Monk skill ideas.
Spell costs, recharge times and activation charges are not added. Just throwing out a few ideas.
Wrathful revival. (Smiting Prayers) Spell.
Resurrect target ally with half of your current health and energy. All foes in the area take 30....110 holy damage and your smiting prayers skills are disabled for 10 seconds.
Vengeful spirit. (Smiting Prayers) Spell.
A holy spirit is called down and attacks target foe in melee for 20 seconds. The spirit is immune to damage but whatever damage the spirit causes, you suffer an equal amount. When the spirit vanishes, it leaves a rank 16 Holy Wrath in its location. You do not suffer damage from the spirits wrath.
Smite condition. (Smiting Prayers) Spell.
Remove a condition from target ally. If a condition is removed, all nearby foes suffer 10....90 damage.
Balthazars promise. (Smiting Prayers) Enchantment Spell.
While you maintain this enchantment, your smiting prayers skills recharge 50% faster.
Holy explosion. (Smiting Prayers) Hex Spell.
If target foe dies while hexed with Holy Explosion, nearby foes take 10....90 holy damage and lose 10 energy.
Spirit Shield. (Protection Prayers) Enchantment Spell.
Target ally takes half damage from spirits and cannot be interrupted by spirits. Each time target ally would have been interrupted, you lose 1 energy.
Wishful thinking. (Divine favor) Spell.
Target ally is hit with a totally random monk spell equal to your attributes of that spell(so long as it is unlocked on your account). If your points in a given attribute are 0, Wishful thinking will not provide a spell from that line. Health gained from divine favor is doubled for this spell.
Gift of inheritance. (Divine favor) Enchantment spell.
If target ally dies in the next 20 seconds, you gain that allies energy and foes adjacent to target ally are hit for 10 holy damage for each rank in smiting prayers that you have.
Balthazars disciple. (Divine favor) Enchantment spell.
While you maintain this enchantment, target ally has +1...3 health regeneration and +5...20 maximum energy.
While you maintain this enchantment, all spells you cast cost +1 energy.
Smite area. (Smiting prayers) Spell.
Smite all adjacent foes for 15...95 points.
Zealous heal. (Healing prayers) Spell.
Heal target ally for an amount equal to double your energy. If you are below 50% energy, divine favour healing bonus is doubled.
Divine shield. (Divine favor). Enchantment spell.
For 30...120 seconds, if target ally is wielding a shield, he gains 5...25 health whenever he takes damage.
Holy strike. (Smiting prayers) Spell.
A holy projectile is launched at target foe. If it hits, target foe suffers 5...20 holy damage per second for 10 seconds. If it misses, you take 20...80 holy damage instantly.
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