you have suggested, contrast, adjusting graphics card settings, zooming out (not the sunglasses). So it probably is, as Operative 14 mentioned, personal preference and just random probability that I've come across people with a similar complaint in my parties. If only my drops had the same probabilities...

Last edited by ScorchedTater; May 19, 2007 at 08:07 PM // 20:07..
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Old May 19, 2007, 05:10 PM // 17:10   #8
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/signed

I agree with the OP. It is my personal preference to not be blinded or have my vision blocked during a mission. I've done this mission with a crappy video card and a good video card and the result is always the same.
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Old May 19, 2007, 07:43 PM // 19:43   #9
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/signed

The eye itself is an annoyance. It gets in the way and annoys every party member.
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Old May 19, 2007, 08:09 PM // 20:09   #10
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I never had a problem with it.
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Old May 19, 2007, 08:15 PM // 20:15   #11
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As it is not required for everyone in the party to have the cleansed status, you can avoid the cursed eye blinding you with lightnings by not taking a dive at the fountain. The eye would only hang around those who were cleansed (and also only connecting them with lightnings), so you would be relatively free to admire the scenery without the eye staring at your scalp. Filthy, but free.
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Old May 19, 2007, 10:31 PM // 22:31   #12
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Sorry, but either it's your videocard (that bug that causes some textures to turn ultra shiny, primarily armor) or you don't have a full gw.dat file (that OTHER bug that causes (in this case, missing) textures to turn ultra shiny/blank white). They look fine to me.
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