Apr 07, 2007, 05:38 AM // 05:38
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#201
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by Rakeman
So why should only RANGERS get special weapons that aren't linked to the combat attribute when other professions don't (besides spellcasters)? Not very fair if you ask me. Why are there no Deadly Arts weapons, for example?
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because rangers are very unstable trying to boost all their attributes
if you have marksmanship then you need wilderness survival to do better dmg
and expertise to manage energy
then what if you want a pet
you end up loading tourself with runes the lower all your health
and what about your second profession attrbs
Last edited by bloody streak; Apr 07, 2007 at 06:36 AM // 06:36..
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Apr 07, 2007, 06:05 AM // 06:05
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#202
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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You know Heket beast masters use axes, why not have a green axe that's linked to Beast Mastery. It needn't even be max damage to compensate.
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Apr 07, 2007, 06:19 AM // 06:19
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#203
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by mazey vorstagg
You know Heket beast masters use axes, why not have a green axe that's linked to Beast Mastery. It needn't even be max damage to compensate.
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because axes are old
think new things
i still want sling shots or even boomerangs would be cool lol
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Apr 07, 2007, 06:22 AM // 06:22
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#204
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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So, you want a them to create a whole new weapon (it's clear that a bow without a marksmanship requirement would be dumb) for a class that has been around since the beginning? Excuse me while I laugh at you for even thinking that they would introduce a new weapon without a new profession...
Quote:
Originally Posted by mazey vorstagg
You know Heket beast masters use axes, why not have a green axe that's linked to Beast Mastery. It needn't even be max damage to compensate.
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*stops laughing* You know, monsters can have secondary professions. Maybe Heket beast masters have 9 Axe mastery.
*continues laughing*
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Apr 07, 2007, 06:28 AM // 06:28
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#205
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by Curse You
So, you want a them to create a whole new weapon (it's clear that a bow without a marksmanship requirement would be dumb) for a class that has been around since the beginning? Excuse me while I laugh at you for even thinking that they would introduce a new weapon without a new profession...
*stops laughing* You know, monsters can have secondary professions. Maybe Heket beast masters have 9 Axe mastery.
*continues laughing*
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it could happen its just suggesting ideas
if its been around a long time shouldn't they change it to make it funner
and y would they even make a new profession thats just stupid
Last edited by bloody streak; Apr 07, 2007 at 06:33 AM // 06:33..
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Apr 07, 2007, 06:43 AM // 06:43
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#206
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by bloody streak
it could happen its just suggesting ideas
if its been around a long time shouldn't they change it to make it funner
and y would they even make a new profession thats just stupid
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*stops laughing*
*cough* Assassin *hack* Paragon *cough* Dervish *cough**hack*
*resumes laughing*
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Apr 07, 2007, 06:54 AM // 06:54
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#207
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Apr 07, 2007, 06:56 AM // 06:56
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#208
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by Curse You
*stops laughing*
*cough* Assassin *hack* Paragon *cough* Dervish *cough**hack*
*resumes laughing*
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what about them
and y are you laughing so much are you on morphine or somthin
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Apr 07, 2007, 08:33 AM // 08:33
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#209
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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LoL Rangers need more weapons ?
Rangers are fine, we dont need any other weapons. While the Ranger class takes the most planning when it comes to attribute points, it really isnt that difficult when you get it down.
Trick to it is realizing that every 4 points in expertise is like the equivelant of 1 energy regen.
Besides, Expertise plus secondary = another weapon. Theres a reason why Rangers are just as good with a hammer as warriors are.
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Apr 07, 2007, 11:54 AM // 11:54
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#210
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Master Ketsu
LoL Rangers need more weapons ?
Rangers are fine, we dont need any other weapons. While the Ranger class takes the most planning when it comes to attribute points, it really isnt that difficult when you get it down.
Trick to it is realizing that every 4 points in expertise is like the equivelant of 1 energy regen.
Besides, Expertise plus secondary = another weapon. Theres a reason why Rangers are just as good with a hammer as warriors are.
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I think you missed the point... infact i don't think you have a clue what the point even was because you were miles off.
As Wilderness Survival goes, it doesnt need a weapon, this stat should either be run with a staff purely for energy or with your bow for the heal/preps.
Beast Mastery really needs a weapon. Nothing that actually has attack skills for it, just something so you can at least hit things for some damage and maybe get some energy without having to use a damn staff all the time.
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Apr 07, 2007, 12:43 PM // 12:43
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#211
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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A staff is fine, and who says there's nothing magical about rangers? They somehow tame animals, protect them from harm, heal them over a distance, can bend down and create complex traps out of thin air (in seconds!), can summon spirits to influence the environment...and that's just in the beastmastery attribute!
If that's not magic, what is?
