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Old Jun 14, 2006, 04:32 PM // 16:32   #81
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Ruby did you even bother to read the thread? From what i've seen of it nobody ever suggested bows that aren't linked to Marksmanship. Imo you can't have ones linked to Expertise and Wilderness Survival since they have nothing to do with attack skills. I may have said 1 for WS earlier but i changed my mind

Beast Mastery isn't remotely similar, all those people who's only argument is 'your pet is the weapon' then fine. Your fire magic is your weapon, why do you get a wand for it?
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Old Jun 14, 2006, 04:41 PM // 16:41   #82
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I'm still hoping for a trapper's weapon so I can do a ws/exp/bm split, although I also ran into a weapon problem when I turned my mesmer-monk into a fast casting healer with fast casting, inspiration and healing prayers. There's no main hand weapon for any of those 3 attributes either! Same problem if you want an assassin without dagger mastery by going into a "bare fists + throwing daggers" deadly arts type of character... I think the weapon problem is rather more endemic than rangers who shun bows Maybe there should be more weapons across the board?
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Old Jun 14, 2006, 04:43 PM // 16:43   #83
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Quote:
Originally Posted by Evilsod
Beast Mastery isn't remotely similar, all those people who's only argument is 'your pet is the weapon' then fine. Your fire magic is your weapon, why do you get a wand for it?
QFT. This IS the issue.
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Old Jun 14, 2006, 10:04 PM // 22:04   #84
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Personally, I'd just use a +5 energy bow, a +30 health mod. It works kinda like a staff... but not really...
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Old Jun 20, 2006, 09:00 PM // 21:00   #85
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Well, I just tried a new BM build in Factions and had to put my marksmanship up to 9 just to be able to use my bow. Additionally had BM at 16, Expertise and WS at 10.

Seemed like a waste if I could have had WS and Expertise higher.

Having to spread the attribute points over 4 attributes for a specific build really handicaps the Ranger.
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Old Jun 21, 2006, 03:45 AM // 03:45   #86
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Every other profession has a +1 (20%) mod/bonus available for just about every attribute. The ones I'm not sure on are FC and Stregth, but I've seen mods and bonuses for the rest of them. Rangers have ONE - marksmanship. I would love something (even a bow wrap, with bow reqs) that would enable a +1 wilderness and +1 BM. I can live without a +1 expertise but then again if mesmers do have a +1 FC mod and warriors can get a +1 strength bonus then rangers should have the +1 expertise as well.
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Old Jun 21, 2006, 04:50 AM // 04:50   #87
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I like all the ideas but I would like all the ideas however I would like to add one thing to the beastmastery one.

You see you shouldn't increase the beastmaster's weapon DPS with points in beastmastey, because it already increases the pet's DPS. Yes you should get something but it shouldn't do a whole lot of damage (something like a wand).
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Old Jun 21, 2006, 12:22 PM // 12:22   #88
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Quote:
Originally Posted by Eugaet
BeastMasters are supposed to have swords.



See?
HAHAHAHA


seriously, they should have some type of off hand focus item atleast
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Old Jun 29, 2006, 05:42 PM // 17:42   #89
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A wand, staff, or club - I'll take anything Anet would give me.
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Old Jun 29, 2006, 06:59 PM // 18:59   #90
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Ranger being my favorite class, and having over 800 hours Ranger experience, I'd say, No.
Why?(dont know if its mentioned before)
Warriors have Swords, Axes and Hammers
A sword is a sword.
A axe is a axe.
A hammer is a hammer.

It's not the same with bows,
A bow isnt a bow, it can be a Long, Flat, Short, Recurve or Hornbow.
So, most Rangers need several types of bows to be efficient in different situations.
And really, my bag is full of bows... I dont want to waste more inventory space for WS/BM/Exper weapons, actually, I'm happy with the way it is now.
So,
/NotSigned
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Old Jun 29, 2006, 07:27 PM // 19:27   #91
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Stranger, is that your Ranger wielding an axe (your avatar)?

The main point is not so much in the addition of new weapons but more importantly, that addition of requirements - other than Marksmanship. For the amazing versatility built into the Ranger profession - this is a handicap.

If there were a bow with Beast Mastery requirement - I would be able to really specialize with a truly formidable build. Or traps, if you prefer, with a Wilderness Survival requirement.

Last edited by Dougal Kronik; Jun 29, 2006 at 07:31 PM // 19:31..
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Old Jun 29, 2006, 08:46 PM // 20:46   #92
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I've always desired this too. It's one of the reasons it's hard to be a beastmaster -- since you're screwed on weapon choice because you won't have enough points for marksmanship.
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Old Jun 29, 2006, 09:25 PM // 21:25   #93
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okay, I suport a staff for WS, for some reason beast mastery seems like a one handed atribute (dont ask me why) so a wand/offhand seems like a good idea. I would not mind them being slightly weeker (either in damage or in their mods) as the ranger is a physical class, wile the other classes with staffs and wands are caster classes. other than the assassin and ranger, every class in the game has a weapon for every non-atribute (only monks necros and wariors have items for their primary atributes, and with wars its not even a weapon) .