Beastmastery staff makes sense - and for anyone who says "rangers=range" I will have to beat some etymology into your thick skulls - to range is to travel over an area, as forest rangers do for example, and has NOTHING to do with the use of ranged weapons.
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Apr 07, 2007, 01:09 PM // 13:09
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#212
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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Quote:
Originally Posted by Fungus Amongus
In this case your Beast is your weapon.
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I need to agree. The pet is your weapon in the beast case. Otherwise, if you want a different weapon r/w or r/d. You really need marksmanship for bows; it just wouldn't make sense if you didn't. I'm not entirely sure why wild. surv. needs a staff. How do you justify it? Simply wanting energy for trapping isn't good enough.
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Apr 07, 2007, 01:56 PM // 13:56
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#213
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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The pet isn't your weapon any more than Fireball is the elementalist's weapon. The pet is a damage skill like any other.
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Apr 07, 2007, 03:14 PM // 15:14
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#214
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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Quote:
Originally Posted by Evilsod
I think you missed the point... infact i don't think you have a clue what the point even was because you were miles off.
As Wilderness Survival goes, it doesnt need a weapon, this stat should either be run with a staff purely for energy or with your bow for the heal/preps.
Beast Mastery really needs a weapon. Nothing that actually has attack skills for it, just something so you can at least hit things for some damage and maybe get some energy without having to use a damn staff all the time.
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I don't think he missed the point at all.
Someone was complaining that Rangers should be the jack of all trades. Rangers are the jack of all trades (bar spell casting)
Theirs a good argument that Rangers are better at using touch skills over Necros, are just as good if not better thumpers than warriors. Originally they were very powerful spear chuckers, don't know if that's the case anymore.
So rangers aren't limited to bows to deal damage, trappers are insanely powerful just dropping traps, and adding a weapon to the damage would push it well over the edge.
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Apr 07, 2007, 04:41 PM // 16:41
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#215
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by Epinephrine
A staff is fine, and who says there's nothing magical about rangers? They somehow tame animals, protect them from harm, heal them over a distance, can bend down and create complex traps out of thin air (in seconds!), can summon spirits to influence the environment...and that's just in the beastmastery attribute!
If that's not magic, what is?
Beastmastery staff makes sense - and for anyone who says "rangers=range" I will have to beat some etymology into your thick skulls - to range is to travel over an area, as forest rangers do for example, and has NOTHING to do with the use of ranged weapons.
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lol i think you need to think before you speak rangers have nothing magical about them think about all the people in zoos who tame and "heal" animals
and if you say "WELL THE RANGER DOES IT IN 10 SECONDS" think about it would Anet seriously have the casting time to tame a pet be a week
*starts laughing* and the same goes for traps its not going to be 10 minutes to place a trap
so apparently juging by the ranger itself staffs = no
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Apr 07, 2007, 04:44 PM // 16:44
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#216
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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ROTFLMAO yes he did miss the point
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Apr 07, 2007, 05:04 PM // 17:04
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#217
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by bloody streak
lol i think you need to think before you speak rangers have nothing magical about them think about all the people in zoos who tame and "heal" animals
and if you say "WELL THE RANGER DOES IT IN 10 SECONDS" think about it would Anet seriously have the casting time to tame a pet be a week
*starts laughing* and the same goes for traps its not going to be 10 minutes to place a trap
so apparently juging by the ranger itself staffs = no
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So tell me, how do you heal an animal instantly from 100 feet away, protect it from harm by calling out a shout, bring it back to life when it has died, summon spirits to change the environment and all that without magic?
*starts laughing*
I've got to go to more zoos apparently.
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Apr 07, 2007, 05:14 PM // 17:14
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#218
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Ascalonian Squire
Join Date: Mar 2007
Guild: Elysium of Angels
Profession: W/R
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You know that your pet is a "weapon" and one of the ranger strengths is to be able to use two weapons.
Sooooo I suggest if rangers gets another weapon then Paragons should have a new weapon High-pitched opera voice and Dervishes should have skirt-flails and Assassins should have Needles to insert them into your neck and paralyze the victim like in all asian movies..
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Apr 07, 2007, 05:22 PM // 17:22
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#219
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by Epinephrine
So tell me, how do you heal an animal instantly from 100 feet away, protect it from harm by calling out a shout, bring it back to life when it has died, summon spirits to change the environment and all that without magic?
*starts laughing*
I've got to go to more zoos apparently.
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you like zoos? im sorry
its just a dam game and people just want a new ranger weapon so calm down
and first of all rangers dont have shouts i think your mixing it up with paragons
second how does anything bring somthing back to life
like a warrior no mgical attrbs and yet it has rez
think about what your saying
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Apr 07, 2007, 05:23 PM // 17:23
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#220
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Ascalonian Squire
Join Date: Mar 2007
Guild: Elysium of Angels
Profession: W/R
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Rangers got call of protection, call of haste, symbiotic bond etc and those are shouts
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