I would not suport the ranger having any melle weapons though. doesnt fit the style. someone mentioned a sling, that would be a great wilderness survival one hander.


on the note of assasins
I would suport deadly arts/shadow arts weapons, throwing stars/daggers would work well for this, half range, less damage then bows, faster atack, seems about right to me
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Old Jun 29, 2006, 11:10 PM // 23:10   #94
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Quote:
Originally Posted by Guardian of the Light
Well Rangers do need another weapon look at my Tally of different attribute offhands and Weaopons for other professions

Ranger Weapons-1
Offhand-0


Warrior Weapons-3
Offhands-2

Monk Weapons-2
offhands-3

Elementist Weapons-4!
Offhands-4!

Nerco Weapons-3
offhands-3

Mesmer Weapons-2
Offhands-3

I didn't add those crazy out of the box collecter items thou.

Seems unfair to me. HOWEVER I think only Beastmastery should be another weapon.

Trappers have a weapon its called TRAPS. There already power. So none for Wilderness Survival or Expertise. Just Beastmasters need them because already there just too weak putting a weapon in for Beastmastery would make them HoH material.
You are forgeting that a Monk can use an axe.sword or hammer if Mo/W and a bow if Mo/R that goes the same with castors but maybe like some said a knife for wilderness and whip for beast mastery.
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Old Jun 29, 2006, 11:21 PM // 23:21   #95
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People saying your Beast is your weapon? Which other class MANDATES a skill in order to use a weapon?

:\

I'd love to see a BM weapon. :]



Haha, here's an idea:

Give BEASTMASTERs the ability to turn into BEASTS! [100% failure rate with anything lower then 13 BM]
Turning into beasts would add to HP/ARMOR/DMG/SPEED/ETC.





Darn, I'd be the coolest BM around.

Last edited by Captain Arne Is PRO; Jun 29, 2006 at 11:38 PM // 23:38..
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Old Jun 30, 2006, 02:45 AM // 02:45   #96
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Quote:
Originally Posted by Captain Arne Is PRO
People saying your Beast is your weapon? Which other class MANDATES a skill in order to use a weapon?

:\

I'd love to see a BM weapon. :]



Haha, here's an idea:

Give BEASTMASTERs the ability to turn into BEASTS! [100% failure rate with anything lower then 13 BM]
Turning into beasts would add to HP/ARMOR/DMG/SPEED/ETC.





Darn, I'd be the coolest BM around.
At 16 BM you can turn into a Bladed Aatxe
I win =P
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Old Jul 01, 2006, 04:41 AM // 04:41   #97
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I don't know if someone mentioned this already but I was thinking a Beast Master 1 handed and offhand item that boosts your pet and pet skills... weapons like Pooper Scooper (wand) and Paper Bag (off hand item)... maybe better item names hehehe.

Items that reduce hex or condition on your pets and such.
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Old Jul 01, 2006, 05:51 AM // 05:51   #98
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Quote:
Originally Posted by Tuoba Hturt Eht

Beast Mastery
Whip
Oooh that's kinky :P
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Old Jul 06, 2006, 07:58 PM // 19:58   #99
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Warrior
Hammer - req hammer mastery
Sword - req swordsmanship
Axe - req Axe Mastery
Shield - req strength/tacticts

Monk
Staff/wand - req divine favor
Staff/wand - req healing prayers
Staff/wand - req protection prayers
Staff/wand - req smiting prayers

I dont need to put all the casters you get my idea.

Rangers
Bow - req Marksmanship
??? - ????
??? - ????
??? - ????

Why is it that rangers are the only one with only one attribute weapons?
Sadly enough i dont think rangers will get a new weapon with a new attribute otherwise Darts would have been a great idea.Darts as in ninja darts (stars) not the bullseye darts.
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Old Jul 08, 2006, 12:34 AM // 00:34   #100
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Quote:
Originally Posted by Xenex Xclame
Warrior
Hammer - req hammer mastery
Sword - req swordsmanship
Axe - req Axe Mastery
Shield - req strength/tacticts

Monk
Staff/wand - req divine favor
Staff/wand - req healing prayers
Staff/wand - req protection prayers
Staff/wand - req smiting prayers

I dont need to put all the casters you get my idea.

Rangers
Bow - req Marksmanship
??? - ????
??? - ????
??? - ????

Why is it that rangers are the only one with only one attribute weapons?
Sadly enough i dont think rangers will get a new weapon with a new attribute otherwise Darts would have been a great idea.Darts as in ninja darts (stars) not the bullseye darts.
Actually Assassins dont have weapons for Deadly/Shadow Arts, they rely too much on daggers and critical strikes, would be nice to give some item that helps with energy without having to invest in critical strikes so you can go Dagger/Deadly
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